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Saki (from the Suguri series)
Her thing is apparently that she uses explosives which are modeled/named after musical instruments. Her main weapons, which she is seen holding, are supposed to be grenades that look like maracas. Her hyper (shown below) is a giant explosive bell. In crossover OJ lore, she's one of the six Sweet Gods, specifically Sweet Maker. (I wrote Sweet Baker earlier; sorry for the mistake.) She does bake cookies though.
Stats: HP 4, ATK +0, DEF +0, EVD +1, REC 5.
At 4 HP, her HP is slightly on the low side, and she has neutral attack and defense too, making her somewhat frail and not a huge combat threat. She does have +1 evade, but this still feels lackluster compared to the likes of Suguri (+1/-1/+2 with 4 HP), albeit with a bit more durability toward strong attacks. (Saki has the standard 5 REC.)
Hyper - Big Bang Bell (trap, level 3, 0 stars)
The first time in the history of this game that a hyper card used the trap type. Partly made possible by a change in traps that makes them all cost 0 stars to play (there were previously some traps that cost stars to play, making it possible to "see" some traps).
This hyper is somewhat unwieldy and sometimes impractical, but absolutely spectacular when it goes off right. Basically, it's a damage-dealing hyper, and it deals a base 2 damage, then more damage the longer it's been sitting on the board (I like to call this "stewing" for some reason), one more damage per two turns, and has an explosion radius of two squares (which I think basically means a 5x5 square centered on the panel where it's laid). And when it goes off, half the stars of whoever gets knocked out by it got to whoever set this trap (just as if you'd defeated them in battle, just no win points).
So the idea here is that you want to place your Big Bang Bell (commonly abbreviated "BBB" or just "bomb") and let it stew for a while, and then take out one or more opponents when it detonates. Someone else can detonate it, and so can you -- and if you detonate your own BBB, you're safe (since you lose half your stars only to regain them immediately). Given time, this is one of the more devastating traps that can be set on an opponent's home panel, or at a chokepoint -- alongside other traps like For the Future of the Toy Store, or Sky Restaurant Pures, which cause that opponent to lose half their stars one way or another, or Go Away, which prevents the opponent from leveling up, or Exchange, which exchanges their stars, position, and hand of cards with someone else.
Furthermore, the fact that it is mostly harmless to the trap-setter (only knocking out the trap-setter and thus delaying them, but giving them a full heal by revival in a turn or two generally, with no loss in stars), means that it's actually a relatively okay trap to put onto one's own home panel. It's one of several traps that are generally seen as possible candidates to put on one's own home panel, a list which also includes Exchange, Tragedy in the Dead of Night (take a card from whoever steps on this), Assault (whoever set this challenges the trap's target to a fight), and For the Future of the Toy Store (lose half your stars to whoever set this), as well as...Piggy Bank, the one solely beneficial trap, which gains more and more stars the longer it sits there and then gives those stars to whoever triggers it.
So, Saki gameplay sometimes involves mind games. Ideally, you'd put BBB on your opponents' home panels (which you're unlikely to land on) and Piggy Bank on your own, but it's also possible to put BBB on your own home panel, and (if you're feeling especially devious) Piggy Bank on theirs. Similarly, if you wait until level 3 to put down traps, you can basically confuse everyone into wondering which one of your traps is a bomb, which one is a piggy bank, and which one is something else that might either be devastating (like Sky Restaurant or Exchange) or just a minor inconvenience (like Mimyuu's Hammer (take 1 damage) or Dangerous Pudding (skip a turn)). And you don't even have to trap an opponent's home to knock them out -- triggering your trap yourself, while they are nearby, could knock you both out, but give you a big windfall of stars in the process.
As a result, a typical Saki deck involves bringing an assortment of other trap cards (including Piggy Banks, teehee!) and then leaving them lying around everywhere.
We Are Waruda, a card that randomly moves all the trap cards around, can be situationally a blessing or a detriment. It's bad for if you're Saki and you set things up just right and want someone to walk onto their home panel where you've put a bomb. But on the other hand, they might be expecting it, so WAW can allow a complete randomization of all the traps (works best if you're playing on a field with Minelayer, which automatically sets neutral trap cards every few chapters, thus giving you a lot of confusion fodder) so that no one knows where the bomb is now.
Another useful card, and a recent addition, is Completion Reward. This just gives you 7 stars for every trap that you've set that someone has stepped on. While Saki does tend to lay a lot of traps, she's actually not the best trapspammer -- that honor would go to characters like Krila, Star Breaker, and Tequila, whose hyper cards specifically spawn multiple traps at a time. Saki, in comparison, is could be seen as more of a "trap sniper", with one supremely powerful trap at her disposal.
Okay, that's enough about Saki, who might be my favorite character. Because it's just funny to lay down a trap card and then, in Morshu's voice, say "Bombs?"
("You want it? It's yours, my friend, as long as you have enough rupees.")
Kyousuke (from QP Kiss and QP Shooting - Dangerous!!)
This fellow is a genderswap of Kyoko from the Suguri series (who was later added to the 100% OJ roster herself), and debuted in an April Fool's boys-love dating sim which featured genderswapped versions of many OJ characters (most of whom are female). Specifically, he's very much in love with Kyupita, the genderswap of QP. He later appears as the level 2 boss in the remake of QP Shooting, confusing QP with Kyupita. Among 100% OJ players, he's best known for his raving theme song, as well as his hyper (see below), which involves taking his shirt off.
Stats: HP 5, ATK -1, DEF -2, EVD +0, REC 5.
Similar to Fernet, at first glance -- low attack, great defense, decent HP, so he's a tank and goes around collecting stars. His specialty, however, involves his hyper, described below, which switches around his base ATK and DEF.
