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Comments
First, I fought one match with me as Lulu defender, with a Tomomo attacker, a Poppo avenger, and an Arthur avenger, in some order, against Summer Beast Hyper. This failed within like 20 chapters or so (relatively short).
Then...
Lulu defender (me), Fernet avenger, Tomomo attacker (player left chapter 30), Natsumi healer
Ocean Dive CO - Summer Beast Hyper (going for the chieve again, which requires 3 rampages)
failed on chapter 41
The boss had 1 HP left. Argh!
Nath attacker (player joined chapter 1), Yuki-D attacker (CPU, player joined chapter 8), Alicianrone healer (me), Shifu Robot attacker
Farm CO - Big the Haruo Extreme
win on chapter 18
Poppo (starglasses), Poppo (dapper) (me), Poppo (demon), Poppo (cool witch)
Poppo's Abyss - Star Devourer Hyper
win on chapter 9 by depriving the boss of money
The most hilarious way of beating this boss.
Nico dealer, SuguriV2 defender, Shifu Robot attacker, Kae attacker (me)
Sunset CO - Big the Haruo Hyper
win on chapter 30
Fernet avenger, Suguri46B dealer, Natsumi healer (me), Starbo attacker
Ocean Dive CO - Summer Beast Hyper (NOT going for the chieve this time)
win on chapter 24
Then we decided to go for RoPoChi's special hyper chieve. To get it, the players may only play QP, QPD, Chicken, Robo Ball, Poppo, or Mixed Poppo.
Chicken healer (me), QPD attacker, QP attacker, QPD dealer
Tomomo's Abyss CO - RoPoChi Hyper (going for the chieve)
loss on chapter 15
Chicken healer (me), QPD attacker (straw hat), QPD dealer, QPD attacker (Christmasy)
Tomomo's Abyss CO - RoPoChi Hyper (going for the chieve)
loss on chapter 36
7 hp left on boss.
Chicken healer (me), QPD dealer, QPD attacker, QPD avenger
Tomomo's Abyss CO - RoPoChi Hyper (going for the chieve)
win on chapter 40
FINALLY GOT IT
Though unfortunately this above match was...colored by one of the players complaining extremely bitterly about Chicken's theme. It didn't help that somehow I ended up taking care of all the normas this match, and I also happened to be first player, so Chicken's theme was the only theme that played this entire match. But the extremely bitter comments started the previous match, actually, after someone commented on how QPD's ska-based theme didn't seem fitting for difficult gameplay involved in trying to win the match.
Frankly, I didn't know someone could hate a (rather chill and inoffensive) theme that much.
Arthur dealer, Shifu Robot attacker, Yuuki healer (me), Yuki attacker
Farm CO - Big the Haruo Hyper
Win on chapter 28
Star Breaker attacker, Syura dealer, Natsumi healer, Lulu defender (me)
Ocean Dive CO - Summer Beast Hyper (chieve attempt)
loss on chapter 43
Lulu played the part of meatshield here and wasn't very effective.
Yuki-D, Iru (CPU, player joined chapter 35), Mixpo (me), Teotoratta (CPU, player joined chapter 30)
Planet Earth - Battlefield, Bomber, Amplify
1st Teotoratta, 2nd Yuki-D, 3rd Iru, 4th Mixpo
That was it for my dailies, but I just played on anyway.
Mira, Tomato+Mimyuu (me), Sora-M, Natsumi
White Winter - Backtrack, Amplify
1st Natsumi, 2nd Tomato+Mimyuu, 3rd Mira, 4th Mira
Star Breaker, Sora-M (purple), Sora-M (vanilla), Kiriko (me)
Farm - Regeneration, Charity, Treasure
1st Kiriko, 2nd Sora-M (purple), 3rd Sora-M (vanilla), 4th Star Breaker
And now for a co-op hyper special chieve.
The one against Big the Jonathan is to survive for 50 turns. This is difficult because of two reasons:
* Big the Jonathan's abilities, which try to kill you. This is not surprising, though it is of course difficult to deal with, as usual.
* Big the Jonathan's defense also drops through the floor as the match continues. While he may try to fight you often, he may end up killing himself in the process anyway, due to your counterattacks. You can't let this happen either. This is unique to Big the Jonathan.
Some suggested cards for decking:
Serene Hush (for one chapter, no battles can happen)
Party Time (everyone goes to one spot on the map; your turn ends. Useful for avoiding fighting the boss.)
Shield (defense bonus in battle; cannot counterattack.)
Ambush (fight whoever is on your same panel. Strangely, you can use this even if no one else is on your same panel. It just gets "wasted"...but that's a good thing here.
Serious Battle (all stats are 0 for this battle. Stops Jonathan from using his crazy high attack *and* his crazy low defense.)
