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GMH plays Pokémon Perfect Crystal: the Quest for the Full Pokédex
Comments
I could complain, but I have a level 16 Weezing in one of my boxes.
what a waste of XP
CeladonGoldenrod City Dept. Store is called the "Medicine Box" but it sells stat-boosting items and is described as "Let us pump up your pokémon!". Heh.(Technically, said stat-boosting items are nutrients, so I guess in-universe it makes sense. Though, amusingly I went up to that floor looking for healing items at first.)
I appreciated playing the game in my younger years when I wasn't able to notice "problems" like these, heh. I really wish I still had that innocence.
> Shellder used Aurora Beam
> Raticate used Quick Attack, deals a little damage
> Shellder used Aurora Beam
> Raticate used Hyper Fang; Shellder is at about half HP
> Shellder used Aurora Beam, lowers Raticate's attack
> Raticate used Quick Attack
> Shellder used Aurora Beam; Raticate at very low HP
> Raticate used Hyper Fang; Shellder at very low HP
> Shellder used Tackle...and gets a miss
oof
such as a Slowpoke
and Wrap still does damage anyway.
"Here comes the toilet!!"
> Houndoom used Smog
> Feraligatr at 1 HP
> Feraligatr used Surf
> Feraligatr missed, because the Koffing used Smokescreen earlier
oof
okay, fine
* explore east from Mahogany Town
* teach Whirlpool to something and explore the Whirl Islands
* continue chasing Team Rocket to stop whatever they're reportedly doing in the Tin Tower
* continue doing The Fruit Tree Rounds
it's just so weak of a move that it's not worth much
current options: Tentacruel?, Kingler??, Quagsire??, Azumarill??
Rollout <-- spectacular move. also neat type coverage.
Defense Curl <-- synergizes with Rollout. always need this with Rollout.
BubbleBeam <-- or replace this with Surf for a more powerful but less distinctive water move.
Double-Edge <-- or replace this with some other normal-type move. like Strength, which is less powerful but doesn't do recoil damage.
There's a reason I put only one question mark on Tentacruel, and it's because it has the most compatible moveset.
My current moveset, on a level 30 Tentacruel: Wrap, Acid, Surf, BubbleBeam.
There's two obviously replaceable slots: Wrap and BubbleBeam. The choices I have for replacing them are Barrier, Screech, and Hydro Pump, and a variety of TMs and HMs.
Hydro Pump can replace BubbleBeam, being the superpowerful water move with only 5 PP. I don't want to get rid of Surf though, both for utility and because it's a good workhorse move.
Barrier might make sense given that physical defense is Tentacruel's dump stat, even though even then it's still not that bad (65 base physical defense).
Screech has limited utility given that Tentacruel will mostly be using special moves (since gen 2 water is always special). I guess I could replace Acid with Sludge Bomb, but still, I've got Surf and Hydro Pump. Or even just either of those, but even Surf has higher base power than Sludge Bomb (95 vs. 90).
So I guess I could pick Whirlpool. Barrier seems more useful in battle but it also feels kinda niche.
If I chucked Surf, I could have Barrier, Whirlpool, Hydro Pump, and Acid/Sludge Bomb, I guess.
Its base speed is 68, which isn't great but is passable. Whirlpool and Surf would give it triple TM coverage. OTOH it could do Waterfall and Surf while Tentacool does Whirlpool and Surf.
I've always preferred the 95 damage IIRC 100% accurate moves vs. the 120 damage "upgrades". Less risk, usually the same reward.
Thanks for the tip.
I think I'll put Whirlpool on Tentacruel, taking up the spot I'd previously given to Barrier/Screech.
Meanwhile, "Bropoke" has now learned Surf. And Schoolboy Alan's Tangela took down a Vulpix, good job I guess? Oh, and I ventured further into Route 45. And Joey once again reminded me of his solo Rattata strategy. To be fair, his level 30 Raticate is legitimately pretty tough.
Seen: Rhyhorn (Pokémaniac Zach's)
My Shellder currently as a rather underwhelming moveset. Having Tackle, Withdraw, Protect, and Aurora Beam means that its water typing is only defensive, while I really don't have much to throw my Aurora Beam against, since I only rarely meet opposing pokémon that are grass-type,
rock-typeground-type (see, I keep getting this wrong lol), or dragon-type -- the only really common one that I'd have an advantage over is flying-type but I also have easy access to rock and electric moves. I'm thinking of teaching it Surf to make it less useless, though I eventually want it to learn Clamp...though it won't for a while (it's at level 29; Clamp is at level 41...)Anyway, I've stopped at Cianwood City.
Tentacruel is set to learn WhirlpoolTentacruel has now learned Whirlpool. We're ready for the Whirl Islands. Finally....the Whirl Islands are dark inside. brb, grabbing my Jumpluff
Okay, we're in!
Seel seems to come with Aurora Beam. Still not actually an ice-type itself, though, until it evolves into Dewgong. Anyway, it also comes with Rest and Headbutt and Growl, for what it's worth. Amusingly, it never learns a water-type move on its own.
Anyhow, I think I should come back later with a better team. My team isn't really set up great to deal with all these Zubats and Krabbies. Gonna go visit Route 44 to train up some more and reformulate my team.
Seen: Bellossom (Cooltrainer Cybil's)
I did not expect its sprite to look this red.
Also lol: Bellossom is outspeeding my Xatu (same level but Xatu is paralyzed), and it goes for Solarbeam while I go for Fly.
Also, that Stun Spore on me didn't help ya, did it? This is why I don't pack Stun Spore.
Sidenote: as a kid, I wondered if psychic-type pokémon were more resistant to the turn-skipping effect of paralysis. (I'm pretty sure it is not and has never been.)
Arnie the Bug Catcher says he saw a Growlithe for the first time. k then
Cooltrainer Allen mentions that Morty hammered him. I know that feel.
Record #167: Tangela
This thing wasted like eight balls. To be fair, at first I was throwing Lure Balls at it, and I didn't quite red bar it, and I didn't put it to sleep yet. But then I did put it to sleep, and brought it down to red bar, and afterwards I had to resort to paralysis because it KO'd my Jumpluff.
He shouldn't be doing this badly with two Remoraids.
Though, this makes me wonder what the average trainer is like, in-universe.
Why do they have so few pokémon? Why do they have such mediocre records compared to the protagonist? I'm looking for diegetic explanations for these questions.
I've heard it speculated that going around the world doing all this pokémon training is actually a very difficult thing for people in-universe, so there are relatively few trainers who really do specialize in going around battling, while a lot of people just sorta do it for fun. Possibly using whatever pokémon they happen to have on hand.
So you have a lot of people who just engage in this hobby casually. Like, imagine someone who just catches locally-available common pokémon around where they live. And presumably, caring for pokémon in the Pokémon setting actually requires some sort of dedicated upkeep, not unlike keeping a pet in real life, so people who live and breathe pokémon and have a ton of them are few, while most people just keep a few pokémon around and maybe release/gift the rest around to family and friends and the wild.
[ICE PATH AHEAD]
Whoa, this cave is brightly lit.
Whoa, this cave floor is slippery.
Whoa, this is a new pokémon!
Record #168: Swinub
Okay, I need to properly organize my boxes.
Hmm, I guess I can go check out that patch of grass on Route 44 again...
Record #169: Lickitung
Sidenote: I'm surprised the game uses different apostrophe or whatever glyphs for the unit indicators in the standard block above and the description block below.