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If you use an @yahoo.com email or any related Yahoo services, they have blocked us also due to "user complaints"
-UE
I has Team Fortress 2 Now.
Comments
The Huntsman can shoot through walls, and fire 9 Arrows at once.
The Kukri and Shiv can be thrown, and decapitate heads.
Heavies can grab enemies with their fists, and eat them for health.
Heavies can activate a Kamehameha via their firsts when their Minigun is out of ammo. It's damage base is 180.
Heavies get a Snipertasha, and are capable of getting headshots with it.
Scouts can now equip Katana and Zweihander swords, and behead their enemies in midair.
Pyros get flamethrowers that shoot blue fire and can melt through walls and the floor, or acidthrowers which spew green acid that melts enemies.
Medics get a Medicannon, which fires a bolt of healing energy at friendlies and launch enemies into the air and sap their ammo.
Demoman get throwing hammers that they can fling into the sky and kill enemies that the hammers land on.
Spies can duel wield their revolvers and knives, and get two watches and two balaclavas.
I would totally cyber with somebody for items.
I've done it on Gaia, and I can probably do it here too.
http://www.tf2items.com/id/Tolerance
Yes, but I don't use Tnophelia, Vorpy or VorpalEvanescence on any of them except here and on TV Tropes/IJBM related things.
best weapon to get better use out of some tricky short-range weapons is
a very good idea.
Nobody actually uses the Rocket Jumper in real games other than for the lulz. It's just for practicing Rocket Jumps in Training Mode.