Hyper - Cast Off (boost, level 2, 10 stars)
Yes, you can threaten to take your shirt off in this game. (Or jacket. Whatever.) And when you do, your base attack and defense stats are swapped. Also, Kyousuke literally gets a set of shirtless sprites to go along with this. He's even holding a rose. If he gets knocked out, then he revives with his shirt back on (I like to call this "enforcing dress code"). He can also put his shirt back on if you play another instance of this card.
So essentially, you have the option of switching to
blinding voipattack mode anytime you have this card in your hand. And if you have two of this card, you can switch to attack mode then switch back.It's been a popular request of the devs to come up with separate character art with all the other characters shirtless, for if they ever get their hands on Cast Off (as of right now, if any other character uses Cast Off, it just swaps their stats but doesn't change their sprite). While it remains to be seen whether this request will be filled, mechanically many other characters would actually get a defense bonus by playing Cast Off, because many more characters have higher attack than defense base stats.
Well, actually, the first match wasn't that horrible. I was doing reasonably well as Tomato+Mimyuu. I think I even hit the jackpot on the boss. Just that Krila had too many stars for me to overcome.
The second match, on the other hand, was...a horrible start. I placed a Bad Pudding (lose a card) trap on my own home panel, expecting that losing a card would be good for my hyper as Aru (which fills everyone's hand with cards and gives me money for the number of cards distributed this way). Meanwhile, Star Breaker beat me up several times. I later drew my own hyper, but no one else stepped on my trap, and so I lost my hyper on my own trap. I placed a Piggy Bank on my home panel, but Robo Ball picked it up. All in all, Star Breaker was at level 4 and ready to get to level 5, and I was barely at level 2. And I only had enough stars to get to level 3 (about 50 stars at the time, which is less than 70 but more than 30).
Then, one turn, I beat the boss, who was loaded with over 200 stars. Then I stepped on my home panel. Then, two turns later, I stepped on a home panel again and this time it wasn't even mine. Then, I went backwards, and then the turn after that I stepped on that same not-mine home panel again. Then, I moved forwards and then teleported behind the same not-mine home panel, then I stepped on it again the turn after that. And I won.
I'm not even sure what happened there.
Sealed Archive - (no events)
1st Krila, 2nd Sham, 3rd Tomato+Mimyuu, 4th Saki
Robo Ball, Starbo, Kyousuke (CPU), Aru (me)
Frost Cave - Confusion, Backtrack, Home Roulette
1st Aru, 2nd Kyousuke, 3rd Starbo, 4th Robo Ball
I nearly won the 4th game, playing my standard Poppo strat, except Tsih got the perfect roll to win.
The last game, on the other hand, was basically just Suguri winning battles left and right, and every time people tried to stop her, she won again anyway. lol
Pudding Chase - Minelayer
1st Aru, 2nd Kai, 3rd Marc, 4th Tomomo-CSE
Mixpo (me), Peat, Aru (CPU, player joined ch 27), Starbo
Frost Cave - Random Warp, Miracle, Sprint
1st Starbo, 2nd Mixpo, 3rd Peat, 4th Aru
Nath, Starbo (me, joined chapter 27), Marc, Sora-M
Highway Heist - Air Raid, Backtrack, Bomber
1st Marc, 2nd Starbo, 3rd Nath, 4th Sora-M
Tsih (player left chapter 8, another player joined chapter 10), Saki, Poppo (me), Aru
White Winter - Minelayer, Bomber, Treasure
1st Tsih, 2nd Poppo, 3rd Aru, 4th Saki
Miusaki, Hime, Marc, Kai (me, joined ch 17)
Star Circuit - Regeneration, Charity
1st Kai, 2nd Hime, 3rd Marc, 4th Miusaki
Miusaki, Nanako, Tsih (CPU, player joined chapter 6), Suguri
Star Circuit - Random Warp, Charity, Battlefield
1st Suguri, 2nd Nanako, 3rd and 4th Tsih and Miusaki (I forgot who was which)
The latest update changes things drastically, by introducing a new game mode: co-op, which has four players cooperating to fight an endboss, basically what might be considered a raid boss.
The game mechanics are adjusted somewhat to fit this mode. Instead of choosing a character and a set of 10 cards, you choose a character and a role; the character's official in-game ranking at the role provides you a pre-made deck. The role also gives your character different bonuses as you progress in the match, and assigns you a special hyper.
* Attackers gain attack power as the match progresses and get a hyper that gives them +3 attack for a battle.
* Guardians gain defense as the match progresses and can sacrifice 1 HP to give someone else a 2 HP shield; their hyper applies a 2 HP shield to everyone, which stacks with the other shield.
* Supporters gain movement bonuses as the match progresses and can spend stars to revive teammates by walking past them; their hyper allows them to revive a teammate anywhere on the field at a fixed cost.
In co-op mode, everyone shares the same pool of stars and win points, and everyone sees everyone else's cards. Early on, the goal is to get to norma level 5 as quickly as possible, but then after that, the goal is to bring down the boss ASAP. One can actually fight the boss as early as chapter 2, and the boss's counterattack is significantly less powerful early on. On every even chapter, boss squares randomly replace regular board squares for a chapter, and as the match progresses, more boss squares appear. By chapter 30 or so, boss chapters cover pretty much the entire board in boss squares, barring blanks and home panels; home panels are actually REMOVED at chapter 30 and replaced by blanks...and then by boss panels at chapter 40. Furthermore, the boss gains more and more powerful abilities as the match progresses -- early abilities like dealing 1 damage to everyone or preventing card use for a turn get replaced by more devastating abilities like dropping everyone's HP to 1 or forcing everyone to roll a 1 for a chapter.