I have a feeling that we kinda overdosed on the special cards, especially Party Time. Eventually I started coming up with my own ideas.
Other ideas of mine:
* the usual healing cards (Saki's Cookie, Dinner, Pudding).
* Metallic Monocoque (prevents one point of out-of-battle damage).
Some ideas for characters:
* Cuties dealer - her hyper allows her to avoid fighting things for several turns in a row.
* Cuties healer - because someone needs to be healer.
* Arthur dealer - so that he can spam his Rbit Hobby Shop everywhere, which allows players to continue drawing cards beyond chapter 40. also, high HP pool.
* Flying Castle defender - high HP pool, and does not counterattack when attacked, which will be often.
* Any character with +1 or +2 defense.
Cuties (Little Red Riding Hood + Big Bad Wolf) dealer, Cuties (healer), Arthur (dealer), Cuties (vanilla) dealer (me)
Over the Sea CO - Big the Jonathan Hyper (going for the chieve)
loss on chapter 14
Cuties (healer), Cuties (Pink Poppo) (dealer), Cuties (vanilla) (dealer) (me), Arthur (dealer)
lost on chapter 26
Arthur dealer, Cuties (green) dealer (me), Cuties (teal) healer, Cuties (pink Poppo) dealer
lost on chapter 17
Krilalaris avenger, Suguri healer, Teotoratta defender (me), Fernet defender
Lagoon Flight CO - Big the Jonathan Extreme
loss on chapter 30
Sora-M healer, Teotoratta defender (me), Tomomo attacker, Store Manager dealer
Sunset CO - Big the Haruo Hyper
loss on chapter 24
Teotoratta healer (me), Tsih healer (CPU), Starbo attacker, Cuties defender
Lagoon Flight CO - Big the Jonathan Extreme
loss on chapter 6
Tomato+Mimyuu (player joined chapter 1, left chapter 3, another player joined chapter 23), Star Breaker, Yuki, Teotoratta (me)
Vortex - Battlefield, Sprint, Bomber
1st Star Breaker, 2nd Teotoratta, 3rd Tomato+Mimyuu, 4th Yuki
Yuki, Ellie (me), Chicken, Flying Castle
Sakura Smackdown - Miracle, Mystery
1st Yuki, 2nd Flying Castle, 3rd Ellie, 4th Chicken
In both of these matches, the eventual winner pulled out a wide lead only for the gap to narrow significantly. I was on the cusp of winning the first match, while I was two normas away from winning the second one while having enough stars.
Kyoko, with +3 defense (and no ability to evade but against seagulls she basically never will be doing that anyway)
also Fernet with +2 defense
both -1 attack
Mixpo healer, Lulu avenger (me), Starbo avenger, Kai dealer
Sunset CO - M10 Robot Normal
Mixers: Regeneration, Random Warp, Ampilfy
win on chapter 24
Had a nice game with some Japanese folks. I couldn't understand them, but they could understand me when I typed in chat.
I've been remiss on typing up the mixers before. Whoops!
PVP:
Sora (CPU, player joined chapter 11), Kai, Nath (me), Mira
Warfare - Miracle, Home Roulette, Mystery
1st Nath, 2nd Kai, 3rd Sora, 4th Mira
Sherry, Syura, Tsih, Kiriko (me)
Witch Forest - Charity, Mystery, Playground!
1st Tsih, 2nd Syura, 3rd Kiriko, 4th Sherry
Sherry got an early blowout lead in this match but then lots of stuff happened along the way and then she lost her lead and it passed to Syura, but then she lost her lead and it passed to me, and then I was leading but while I was trying to land on home, Tsih also got 200 stars and got to home first, while Syura beat up some random mook that had someone else's stars and went ahead of me in stars count. Amusingly, Tsih had some really lucky battles early on but very few stars for most of the game.
Kyousuke (CPU), Kyoko (CPU), Sumika, Miusaki (me)
Treasure Island - Home Roulette, Bomber, Mystery
1st Kyousuke, 2nd Sumika, 3rd Miusaki, 4th Kyoko
Nanako, Kae (me), Suguri46B, Miusaki (CPU)
Tomomo's Abyss - Mystery, Freeze, Treasure
1st Kae, 2nd Miusaki, 3rd Suguri4B, 4th Nanako
Got a super lucky boss snipe in this match.
Alicianrone, Yuki-D (CPU), Suguri46B, Tomomo (me)
Sweet Heaven - Charity, Confusion, Mystery
1st Yuki-D, 2nd Suguri46B, 3rd Tomomo, 4th Alicianrone
This match involved everyone repeatedly dying to things. Though I think the other players could have died less if they hadn't tried evading as much as they had.
