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Diamos: A Fantasy Text Adventure RPG

16791112

Comments

  • I am Dr. Ned who is totally not Dr. Zed in disguise.
    > Name the dragon Bulbasaur

    >Ask the Dragon's name.
  • No rainbow star
    >You have the others stand on guard as you summon the dragon. It slumps to the ground, badly injured

    >"What do you know about the sword!?"

    >"Not much. Just that it sporadically begins to absorb magic... Erg..."

    >"What is your name?"

    >"My GKCT name is Acainai Sailaj - Earth Shield in common GAH tongue..."
  • I am Dr. Ned who is totally not Dr. Zed in disguise.
    > Offer it food (or some other form of healing).
  • No rainbow star
    >You hand it some crystal fruit. It eats the fruit hungrily. Already the wounds begin to heal over
  • edited 2011-10-10 20:12:06
    Give us fire! Give us ruin! Give us our glory!
    >Use that healing item (crystal cherry) too for good measure.
  • No rainbow star
    >You use the cherry, furthering the healing of Acainai
  • Give us fire! Give us ruin! Give us our glory!
    >Try a rudimentary healing spell. Consulting the spellbook as nescessary.

    >"Feeling better?"

  • No rainbow star
    >You cast the spell and feel extremely spent from all the spell casting. You ask Acainai if he is all right

    >"Yes... I believe so..."
  • edited 2011-10-10 21:47:42
    Give us fire! Give us ruin! Give us our glory!
    >"So what did you do to get a Light Falcon pissed at you?"
  • No rainbow star
    >"Ate some of her flock. Dragons and phoenixes don't get along well here..."
  • Give us fire! Give us ruin! Give us our glory!
    >Job complete, more or less. Summon him back into card form and take the rest of his stash.
  • No rainbow star
    >You do so. There is no way you could take all this stash
  • Give us fire! Give us ruin! Give us our glory!
    >Take whatever looks the easiest to carry.

    >Look in the spellbook for some sort of marker spell. So, you can come back here when you need to stash/take more loot.

  • No rainbow star
    >You check the book. All teleportation spells seem to be of the, "Heh you think you can actually do this how cute!" variety

    >You grab as many coins and gems as possible. There are also a variety of cards. You grab those as well, and can go through them later
  • Give us fire! Give us ruin! Give us our glory!
    >Look for a navigation spell. So, you can make your way back here later the hard way.

    >Look through cards.

  • No rainbow star
    >You find a basic one in your range

    >There are a lot. A whole lot. So many that it will take a while to think them all up and dear lord I am not good at preparing notes in advance D:
  • Give us fire! Give us ruin! Give us our glory!
    >Use navigation spell to mark this location.

    >Look for warding spells, to guard the area.

  • No rainbow star
    >You mark the location and check for warding spells. All the warding spells are out of your abilities. You feel so weak now from all the spell casting
  • Give us fire! Give us ruin! Give us our glory!
    >Fuck it. Eat the food you brought and sleep in the treasure room.
  • No rainbow star
    >You eat a meal and fall asleep. The wolves stay guard over you as you do. When you wake up in the morning, you're face to face with one of the house cat sized spiders. It panics when you wake up and hides under a shield
  • Give us fire! Give us ruin! Give us our glory!
    >Leave the dungeon.

    >Try finding Dre again.

  • No rainbow star
    >You leave the dungeon and locate Dre. It isn't hard with the Crystal Birds herding you to her

    >"So? Did you get rid of it?"
  • edited 2011-10-11 08:30:46
    Give us fire! Give us ruin! Give us our glory!
    >"It won't bother you anymore."
  • No rainbow star
    >"Well THAT'S a relief! You can have free passage now"
  • No rainbow star
    >Reminder one of three before shutdown
  • edited 2011-10-13 09:18:33
    Give us fire! Give us ruin! Give us our glory!
    >Head into town.

    >Examine newly acquired cards along the way.


  • No rainbow star
    >You head into town. On the way you look through the twelve pilfered cards. 3 Crystal Cherries, 4 Leaf Barriers (Reduce damage by ten percent, doesn't work against fire, wind, or arthropod attacks), 2 Quick Moves (Allows the target to move swiftly and preempt an attack once), 2 Bright Flames (Does 30 damage times the number of fire types you have active), and a weird one called Gluttony which merely states that it will say when the time is right to use it
  • Give us fire! Give us ruin! Give us our glory!
    >Look for a shop that would be interested in buying the stuff you looted back in the ruins.
  • No rainbow star
    >You search around. They seem interested in some of the loot. None want the sword however, saying that it's junk
  • Give us fire! Give us ruin! Give us our glory!
    >Try selling the gems and crap you managed to grab.
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