The goal is to bring down the boss, or to survive through chapter 50. You lose if everyone is KO'd at any point.
This mode isn't perfect by any means, but it is a TON of fun and also opens up A GIANT BOATLOAD of possibilities for expanding this game.
Training Program - Charity, Miracle, Home Roulette
1st Fernet, 2nd Kiriko, 3rd Tequila, 4th Nath
The lead changed hands a few times.
I haven't written down a bunch of co-op matches I've played, but I guess I should write them down. I've won and lost a bunch of matches so far, before the following.
Tomomo (Attacker), Suguri (Supporter), Marc (Guardian), Sora-M (Attacker) (me)
Sunset
result: loss
Nanako (Guardian), Kae (Attacker), Tomomo (Attacker), Sham (Supporter)
Witch Forest
result: loss
Edit: played a couple more games.
Sweebo (guardian), Shifu Robot (guardian) (me), Nath (attacker), Kyoko (attacker)
Treasure Island
result: win
Starbo (supporter), Kae (attacker) (me), Aru (supporter), Shifu Robot (defender)
Sakura Smackdown
result: loss
This was close.
I'm not really sure what the "proper random" win proportion is for co-op mode. It's 25% for regular pvp, but for co-op it's not 50%.
Flying Castle (attacker) (me), Starbo (attacker), Tequila (defender), Tomomo-C (supporter)
Sakura Smackdown
result: win
[coop]
Sham (supporter) (me), Sora-M (attacker), Starbo (attacker), Marc (attacker)
Clover
result: program crashed. I think there was some bug with alt-tabbing?
[pvp]
Marc, Ceoreparque (CPU, player joined chapter 29), Alte (me), Suguri
Clover - Miracle, Backtrack
1st Alte, 2nd Repa, 3rd Marc, 4th Suguri
In this match, Marc and Suguri (both played by low-level players) displayed some rookie mistakes, such as shooting me with Long-Distance Shot while I was at 1 HP and had the most stars, thereby preserving my lead rather than fighting me for my stars.
[pvp]
Marc, Starbo (CPU, player joined chapter 24), Tsih, NoName (CPU, player joined chapter 26)
Tomomo's Abyss - Battlefield, Bomber, Mystery
1st NoName, 2nd Starbo, 3rd Marc, 4th Tsih
Tsih insisted on going for wins norma in this game. The player needed wins norma for a daily challenge and also wanted to play Tsih. Oh well.
[pvp]
Fernet, Store Manager, Kai (me), Tsih
Clover - Miracle, Backtrack
1st Store Manager, 2nd Kai, 3rd Fernet, 4th Tsih
I was stuck in last place early on, but then I gained a giant pile of win points and catapulted into first place. However, shortly after that, Store Manager got enough win points to win the match, and then landed on a home panel first.
2guri: Occasional nickname for Suguri (Ver.2).
7gull: When a seagull rolls a 7 in a counterattack. Devastating, and also embarrassing if you don't survive it.
Armless: Nath without any Active Extensions. See Prosthetics.
Aru-S: Aru (Scramble).
Bad egg: Anytime someone who's not Chicken steps on Chicken's hyper.
Bad hair day: Either Ceoreparque's hyper or her counterattack upon successfully evading an attack, both of which involve her hair.
BBB: Big Bang Bell.
Being ____ is suffering: A comment lamenting the bad luck faced by a character after they lose some important situation such as a key battle. Typical characters mentioned include Nath and Alte (who normally don't look very happy anyway), and Kae (whose special ability is to trade defensive ability for higher attack power, and thus often gets beaten up if she can't KO the opponent in one hit). The line comes from the Madoka Magica fandom.
Bell: Big Bang Bell, Saki's hyper.
Bomb: Alte's hyper, Self Destruct, or an Invisible Bomb, which is laid by Starbo's hyper.
Bombs?: Anytime a Saki (who is at least level 3) puts down a trap card, no one knows whether it's actually a Big Bang Bell. The best part is that it could also be a minor mostly-harmless trap, or even Piggy Bank, as there are multiple viable options for Saki to put on her own home panel...as well as basically anywhere else. Spoken the way Morshu does it in Link: The Faces of Evil.
Bondage: Hime's hyper, Binding Chains.
Bunny: Aru (or Aru-S).
Cat: Yuki.
Cat with the Gat: Yuki, because she has a gun.
Chains: Hime's hyper, Binding Chains.
Christmas: Any one of several possible situations involving Aru (or Aru-S), including their hyper giving out gifts, or the character (especially Aru) getting norma and putting Christmas music on the jukebox.
Clutch: Rolling exactly what one needs to win (or achieve some other desired outcome), when it's very unlikely. The term comes from outside 100% OJ but has seen some use here, especially in co-op mode.
Cyborg: Basically any character from the Sora and Suguri games.
Dead: One of Suguri's two speeds. This applies whenever she's KO'd. The joke is that she has excellent evade but is very frail. See also Fast.
Deer: Uncommon term referring to Tomomo, inspired by her hair ribbons which look like deer ears. Also, she is large, she hits hard, and when she goes down she has a hard time getting back up.
Dog: QP (or QPD).
Doll: Krila's hyper, or specifically one of the traps spawned by it.
Dress code enforcement: KOing Kyousuke while he's under the effect of Cast Off, thus forcing him to put his shirt back on.
Drugs: How Kiriko sees battle cards. If she uses drugs, she gets short-term battle bonuses (+1/0/+1) but also a long-term detriment (-1 max HP).
Eeeeeeeeeeeeeeeeeeeeeeeeeeevil Spy Work: Mimyuu's hyper.
Egg: Chicken's hyper, Golden Egg.