This event featured the characters mushroom-hunting.
It seems that the game is gonna present a series of plot-related episodes via events. This is the second one so far, after Bounty Hunters.
Anyhow, this game mode introduces a field event called "Spores", wherein mushrooms randomly grow on panels. Stopping on a panel with a mushroom gives you a mushroom card. There are many kinds of mushrooms, but they have a randomized slate of different effects -- such as adding to or subtracting from your battle stats, making you go an extra panel or making you frostwalk, making you gain or lose some stars, or even no effect at all. The same kind of mushroom gives the same effect, but only within the current match.
I guess this could encourage people to pay attention to the game, rather than try to multitask while playing.
Anyhow, there are also special Legendary Red Mushrooms and Legendary Blue Mushrooms. They can be obtained once per game, then they become a Gift card that grants a nice perk (extra stars/wins when getting stars/wins from any source) while held, and can be transferred between players by KOing whoever is holding it.
Event progress was measured by the global number of games where people had gotten each of the legendary red or blue mushroom. Though I joined so late that the event had already finished, so I played a match and then picked up all the unlocks immediately.
A couple other differences:
* the Spores event you get in the event is (1) additional to all other field events that you can normally set, and (2) happens more often in this event (like once every 2 chapters rather than once every 3) than the Spores field event outside of this (game) event.
* From what I've heard, wins (and losses?) in this event don't count toward one's win (and losses?) stats.
Anyhow...
Mio, Alte (CPU, player joined chapter 31), Sumika (me joined at chapter 24), Aru-S
Christmas Miracle - Sprint, Mystery, Goo
1st Mio, 2nd Sumika, 3rd Alte, 4th Aru-S
My first time playing as Sumika. I never got to use her hyper though.
QP (me), Sweebo, Sora, Hime (CPU, player joined chapter 7)
Sweet Heaven - Miracle, Confusion
1st QP, 2nd Hime, 3rd Sora, 4th Sweebo
Unfortunately this game started out with someone acting like a bad caricature of a social justice warrior, in chat. Thankfully, they shut up after a while.
Anyohw, this was a surprisingly pacifist game. I even hung onto my cards after Sweebo flipped them, and suffered no consequences.
Mei, Starbo, SuguriV2 (me), SuguriV2 (not me)
Shipyard - Battlefield, Mystery, Amplify
1st Starbo, 2nd Mei, 3rd SuguriV2 (me), 4th SuguriV2 (not me)
Mei accumulated a ton of wins and got to 12 wins first. But Starbo overtook her late in the game, for the win.
Normal (i.e. PVP) mode
Kae, Aru, Mixpo (me), Tomomo-CSE
Space Wanderer - Battlefield, Mystery, Spores
1st Mixpo, 2nd Aru, 3rd Tomomo-CSE, 4th Kae
Tomomo-CSE, SuguriV2, Ceoreparque (me), Coreparque (not me)
Highway Heist - Battlefield, Goo, Spores
1st Ceoreparque (me), 2nd SuguriV2, 3rd Tomomo-CSE, 4th Ceoreparque (not me)
I won a huge jackpot from the boss -- I had like 400+ stars while everyone else had less than 100.
Yuki, Marc (me), Ellie (RB), Ellie (Reg)
Space Wanderer - Battlefield, Playground!, Spores
1st Ellie (Reg), 2nd Marc, 3rd Ellie (RB), 4th Yuki
Back to Shroom Zoom!
Saki, Kyoko (me), Tequila (player left chapter 24), Cuties
Fungus Cave - Mystery, Playground!, Goo
1st Cuties, 2nd Tequila, 3rd Kyoko, 4th Saki
I was doing well as Kyoko, but then suddenly there was an excellent Special Stage play by Cuties, compounded by a very well-placed Dangerous Pudding. I also made a few suboptimal plays, but I don't think they would have made much of a difference.
Kyousuke (me joined chapter 5), Kyoko, Tsih, Miusaki (CPU, player joined chapter 10-ish?)
Fungus Cave - Goo, Spores
1st Kyouko, 2nd Kyousuke, 3rd Miusaki, 4th Tsih
I was poised for a first-place finish but then for some silly reason I decided to use a mushroom of unknown effect during a battle against Kyoko. It turned out to be a mushroom that made me roll only 1s.
I almost caught up to her in star count when she won, but you know what they say -- almost only counts in horseshoes, hand grenades, and high-yield atomic weapons.
Mei, Marc, Aru (CPU), Tomato+Mimyuu (CPU)
Shipyard - Backtrack, Freeze, Spores
1st Mei, 2nd Aru, 3rd Tomato+Mimyuu, 4th Marc
A match against a kinda noobish player. Though, I did need to win 1 match for my daily.