ESW: Evil Spy Work. ESW-P: Evil Spy Work - Preparation. ESW-E or ESW-X: Evil Spy Work - Execution.
ExSpecs: Sora's hyper, Extraordinary Specs.
Fast: One of Suguri's two speeds. This applies whenever she's not KO'd, and especially when she evades stuff that no one else has any business evading. See also Dead.
Goat: Old name for Poppo, before she was revealed to be inspired by a hamster.
Go back to sleep: What Tomomo (Casual) does when KO'd.
Jukebox: The background music, which changes when someone does a successful norma check. Likened to the characters fighting over who gets to play their theme music on a jukebox.
Krilalaris: Krila's full name.
Kyousuke raaaaaaaaaaaaaaaaaave: Kyousuke's theme music.
Lazymomo: Tomomo (Casual).
Loaded: A regular enemy who just so happened to KO a player who had a large number of stars and thus now has a large number of stars itself, is described thus.
Magical Girl Tomomo: Tomomo wearing her magical girl costume, or Tomomo (Sweet Eater). Sometimes termed "Magical Girl [word] Tomomo", or "Mahou Shoujo" instead of "Magical Girl".
Midnight Highway: The original name for the field Highway Heist. It explains why there's an Extra Scenario called "Midnight=Kemonomimi".
Mixpo: Marie Poppo (Mixed).
M-Sora: Sora (Military).
Mugging: The act of taking half of an opponent's stars by KOing them in combat.
Pacifism enforcement: The effect of Aru-S's hyper, which presents that person from challenging other players to battle, or the effect of Suguri (Ver.2)'s hyper, which changes battle and drop panels to draw and bonus panels and leaves flowers on random panels which give people -1 ATK when fighting on them.
Peaceguri: Suguri (Ver.2).
Plushie: Any of the traps spawned by Krila's hyper.
Police: Yuki, when wearing her cop costume.
Privilege: Any of three cards, President's Privilege, Princess's Privilege, and Protagonist's Privilege. Often punned into the phrase "check your privilege".
Prosthetics: Nath's stacks of Active Extension, which are rendered visually by her gaining cybernetic enhancements including arms.
Pwnmomo: Tomomo with her single-player stats.
QPD: QP (Dangerous).
RAF, or Royal Air Force: Reverse Attribute Field.
Repa: Ceoreparque.
Russian roulette: Yuki's hyper, Gamble!.
S2: Occasional nickname for Suguri (Ver.2).
Santa: Aru (or Aru-S).
Santa bunny: Aru (or Aru-S).
SAOM: Super All-Out Mode.
Softmomo: Tomomo with her multiplayer stats.
Sora-M: Sora (Military).
Specs: Sora's hyper, Extraordinary Specs.
Star Baker: Nickname for Star Breaker, especially when she's wearing her chef costume.
Starbo: Star Breaker. An initialism of "Star" and the first syllable in the Japanese pronunciation of "Breaker".
SuguriV2: Suguri (Ver.2).
Sulk, or sulk in the corner: What Suguri and Fernet do when KO'd.
Sweebo: Sweet Breaker. An initialism of the beginning of "Sweet" and the first syllable in the Japanese pronunciation of "Breaker".
Syura powers activate: Getting Syura to 1 HP, which gives her ATK and EVD bonuses.
Take a nap: What Hime does when KO'd.
Talent: Sora-M's hyper, Awakening of Talent.
Trapspam: The hypers of Krila, Star Breaker, Yuki (Dangerous) (to some extent), and Tequila.
Unarmed combat: Nath without any Active Extensions, in combat. See Prosthetics.
Yuki-D: Yuki (Dangerous).
Sunset
result: loss
Shifu Robot (guardian) (me), Sora-M (attacker), Nath (attacker), Suguri V2 (guardian)
Treasure Island
result: loss
Starbo (attacker), SuguV2 (guardian), Sora-M (supporter), Miusaki (attacker) (me)
Star Circuit
result: loss
Starbo (attacker), NoName (supporter) (CPU), Sherry (supporter) (me, joined chapter 9), Aru (supporter)
Clover
result: win
A surprising win considering that the role distribution is lackluster and two of the characters were CPU controlled until I joined.
Alte (attacker) (CPU), Sham (supporter) (me), Starbo (attacker), Aru (supporter)
Clover
result: loss
Shifu Robot (guardian) (me), Mixpo (supporter), Suguri (attacker) (CPU, player joined chapter 8), Kyousuke (guardian) (CPU, player joined chapter 9)
Treasure Island (Night)
result: win
Finally, a well-planned match that actually resulted in a win.
White Winter
result: win
Yuki (attacker), Miusaki (supporter), Nanako (guardian) (me), Starbo (attacker)
Star Circuit
result: win
I'm liking this.
Meanwhile: Major mechanics change in the update. Supporters can now heal (at no cost) other characters for 1 HP when passing by them.
Anyhow...
Christmas Miracle
result: loss
Shifu Robot (defender), Store Manager (attacker) (me), Yuki (attacker), Sora (healer)
Night Flight
result: win
Flying Castle (defender), Nanako (healer) (me), Kiriko (attacker), Saki (healer)
Practice Field
result: win
I certainly didn't expect us to win this match, given the sorta substandard nature of the choices, but I guess healers are more powerful than I give them credit for. We even ran out of money and the thing lasted until chapter 40something.
Starbo (attacker), Syura (attacker) (me, joined chapter 31), Aru (supporter), Tequila (defender)
Sunset
result: loss
Tequila (avenger), Aru (supporter), Fernet (defender), Kae (attacker)
Sakura Smackdown
result: loss
edit: two more matches.
Practice Field
result: loss
Yuki (attacker), Mixpo (healer) (me), Starbo (attacker), Nath (defender)
Practice Field
result: win
Tomomo's Abyss
result: loss
Shifu Robot (defender) (me), Starbo (attacker), NoName (healer), Kai (attacker)
Tomomo's Abyss
result: loss
Shifu Robot (attacker), Fernet (defender), Nanako (supporter) (me), Kyousuke (defender)
Space Wanderer
result: win
Shipyard
result: loss
Krila (attacker), Aru (defender) (me), Tomato+Mimyuu (healer), Fernet (avenger)
Shipyard
result: loss
I feel especially stupid in this one because I threw away Price of Power (lets you play cards one level higher) when we were stuck at level 4 (you need level 5 to play the hypers in this mode).
Aru (healer), QP (attacker), Yuki (attacker), Shifu Robot (defender) (me)
Planet Earth
result: win
Well, at least I ended the evening on a better note.
Space Wanderer
result: loss
Tomato+Mimyuu (avenger), Flying Castle (defender) (me), Tomato+Mimyuu (supporter), Sora-M (supporter)
Christmas Miracle
result: loss
Kyoko (defender), Starbo (defender) (CPU, player joined ch 4), Sora (attacker), Tomato+Mimyuu (avenger) (me)
Pudding Chase
result: loss
Sora (healer), Kyoko (defender), Tomato+Mimyuu (avenger), Miusaki (attacker)
Tomomo's Abyss
result: loss
So I lost all four matches...but at least I KO'd enough seagulls that I got the costume anyway!
Midnight Highway - Sprint, Treasure, Miracle
1st Mixpo, 2nd Kyoko, 3rd Krila N, 4th Krila R
Lazymomo, Aru, Kyoko, Saki (me)
Sakura Smackdown - Air Raid, Miracle
1st Saki, 2nd Lazymomo, 3rd Aru, 4th Kyoko
QP (me), Alte, Aru, SuguriV2
Christmas Miracle - Miracle
1st Aru, 2nd Alte, 3rd QP, 4th SuguriV2
Sham, Alte, Suguri, Flying Castle (me)
Training Program - Regeneration, Sprint
1st Suguri, 2nd Sham, 3rd Alte, 4th Flying Castle
Saki, NoName (me), Sora, Alte
Christmas Miracle - Miracle
1st NoName, 2nd Sora, 3rd Alte, 4th Saki
2nd game ended too soon, while the fourth game I sorta derped while playing it. But oh well.
The new event involves exchanging pieces of candy that are randomly assigned to players. The candy can be turned in for perks (stars and win points) if they're your own type, but anytime someone walks past you, they get the right to demand candy from you. You can refuse, in which case you get a random "trick" (e.g. lose 2 HP, lose a card, gain frostwalk, etc.), or you can give them the candy ("treat").
Sunset - Treasure, Mystery, Miracle
1st Lazymomo, 2nd Kae, 3rd Fernet, 4th Poppo
Sweebo, NoName (me), Nath, QP
Icy Hideout - Treasure, Mystery, Miracle
Game desynched and ended.
Krila, Alte (me), Miusaki, Ceoreparque
Space Wanderer - Battlefield, Confusion, Mystery
1st Krila, 2nd Repa, 3rd Miusaki, 4th Alte
Alte, QPD, Chicken (me), Starbo
Star Circuit - Backtrack, Treasure, Mystery
1st Alte, 2nd Chicken, 3rd QPD, 4th Starbo
1st place in 3 matches
2nd place in 2 matches
4th place in 2 matches
Treasure Island - Charity, Sprint, Playground
1st Hime, 2nd Lazymomo (me), 3rd Kiriko, 4th Starbo
The CPU was already well in the lead when I joined this match and replaced it. However, I managed to lose the game by not using my hyper when I could have. Twice!
QP (me), Starbo (CPU), Sweebo, Aru-S
Vortex - Sprint, Bomber, Playground
1st Starbo, 2nd QP, 3rd Sweebo, 4th Aru-S
Sora-M, Aru-S, Kai (CPU), Store Manager (me)
Space Wanderer - Bomber, Treasure
1st Store Manager, 2nd Sora-M, 3rd Aru-S, 4th Kai
I think I was in second or third but some quick norma checks pushed me to the victory.
Kyousuke (me), QPD, Tsih (CPU, player joined chapter 30), Yuki
Lagoon Flight - Random Warp, Confusion, Bomber
1st Kyousuke, 2nd Yuki, 3rd QPD, 4th Tsih
At one point, I was gonna Cast Off then play I'm On Fire against a full-HP Yuki. I was conflicted on whether to do it, but decided to go big. Then I clicked the wrong thing and clicked "move" instead of "card". Instead, I think Yuki got taken out by something or someone else, while I ended up fighting
KyupitaQPD. Then losing half my stars when the boss decided that I was not a pretty butterfly but instead enforced the dress code. Then winning anyway.Miusaki, Robo Ball (me), Sweebo, Yuki-D
Treasure Island (Night) - Charity, Air Raid, Battlefield
1st Sweebo, 2nd Yuki-D, 3rd Miusaki, 4th Robo Ball
I drew my hyper at least five times. My problem though was that I had no good offense. Also the map's design makes it so that when the "sink" teleporter is frosted over, everyone can congregate in that same square, even if they came from different sides.
Kai (CPU, player joined chapter 1), Miusaki, Aru, Alte (me)
Tomomo's Abyss - Regeneration, Battlefield, Playground
1st Kai, 2nd Miusaki, 3rd Aru, 4th Alte
Being Alte is suffering. (FWIW I actually ended the game with two Self-Destruct cards.)