Nico (me), Sherry, Syura, Cuties
Space Wanderer - Miracle, Treasure
1st Sherry, 2nd Syura, 3rd Cuties, 4th Nico
Nath (me), QP, Sherry, Syura
Space Wanderer - Miracle, Treasure
1st Syura, 2nd Nath, 3rd Sherry, 4th QP
100% OJ gives you some tokens for logging in every week (without eve playing), and each multiplayer game on top of that gives you some more tokens, for up to 15 games. The tokens are used to buy some cosmetics.
Furthermore, you also get orange, another in-game currency used to buy cosmetics, for playing multiplayer games at all. There is no limit to the number of oranges you can get in a week, but every three days there are three tasks that refresh on staggered days, and if you complete these tasks while playing multiplayer games, you get much larger amounts of bonus oranges.
Furthermore, for every match you play, you get stars. This applies to both multiplayer and single-player. Stars are used to buy some cosmetics but mostly "earlier" cosmetics since, especially for longtime players, we've stacked up huge amounts of stars already. Stars are also used to buy new cards (which are relevant to gameplay), but there have been comparatively very few new card releases so this aspect is often not relevant. (Some card packs are paid DLC while others are free.)
(Actual playable characters are paid DLC-only or bonus only, except for the core cast of 19 characters, but every week a rotating set of two randomly-selected non-core characters can be played by anyone.)
Stars were the original in-game currency before the game got on Steam. Oranges were added later; tokens are even more recent. (In-game currency cannot be bought using real money.)
I haven't been playing 100% OJ lately, and I tend to have dry spells like this. I think the reason is because I understand that matches take like half an hour each, during which I can't really walk away. And so when I think ahead I often just end up doing something else.
Besides, I tend to play several matches in a row, which means an entire evening's worth of gaming.
Since the last time I played, there have been:
* a number of events that have come and go, including Halloween 2020, Christmas 2020-2021, and another event that brought back the Bounty Hunt mode.
* the permanent addition of Bounty Hunt as a game mode.
* Like six new playable characters or so. I haven't bought them yet (they're DLC).
* Various improvements to the user interface.
* A new community card pack.
NORMAL
Teotoratta (me), Nico (CPU, player joined chapter 15), Nath, QP (CPU, player joined chapter 14)
Star Circuit - Sprint, Home Roulette
1st Nath, 2nd QP, 3rd Nico, 4th Teotoratta
I made a big play to fight Nath in order to beat up the boss. It backfired spectacularly.
Tequila (me), Halena, Cook (player disconnected chapter 2, rejoined chapter 3), Hime
Training Program - Treasure and some other stuff
1st Cook, 2nd Hime, 3rd Tequila, 4th Halena
Suguri, Syura, Cook, QP (me)
Ocean Dive - Minelayer, Backtrack
1st Syura, 2nd Cook, 3rd Suguri, 4th QP
Yuki, Alicianrone, Mira, Mei (me joined Chapter 2)
Practice Field - no events
1st Yuki, 2nd Mei, 3rd Mira, 4th Alicianrone
I was so close to winning. But Yuki beat me on movement rolls.
Yuki, Alicianrone, Alte, Store Manager (me)
Space Wanderer - Random Warp
1st Store Manager, 2nd Alicianrone, 3rd Alte, 4th Yuki
Maynie, Yuki, Alicianrone, Suguri46B (me)
Star Circuit - Sprint, Home Roulette
1st Maynie, 2nd Alicianrone, 3rd Yuki, 4th Suguri46B
If I hadn't gotten warped right in front of Maynie with +8 attack thanks to her raging mode, I would have had continued maintaining my distance from her. And I might have been in contention to finish better than 4th.
CO-OP
Cook attacker (me joined chapter 21), Sherry support, Miusaki avenger, Suguri support
Witch Forest - Big the Jonathan Casual
Mixers: Backtrack, Confusion
Win on chapter 28
Sumika dealer (CPU, player joined chapter 18), Sham defender (CPU, player joined chapter 7, left chapter 8), Suguri supporter, Suguri46B attacker (me)
Space Wanderer - Big the Jonathan Casual
lost on chapter...twentysomething?
Somehow we lost this. Not sure how.
Sherry avenger, Miusaki attacker, Krilalaris defender (me joined chapter 21), Cook dealer
Treasure Island CO - M10 Robot Normal
Win on chapter 26
Natsumi support, Sumika attacker, Cook dealer, Sweet Breaker support (me)
Lagoon Flight CO - Big the Haruo Normal
Win on chapter 26
BOUNTY HUNT
Ellie (CPU, player joined chapter 20), Suguri, Kae (me joined chapter 3 or so?), Arthur (CPU)
Practice Field - Regeneration, Miracle Sprit
1st Kae, 2nd Ellie, 3rd Suguri, 4th Arthur
Bounty Hunt has even more stuff going on at once, including lots of stuff to read, which especially lends itself to my suggestion that the game shouldn't just use "did you hit the timer limit" to determine whether to kick you for idilng but should instead detect whether you've done any actions at all.