Kai (me), Sweebo (CPU, player joined chapter 5), NoName, Aru
Training Program - Minelayer, Backtrack, Freeze
1st Kai, 2nd Sweebo, 3rd NoName, 4th Aru
First match was played at speed 3, which is definitely a lot more chill than the usual speed 4 and I like it a lot more.
Next three matches were played in one lobby; the last three were played in another lobby.
FWIW I'm using "Lazymomo" to mean Tomomo-C/SE. Tomomo (Casual) is the reason for the name, though it's actually not very fitting for Tomomo (Sweet Eater) who is basically like an even more crazy-high-strung version of Tomomo.
Star Circuit - Regeneration, Charity, Mystery
1st Nath, 2nd Miusaki, 3rd Repa, 4th Lazymomo
Marc, Suguri, Starbo, Mei (me, joined chapter 6)
Training Program - Miracle, Charity, Air Raid
1st Mei, 2nd Suguri, 3rd Marc, 4th Starbo
Lazumomo (CPU, player joined chapter 2), Suguri, Suguri (me), Marc
Lagoon Flight - Random Warp, Miracle
1st Marc, 2nd Lazymomo, 3rd Suguri, 4th Suguri
Kai, Mei, Kai (me), Marc
Clover - Miracle, Confusion, Sprint
1st Marc, 2nd Kai (me), 3rd Mei, 4th Kai (not me)
This was a weird match that 4th place Kai basically threw by refusing to norma-check for the longest time. I actually had a strong lead for a while but Marc eventually overtook me.
Tequila, Saki, Marc, Yuki (CPU choice, I joined chapter 1)
Lagoon Flight - Mystery, Treasure, Playground
1st Tequila, 2nd Saki, 3rd Yuki, 4th Marc
Aru, Poppo, Tomomo (me), QP
White Winter - Mystery, Treasure, Playground
1st Tomomo, 2nd Aru, 3rd QP, 4th Poppo
Kiriko, Mei, Shifu Robot, Suguri
Space Wanderer - Mystery, Treasure, Playground
1st Shifu Robot, 2nd Suguri, 3rd Kiriko, 4th Mei
Then I needed to fix the toilet.
Pudding Chase - Battlefield, Mystery, Treasure
1st Nath, 2nd Suguri, 3rd Shifu Robot, 4th Mei
Lazymomo (CPU, player joined ch 18), Tsih, Kyousuke (me), Suguri
White Winter - Miracle, Home Roulette, Mystery
1st Suguri, 2nd Tsih, 3rd Kyousuke, 4th Lazymomo
Tsih led first, then me, but Suguri was first to bring the last norma home.
Mei, Tequila, QP (me), Chicken
Witch Forest - Home Roulette, Freeze, Playground
1st QP, 2nd Tequila, 3rd Mei, 4th Chicken
Sham (CPU, player joined ch 25), Poppo, Kiriko (became CPU ch 14, player rejoined ch 17, became CPU ch 18, player rejoined ch 19?), Robo Ball
White Winter - Freeze, Amplify
1st Robo Ball, 2nd Poppo, 3rd Kiriko, 4th Sham
Fernet, Mixpo, Sora-M B, Sora-M G
Planet Earth - Regeneration, Backtrack
1st Fernet, 2nd Sora-M B, 3rd Mixpo, 4th Sora-M G
Vortex - Sprint, Freeze, Charity
1st Alte, 2nd Flying Castle B, 3rd Repa, 4th Flying Castle C
Aaaaaaand I'm done with the Halloween event! Except the three bonus items, actually. Sigh...
Nath, Kiriko (me joined chapter 18), Krila, Kyoko
Tomomo's Abyss - Miracle, Battlefield, Home Roulette
1st Krila, 2nd Kiriko, 3rd Kyoko, 4th Nath
Starbo, Tomato+Mimyuu (me), Fernet, Tequila
Tomomo's Abyss - Backtrack, Mystery, Amplify
1st Fernet, 2nd T+M, 3rd Starbo, 4th Tequila
Syura, Starbo, Suguri (CPU, player joined chapter 5), Krila
Training Program - Sprint, Freeze, Playground
1st Starbo, 2nd Syura, 3rd Suguri, 4th Krila
Treasure Island - Mystery, Treasure, Amplify
1st Sweebo, 2nd Sora-M, 3rd QP, 4th Krila
Suguri (CPU, player joined ch 2?), Sham, Mixpo, Sherry (me)
Warfare - Confusion, Bomber, Mystery
1st Sham, 2nd Suguri, 3rd Sherry, 4th Mixpo
Aru, Mei (player left ch 7, diff. player joined ch 20), Kai (me), Sherry (CPU, player joined chapter 5)
Pudding Chase - Random Warp, Charity, Mystery
1st Sherry, 2nd Kai, 3rd Aru, 4th Mei
Tomomo, Syura (me), Lazymomo, Marc
Sweet Heaven - Random Warp, Confusion, Mystery
1st Marc, 2nd Syura, 3rd Lazymomo, 4th Regular Tomomo
Lazymomo had transformed into Magical Girl Sweet Eater Tomomo at some point and basically just kept beating the tar out of regular Tomomo.
Lazymomo, Starbo (me), Sweebo, Tsih
Clover - Miracle, Sprint, Treasure
1st Sweebo, 2nd Tsih, 3rd Lazymomo, 4th Starbo
I barely had anyone to fight. I think I landed on encounter panels maybe twice the entire match, and even if I fought people and won every time I ran into them, I only ran into them about 4 or 5 times, in total. And as Starbo, I either have things to fight or I lose horribly.
Tsih (CPU, player joined ch 7), QP, Saki, Sweebo (CPU, player joined ch 7)
Tomomo's Abyss - Air Raid, Freeze, Playground
1st Tsih, 2nd Saki, 3rd QP, 4th Sweebo
Sora (CPU, player joined ch 2, left ch 11, different player joined ch 13), Marc, Poppo (CPU, player joined ch 11), Sham
White Winter - Charity, Minelayer, Freeze
1st Poppo, 2nd Sora, 3rd Marc, 4th Sham
In this match, I played Delta Field when all three opponents were facing boss panels, and the boss had 2 HP. The boss somehow survived all three encounters.
Nath (CPU, player joined ch 5), Seagull, Fernet, Kyousuke (me)
Lagoon Flight - Charity, Bomber, Playground
1st Fernet, 2nd Kyousuke, 3rd Nath, 4th Seagull
Suguri, Starbo, Repa, Sora-M (me)
Witch Forest - Charity, Mystery, Treasure
1st Starbo, 2nd Sora-M, 3rd Suguri, 4th Repa
Suguri, Starbo, Krila (CPU, player joined chapter 14), QPD (me)
Planet Earth - Mystery, Freeze
1st QPD, 2nd Suguri, 3rd Krila, 4th Starbo
Suguri, NoName, Chicken, Repa
Star Circuit - Battlefield, Backtrack, Freeze
1st Suguri, 2nd NoName, 3rd Chicken, 4th Repa
matches: 11
1st: 2
2nd: 6
3rd: 1
4th: 2
Not a great win rate, but some of these matches were nevertheless quite exciting even if I lost them. A good number of the 2nd-place finishes were in close matches where I or almost anyone else could have won had I rolled a little more luckily or had the winner been delayed just a bit.
(completed) matches: 7
2nd: 4
3rd: 3
Sweet Heaven - Miracle, Confusion
1st Syura, 2nd Kai, 3rd Tsih, 4th Marc
Lazymomo (CPU, player joined ch 13), Kyoko (CPU, me joined ch 1), Miusaki, Mei (CPU, player joined ch 7)Lagoon Flight - Charity
I had to AFK so I never finished this match.
Krila (CPU), Saki (CPU), Tomomo, Natsumi (me)
Star Circuit - Sprint, Home Roulette, Bomber
1st Tomomo, 2nd Natsumi, 3rd Saki, 4th Krila
Sora-M, Sherry, Alte, QP (CPU, player joined ch 8)
Christmas Miracle - Random Warp, Miracle, Treasure
1st Alte, 2nd Sherry, 3rd Sora-M, 4th QP
Kai, Peat, Tomato+Mimyuu, Sham
Sealed Archive - Minelayer, Bomber, Amplify
1st Peat, 2nd Sham, 3rd Kai, 4th Tomato+Mimyuu
Krila (me), Repa, Kyoko, Kyousuke (player left ch 19)
Space Wanderer - Air Raid, Mystery, Amplify
1st Repa, 2nd Krila, 3rd Kyoko, 4th Kyousuke
Poppo (CPU), Saki (me), Repa, Sherry
Sealed Archive - Backtrack, Home Roulette, Playground
1st Sherry, 2nd Repa, 3rd Saki, 4th Poppo
other Hime (player left ch 7), Hime (me), Kyousuke (CPU, player joined ch 6), Yuki (CPU, player joined ch 27)
Frost Cave - Random Warp, Mystery, Freeze
1st Kyousuke, 2nd Hime (me), 3rd Yuki, 4th other Hime
I'm also hunting down the last avatar pose for Suguri. I had a 1/18 chance of getting it before I did all this playing, then a 1/17, then 1/16, then 1/15, then 1/14 chance, but still haven't gotten it.
There are only 13 poses left for me to buy using multiplayer-generated "oranges". (I've intentionally ignored the hair colors crates.)
White Winter - Miracle, Battlefield
Match ended in a disconnect. I was about to win too...
QP (me), Saki, Tomomo-CSE, Alte
Space Wanderer - Charity, Sprint, Playground
1st Tomomo-CSE, 2nd Saki, 3rd Alte, 4th QP
Alte, Store Manager, Krila, Shifu Robot (me)
White Winter - Playground, Charity, Sprint?
1st Krila, 2nd Alte, 3rd Store Mgr, 4th Shifu Robot
Kyoko, NoName, Sweebo (me), Alte
Clover - Playground, Charity, Sprint
1st Kyoko, 2nd Sweebo, 3rd Alte, 4th NoName
Got no wins at all. But I'm not done for the day yet...
Also failed a 1/13 and 1/12 chance to get that pose. it's counting down...
Icy Hideout - Charity, Air Raid, Freeze
1st Hime, 2nd Sherry, 3rd Starbo, 4th Peat
This "match" lasted mere minutes. Well, at least it served my daily task of playing 5 matches.
Nath (player left ch 8, rejoined ch 13), Hime (me), Repa, Mei (CPU)
Christmas Miracle - Miracle
1st Repa, 2nd Mei, 3rd Hime, 4th Nath
Starbo, QPD (me), Nath, Mei (CPU, player joined ch 5)
Space Wanderer - Random Warp
1st QPD, 2nd Mei, 3rd Starbo, 4th Nath
Aaaaaand I've finally beaten a 13-game losing streak.
Also I bought two more crates. 1/11 chance? Nope. 1/10 chance? Nope. Still not this one Suguri pose I've wanted since forever.
Icy Hideout - Minelayer, Mystery, Freeze
1st Krila, 2nd SuguriV2, 3rd Tomomo, 4th T+M
Kiriko, Shifu Robot, T+M, Kiriko (me)
Icy Hideout - Charity, Minelayer, Playground
1st Shifu Robot, 2nd Kiriko (not me), 3rd Kiriko (me), 4th T+M
I came within four spaces of winning. Then someone played Sealed Guardian (everyone goes to 1 HP) and knocked me out.