But my daiy is for stars norma, so I'm switching back to normal mode.
NORMAL
Suguri, Mio (me), Star Breaker, Nath (left chapter 15)
Scarred Land - Random Warp, Home Roulette, Mystery
1st Suguri, 2nd Star Breaker, 3rd Mio, 4th Nath
Syura, Suguri, Islay (me), Star Breaker
Highway Heist - Air Raid, Home Roulette, Treasure
1st Islay, 2nd Suguri, 3rd Syura, 4th Star Breaker
Alicianrone (CPU player joined chapter 15), Maynie (CPU, player joined chapter 9), Tomomo, QPD (me)
Treasure Island - Sprint, Playground, Goo
1st QPD, 2nd Alicianrone, 3rd Tomomo, 4th Maynie
Good luck in the very beginning, bad luck in the middle, then good luck at the end, outspeeding Alicianrone to the win if I recall correctly.
Sweet Breaker (me), Alicianrone, Sumika (CPU, player joined chapter 13), Kai
Clover - Regeneration, Miracle, Amplify
1st Kai, 2nd Alicianrone, 3rd Sumika, 4th Sweebo
Mei (me), Marc (CPU, player joined chapter 2), Tomomo-CSE, Suguri (CPU, player joined chapter 16)
Fungus Cave - Bomber, Playground, Goo
1st Mei, 2nd Marc, 3rd Tomomo-CSE, 4th Suguri
I think this was another lucky win where I outsped someone, not sure.
I had a daily of "use 5 boost cards" and so far I'd used just one. In my next match I used at least one more, but it unfortunately disconnected. I was doing pretty decently too.
Sham, Shifu Robot (me), Teotoratta, Maynie
Christmas Miracle - Regeneration, Sprint, Freeze
match disconnected
I wonder if
Islay (CPU), Store Manager, Marc (CPU), Shifu Robot (me)
Tomomo's Abyss - no events
1st Store Manager, 2nd Islay, 3rd Shifu Robot, 4th Marc
Mei (CPU), Peat (me), Store Manager, Maynie (CPU, player joined...sometime)
Sakura Smackdown - no events
1st Store Manager, 2nd Peat, 3rd Mei, 4th Maynie
Mei (me), Star Breaker (CPU, player joined...sometime), Store Manager, Maynie
Sakura Smackdown - no events
1st Store Manager, 2nd Mei, 3rd Maynie, 4th Star Breaker
These three matches featured the same person playing Store Manager quite aggressively and actually doing well with it. I think it was partly a result of the maps too though; both Tomomo's Abyss and Sakura Smackdown have a lot of battle panels in their shortest loops, which favors a Store Manager trying to get battle wins, and that in turn jives with attempts to bully other characters. Meanwhile I was trying to get boost cards and that generally meant taking the long route for me, and the characters I played weren't as durable. That said, I did almost grab victory in at least one of these matches, I think the second one, but Store Manager outraced me to the finish line.
CO-OP
Peat attacker (CPU), Star Breaker dealer, Suguri 46B healer (me), Chris healer (CPU)
Star Circuit CO - Big the Haruo Extreme - no mixers
disconnected
This match started out bumpy and was starting to get good (what with tons of invisible bombs everywhere) but then it disconnected.
NORMAL
Hime (me), Suguri46B (B), Suguri46B (R), Mio
Dark Citadel - Confusion, Backtrack, Sprint
1st Mio, 2nd Hime, 3rd Suguri46B (R), 4th Suguri46B (B)
I had great luck with battles this game. Suguri46B (B) challenged me a few times but got wiped every time, somehow. And I even won the boss's jackpot. But Mio beat me to getting home.
BOUNTY HUNT
Nico, Kyoko (me), Peat (CPU, player joined chapter 10), Iru (CPU, player joined chapter 14)
Fungus Cave - Mystery, Goo, Confusion
1st Kyoko, 2nd Iru,3rd Peat, 4th Nico
Poppo, Cook, Suguri (CPU, player joined ch 21), Alte (CPU, player joined ch 11)
Space Wanderer - Home Roulette, Mystery, Goo
1st Cook, 2nd Alte, 3rd Poppo, 4th Suguri
Sora, Kiriko (me), Arthur, Lone Rider
Shipyard - Random Warp, Mystery, Spores
1st Sora, 2nd Kiriko, 3rd Lone Rider, 4th Arthur
Rainbow shroom - frostwalk
Brown shroom - teleport
Pink shroom - -2 attack
Red shroom - +3 def
White shroom - no effect
Orange shroom - sealed memories
Purple shroom - gain 3 HP
Marc, Aru, Merchant, Suguri (me)
Icy Hideout - Air Raid, Bomber, Mystery
1st Marc, 2nd Merchant, 3rd Aru, 4th Suguri
Sweet Breaker (CPU, player joined ch 11), Kyoko (me), Merchant, Saki
Night Flight - Air Raid, Mystery, Playground
1st Merchant, 2nd Saki, 3rd Kyoko, 4th Sweet Breaker
Seagull, Star Breaker (CPU, player joined ch 13), Kai (CPU, player joined ch 1), Miusaki (me)
Santa's Workshop - Regeneration, Charity
1st Seagull, 2nd Kai, 3rd Miusaki, 4th Star Breaker
Kyupita (CPU, player joined ch 4), Fernet, Maynie, Natsumi (me)
Witch Forest - Battlefield, Home Roulette, Goo
1st Maynie, 2nd Fernet, 3rd Natsumi, 4th Kyupita
I misplayed in this last match. I should have challenged Maynie when I had the chance. That would have kept me behind her.
When Maynie has activated Raging Mode, positioning is everything to avoid getting steamrolled by her.
Arnelle (CPU, player joined ch 22), Ellie (me joined chapter 2), Suguri (CPU), Mira
Space Wanderer - Sprint, Playground, Goo
1st Suguri, 2nd Ellie, 3rd Maynie, 4th Mira
Iru, SuguriV2 (me), Yuki-D, Sham
Space Wanderer - Sprint, Home Roulette, Goo
1st Sham, 2nd Iru, 3rd Yuki, 4th SuguriV2
Nath (me), Sweet Breaker, Tsih, Aru-S
Clover - Regeneration, Sprint, Amplify
1st Nath, 2nd Tsih, 3rd Aru-S, 4th Sweet Breaker
Finally broke my losing streak!
Yuki-D, Saki, Chicken (me), Nico
Training Program - Regeneration, Freeze, Spores
Brown Mushroom - gain stars
Pink Mushroom - nothing?
Green Mushroom - Shroom Zoom
Whte Mushroom - nothing?
Red Mushroom - Slow
Yellow mushroom - -1 evade
Blue mushroom - drop
Orange Mushroom - Sealed Memories
1st Yuki-D, 2nd Saki, 3rd Nico, 4th Chicken
This was a strange match. I don't remember anything Yuki-D did that was particularly notable, but she and Saki sorta just did their things while everyone went around trying out mushrooms and also Nico kept playing her hyper just to get random hyper cards to use, for the sake of chaos. Meanwhile, I never got very far. Ended the match at just level 3.
The map was Space Wanderer; the only event was Random Warp.
1st Sham, others I forgot. Everyone was at level 5 and had well over 200 stars though.
Then, the next match, I was playing as SuguriV2, against Krilalaris, Lone Rider, and Suguri, and I was sorta in the middle of the pack, with the Suguri player (who was a noob) lagging and Lone Rider reaching level 4 while I was still trying to get to level 3. The field was Training Program.
But then, suddenly, my computer crashed.
Nanako, Sumika (CPU, player joined chapter 20?), Tequila, QP-D (me)
Vortex - Confusion, Mystery, Goo
1st QPD, 2nd Tequila, 3rd Sumika, 4th Nanako
Suguri (CPU, player joined ch 14), Merchant, Sherry, Halena (CPU, me joined chapter 8)
Scarred Land - Sprint, Bomber, Mystery
1st Halena, 2nd Sherry, 3rd Merchant, 4th Suguri
Fernet (CPU, player joined ch 1), Alicianrone, Peat, Mixpo (me)
Regeneration, Air Raid, Mystery
1st Fernet, 2nd Mixpo, 3rd Alicianrone, 4th Peat
Practice Field - Miracle, Treasure, Spores
Yellow Mushroom - random warp
Pink Mushroom - 1 damage
Purple Mushroom - -3 atk
1st Suguri, 2nd Peat, 3rd Sweebo, 4th T+M
Sora, Krilalaris (me), Marc, Yuuki
Warfare - Charity, Miracle
1st Krilalaris, 2nd Marc, 3rd Sora, 4th Yuuki
Marc, Sham, SuguriV2, Lulu (me)
Icy Hideout - Charity, Battlefield, Confusion
1st Marc, 2nd Sham, 3rd SuguriV2, 4th Lulu
This match had some excellent plays and luck on my part. For example:
* early on, I was attacked, and I was left with 2 HP. I played Cloud of Seagulls and successfully KO'd myself.