Anyway, two more chances to buy that one last Suguri pose.
1/9? Nah, Sham crying.
1/8? Nah, Kyousuke being bumped into.
1/7 next time.
White Winter - Charity, Sprint, Mystery
1st T+M, 2nd Peat, 3rd Saki, 4th Tsih
Kyoko (player joined ch 1), Tomomo-CSE, Suguri (player joined ch 1, left ch 14, another player joined ch 16), Marc (me)
White Winter - Miracle, Sprint, Mystery
1st Tomomo-CSE, 2nd Kyoko, 3rd Marc, 4th Suguri
Suguri, Miusaki, Sherry, Saki (me)
White Winter - Charity, Miracle, Mystery
1st Saki, 2nd Suguri, 3rd Miusaki, 4th Sherry
Suguri, Sham, Suguri (not me), Aru-S
Highway Heist - Charity, Miracle, Mystery
1st Aru-S, 2nd Suguri (me), 3rd and 4th Suguri (not me) and Sham
I did very poorly in this match and I'm surprised I got 2nd.
Anyway...
1/7? Nah, happy Seagull.
1/6? Nah, the sugary remnants of Sweet Breaker.
1/5? Finally! Content Suguri!
And there are four poses left for me to buy.
But for now I shall set my avatar to the Suguri I always wanted it to be -- Chihaya Suguri.
Treasure Island (Night) - Home Roulette, Freeze
1st Yuki, 2nd Sweebo, 3rd Krila, 4th Kyousuke
Kyoko, Flying Castle (me), Marc (CPU), Poppo (CPU)
Tomomo's Abyss - Charity, Sprint, Freeze
1st Flying Castle, 2nd Kyoko, 3rd Poppo, 4th Marc
Yuki-D (CPU, player joined ch 20), Kiriko (me), Poppo, Krila
Sunset - Freeze, Treasure, Amplify
1st Poppo, 2nd Kiriko, 3rd Krila, 4th Yuki-D
The CPU really wasn't fair to Yuki-D. it tried to go for a 5-wins norma...at only 2 wins. And as Yuki-D.
I also went and beat Waruda Christmas Party (the event's single-player campaign scenario) and this revealed a bonus items counter on my home screen. It says 3/8...implying that i'm missing five things...except I'm missing all six of these items: https://100orangejuice.gamepedia.com/Waruda's_Presents
Maybe one of them doesn't count for me because I don't have Yuki-D unlocked (she's a DLC character) and/or maybe because Tomato+Mimyuu count as one costume? Not sure.
* Snow accumulates on panels. Walk over them to collect the snow. If you let enough accumulate it eventually hides the panels, lol.
* Build a snow castle every six turns using your accumulated snow! At the end of the match, players ranked based on how much they've built.
* Start snowball fights! Challenge other players by throwing a snowball at them. Nearby players become your/their allies. Use special battle cards that can let you throw two snowballs at once, or reflect snowballs. Winning a snowball fight lets you take half their snow.
* Game ends in 24 chapters rather than going until someone gets to norma level 6. So getting past level 3 is actually not a priority, it seems.
As with co-op mode, you can choose whether to play in normal or Christmas event mode.
One win and one loss so far today.
QP (me), Suguri, SuguriV2, Marc
Star Circuit - Sprint, Home Roulette, Bomber
1st Suguri, 2nd SuguriV2, 3rd Marc, 4th QP
Christmas mode
Sora-M, Alte, Mixpo, Arthur
Vortex - Random Warp, Mystery, Amplify
1st Mixpo, 2nd Alte, 3rd Sora-M, 4th Arthur
I'm accumulating stars much, much slower than I would in a normal game.
Planet Earth - Regeneration, Sprint, Freeze
1st Chicken, 2nd Sweebo, 3rd Peat, 4th Aru
Krilalaris, Poppo (me), Nath, Arthur (player until chapter 24)
Pudding Chase - Minelayer
1st Krila, 2nd Poppo, 3rd Nath, 4th Arthur
Nath, Krila (P), Krila (R), Sora-M
Farm - Minelayer, Home Roulette, Treasure
1st Krila (P), 2nd Krila (R), 3rd Nath, 4th Sora-M
Sham (me), Fernet, Alte (desynched chapter 19, then stuff happened), Krila
Christmas Miracle - Random Warp, Sprint, Amplify
1st Sham, 2nd Alte, 3rd Fernet, 4th Krila
This game was kinda crazy:
1. At chapter 19(?), (old) 3rd player desynched, then (old) 2nd and (old) 4th players left.
2. Then two people joined, then (old) 3rd player left/disconnected, un-desynching the lobby, so the two new people attempted to join the game in chapter 20.
3. New 2nd player joined fine, and then other new player joined as both 3rd and 4th players somehow. 2nd/3rd/4th players all flashing.
4. New 3rd/4th player quit, causing 4th player spot to stop flashing.
5. Game progressed another chapter or 2, then new 3rd player rejoined, then quit soon after (and I saw them talking with a blank name), then rejoined again, and finally fixed the issue and joined the game successfully.
I won one of four, though the one I won was...weird. Oh well.
Done for the day.
Christmas 2018 event mode
Saki, Sora (me), Kiriko (CPU, player ch 4), Repa (CPU, player joined ch 8)
Training Program - Regeneration, Miracle, Treasure
1st Sora, 2nd Saki, 3rd Kiriko, 4th Repa?
regular mode
Suguri (not me), Kae, QP, Suguri (me)
Space Wanderer - Mystery
1st Suguri, 2nd QP, 3rd Kae, 4th Suguri