* I had Big Magnum and two of Lulu's Lucky Egg. I managed to parlay Big Magnum into reducing myself to 2 HP, then played Lucky Egg (with most of my remaining stars) which got me a ton of stars because I rolled a 6, which I then used to play my second Lucky Egg to get my permanent boosts.
Unfortunately, I made a crucial bad bet near the middle of the match, when I was close to leveling up -- I took a chance at attacking Marc, which didn't work and ended up getting me KO'd and making me lose my lead. Then the leads changed hands several times and eventually both Marc and Sham threatened to win, with Marc actually clinching the win while I couldn't even level up after that misfortune.
But I got all my dailies done, so it's all good.
Co-op mode added a new boss for a new event. In it, Tomomo tries to learn to swim, and Mio makes a mess of things because she turns everyone's floaties into a giant floatie monster. ("That's why no one wants to be friends with you!")
I'm doing the event now, but all the unlocks have actually already been done by other people before I got here.
Also, there were some big changes to co-op mode. Here are some of the changes that affected the meta:
* The Guardian role was substantially reworked. Before, it was a "drain HP to shield others" thing, which greatly favored characters who could regenerate HP or wanted to lose HP for specific reasons. This didn't really make sense with what the role seemed to be meant to do, which was to buff defense. Now, the shielding mechanic has been kept but the HP drain has been removed entirely (a slight cooldown has been added). Furthermore, a mechanic has been added that if you roll high enough defense you can take no damage at all. So basically this role is very much revamped, or "un-vamped" if I were to make a pun on "vamp[ire]" and draining HP. In turn, this means that Suguri (version 2) and Shifu Robot are no longer super good defenders.
* The Dealer role was also reworked a bit; now you can choose which card to give to other players, and the only stipulation is that you have to have at least 3 cards in hand. This makes it both easier and harder for Mei to spread her Red & Blue buff around, since they are only generated when she has no cards -- it's harder to generate, but easier to distribute.
* Two characters (Sora (Military) and Shifu Robot) who revived instantly when KO'd now have "Burn Out" periods.
* Miusaki, who previously was able to take just 2 damage at a time (which was super useful for roles that gained HP), now takes up to half maxHP damage at a time. This means she's no longer as super effective as an avenger as she used to be.
* Kae was a super effective attacker despite having base 0 atk (which in turn gave her a relative advantage due to having lower REC from not having positive atk); this was due to her passive and her hyper stacking defense debuffs on her which get converted to attack power. She no longer gets those buffs (but she still gets defense debuffs converted to attack power).
* Summer Beast's Rampage buff was changed from a max HP buff to a temporary HP buff. This makes a certain achievement, previously extremely difficult, somewhat less difficult.
In short, the Guardian role was thoroughly reworked, and a bunch of characters who used to be super effective at things (to the point where they basically were THE choices for certain roles) are no longer super effective at them. Also a boss was tweaked a bit to make a certain chieve less of a pain.
But I'm playing against the new boss, the Swimming Coach. Its thing is that it starts off with a huge amount of HP (150; compare the other current bosses which have 75 or less), but then spends its HP spawning mooks of all sorts. It doesn't move around on the board itself, but while you can challenge it through boss panels, most of its HP loss will come from taking down the various mooks it spawns -- Balloon Jerk (12 HP boss damage per spawn; it's basically a walking mini-boss in the form of a beach ball monster), Swimming Ringer (6 HP boss damage per spawn; it's a basically an elite mook in the form of a swim ring monster), and Goalpost (2 HP boss damage per spawn; it's basically a minor mook in the form of a buoy monster, and it has crap stats but you have to do exactly only 1 damage to it when you hit it or else the damage doesn't apply).
Kyupita dealer (CPU), Krilalaris avenger (CPU), NoName avenger (CPU), Kyoko defender (me)
Dark Citadel CO - Swimming Coach Extreme
Win on Chapter 43
No one joined me this match and so I played alone. I didn't get any daily-task progress because of it. But at least I won the match, in part because the AI for the CPU players is a little better now.
But it's still somewhat silly, since it keeps trying to use extreme force against the Goalpost enemies, hitting them really hard and thereby doing nothing.
Suguri healer (CPU, player joined chapter 33), Fernet defender (me), Arthur dealer (CPU, player joined chapter 11), Iru avenger
Practice Field CO - Swimming Coach Extreme
Win on chapter 40
Lulu defender (me), Cuties defender, Halena dealer, Yuuki dealer
Beginner Town CO - Swimming Coach Extreme
Win on chapter 38
Halena guardian, Sweet Breaker avenger (CPU, player joined chapter 5), Krilalaris dealer (me), Lone Rider dealer (CPU, player joined chapter 2)
Fungus Cave CO - Swimming Coach Extreme
Win on chapter 29
Whirlpool - Swimming Coach Hyper
loss on chapter 12
So, in addition to having nastier abilities, the boss on the highest difficulty ("hyper") simply does not take damage in battle. It gets a free swipe at you every couple turns (if you land on boss panels), in addition to its minions going around causing shenanigans, and the only way you can damage it is by beating up its minions.
Krilalaris dealer, Kyoko defender, Miusaki attacker, Mei dealer (me)
Whirlpool - Swimming Coach Hyper
loss on chapter 21
Star Breaker, Sora, Kyousuke, QP (me)
Training Program - Charity, Sprint, Miracle
Game not completed because apparently I kept desynching.
Yeah, this isn't happening tonight.
Poppo, Mei (CPU, player joined ch 25), Miusaki (me), Alte (CPU, player joined ch 26)
Sealed Archive - Miracle, Mystery, Amplify
1st Poppo, 2nd Alte, 3rd Miusaki, 4th Mei
Hime (me), Yuki-D, Poppo, Ceoreparque
Lonely Railway - Miracle, Mystery, Amplify
1st Ceoreparque, 2nd Poppo, 3rd Hime, 4th Yuki-D
Yuki-D actually got most of the stars since she beat the boss.
The boss was Big Poppo, which makes it ironic that it beat up characters a few times. But yeah, Yuki-D ended the match with 400+ stars, despite being at just level 3 or level 4.
Chicken healer, Cuties dealer, Kyoko defender, Kyoko defender (me)
Over the Sea CO - Big the Jonathan Hyper - going for the hyper chievement (survive until chapter 50)
fail on chapter 46
Kyoko defender, Cuties dealer, Chicken healer, Flying Castle defender (me)
Over the Sea CO - Big the Jonathan Hyper - going for the hyper chievement (survive until chapter 50)
WIN ON CHAPTER 50
WOOOOHOOOOOOOOOOOOOOOOOOOOOOOOO
Explanation:
This achievement involves playing against Big the Jonathan, a co-op boss, at the highest difficulty level (level 4, more commonly known as Hyper), and surviving through the end of Chapter 50.
Big the Jonathan was the first co-op boss, back when co-op was just a special event mode. Back then, there weren't difficulty levels (though you could adjust his HP level based on what roles you picked), and he was a reasonably difficult co-op boss, but he featured a key secondary win condition: in addition to just depleting all his HP, you could also survive to the end of Chapter 50, at which point the boss would attack everyone, and if it didn't KO everyone at that point it just handed the win to the players.
(The loss condition is having everyone KO'd at any point.)
This boss was later reworked to a different design. It worked similarly, but it had its own set of special boss abilities rather than just using various existing cards/field event effects, and it had fixed HP, and now (particularly with difficulty levels) the boss actually turned out to be easier, because while its attack power grew as the game went on longer, its defense also kept falling, making turning it into a glass cannon that actually had a tendency to suicide by aggressiveness.
Every co-op boss has had four difficulty levels, and three achievements: one for beating the boss, one for beating the boss on the highest difficulty level, and one for beating the boss on the highest difficulty level with a special condition.
For Big the Jonathan, who is a giant seagull, that special condition is, again, to survive to the end of Chapter 50 (i.e. the 50th turn), at which point Big the Jonathan would again attack everyone and then surrender if anyone was still alive.
But now, this achievement is not just about tanking a lot of hits (or otherwise denying his ability to attack), but is also about not accidentally KOing him in the process. This is easier said than done because, even if you have very defensive characters, you can still end up dealing a lot of damage to him, because his defense gets super low. So you have to avoid fighting him when possible, basically, because every fight generally includes an attack and a counterattack.
Well, I finally did it, with the help of some other people who also wanted this chieve. Including, incidentally, someone who was basically a complete newbie to co-op mode.
Cuties's hyper allows you to avoid battles. Kyoko's hyper does too. And so does Flying Castle's, but I never drew that. And so do a few other cards. Meanwhile,
Chicken has only 3 HP and seems stupidly weak but it also revives very quickly.
Amusingly, the second match seemed to go much worse than the first one. We almost lost the match within the first ten chapters. And we never made it to norma level 4. And we had far fewer stars to work with. We didn't even have enough to pay for all the Special Stage hypers we had on hand.
...but, somehow it worked out.
Ocean Dive CO - Summer Beast Hyper - going for the special hyper achievement (let boss rampage 3x)
loss on chapter...13 or so?
Kyoko defender, Kae attacker (me), Natsumi healer, NoName dealer
Ocean Dive CO - Summer Beast Hyper - going for the special hyper achievement (let boss rampage 3x)
Game interrupted (I had to leave)