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Steam Autumn Sale 2012

1356710

Comments

  • Give us fire! Give us ruin! Give us our glory!

    I'm wondering if I should pick up either War of the Roses or Chivalry. They cost more or less the same now, and are similar games...


    Alex no Alexing

  • Champion of the Whales

    What about M&B?

  • Give us fire! Give us ruin! Give us our glory!

    ^Not really interested in M&B single player.

  • edited 2012-11-23 18:36:29
    Creature - Florida Dragon Turtle Human

    Chivalry seems like a novelty game to me personally--not saying it is, but saying that that's my current personal perspective of how I might enjoy it.


    Who was that person who said that M&B might be a game I might want?  If so I could pretty efficiently add that to my SteamGifts searches, since I already search "blade" (for Blade Kitten).

  • Give us fire! Give us ruin! Give us our glory!

    ^Just so you know, Blade Kitten is a pretty awful game.

  • edited 2012-11-23 18:43:26
    Creature - Florida Dragon Turtle Human

    I know.


     


    Wait, since you seem to know more than I've heard...how is it awful, exactly?

  • One foot in front of the other, every day.

    Alex no Alexing



    sounds like an invitation to me


    From what I gather, Chivalry is the faster-paced of the two, whereas Roses demands a more considered approach and better supports teamwork. If historical accuracy matters to you, Roses hit closer, with Chivalry being more anachronistic.


    Even then, though, Roses has some weird stuff going on, like getting hit once with a sword while wearing full plate armour and then bleeding out. In fact, swords are kind of stupidly powerful in the metagame; while their current strength is appropriate in context of fighting lightly-armoured adversaries, it's kind of silly how universally-applicable they are. And for all of Roses' attempts to avoid unlock imbalance, having a good selection of unlocks makes the game much easier.


    Both have that issue, though, I suppose. Efforts to make historically accurate medieval combat games are always dragged down by the fact that the developers don't seem to understand the actual use of the weapons and the way armour works, so they're forced to make concessions based on standard game design elements rather than designing with those things in mind. As I've said before, the most accurate medieval swordfighting games out there right now are actually a couple of Star Wars games; Jedi Outcast and Jedi Academy. And, y'know, when Star Wars is being more accurate to history in its combat system than you...

  • Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit in Sightblinder’s eye on the last Day.

    ahhh help


    borderlands 2 or dishonored


    I can get either for $30.


    i want them both equally but i don't really have 60 dollars to blow.

  • Give us fire! Give us ruin! Give us our glory!

    ^I've heard Dishonored doesn't really live up to its hype, and some plot elements aren't very good. While Borderlands 2 is, at least, a fun romp.

  • ^^I would say get Borderlands 2 for the same reasons as Crimson. 

  • edited 2012-11-23 19:24:05
    Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit in Sightblinder’s eye on the last Day.

    Borderlands 2 it is.


    I also picked up Serious Sam 3 and Civ V earlier from that deal Crimson posted at the top of the page.

  • "I've come to the conclusion that this is a VERY STUPID IDEA."

    Argh. My laptop can run Rock of Ages, but at minimum settings the framerate is still poor and there's terrible input lag. Any way to further whittle it down would be appreciated.

  • One foot in front of the other, every day.

    To be honest, I'd consider both kinda weak games. Dishonoured is an average game with a massive marketing campaign, and Borderlands 2, to my knowledge, doesn't fix the essential Borderlands issue of slamming FPS and MMO gameplay standards together without really thinking about how they meld. There's no accounting for taste, of course, but $30 can nab you a real gem or two on Steam, and both Borderlands 2 and Dishonoured lack something -- I find it difficult to explain, but the two words that sprang to mind were "emotive core". They're typical, modern AAA games, and for a variety of reasons, they seldom if ever succeed in providing any kind of impact. 

  • Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit in Sightblinder’s eye on the last Day.

    the essential Borderlands issue of slamming FPS and MMO gameplay standards together without really thinking about how they meld



    too bad i had a stupid amount of fun with the first one so nyeh

  • One foot in front of the other, every day.

    no you are wrong blah blah game design stuff blah thpppt

  • Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit in Sightblinder’s eye on the last Day.

    nyeh i say nyeh

  • One foot in front of the other, every day.

    But going back to srs mode, I can't tell you what to enjoy, of course. 


    I did feel Borderlands didn't really take the optimal path to player empowerment, though. It was obviously wanted player power progression in a mechanical sense through both equipment and level ups, but I felt the execution wasn't thought over very well. It was kind of like the designers went "Well, MMOs and FPS games are both popular, right? So if we use an MMO player progression system in an FPS...". To their credit, the game turned out to be quite popular, but it's not exactly the most well-considered approach. 


    F'rinstance, how much copypasta'd equipment (henceforth referred to as "spaghetti gear") do you need with extremely minor differences? If you wanted to have player equipment progression like that, I think the better thing to do would have been to have a custom gun shop where you could spend your cash on upgrading a smaller set of "core model" weapons, up to and including selecting their colour scheme and naming them yourself. That way, instead of rummaging through hundreds of useless guns in the hopes that one will be moderately superior to your current ones, you could have a solid knowledge of what you've got and what values you need to upgrade it towards to make it better. 


    As for character progression, the kind of skill tree we see in Borderlands is an MMO favourite because it's easier to impose balance on that kind of limited system than on a free-build system. This is important in an MMO when you've got two or more player factions and a number of classes to balance, but when you've only got four allied characters, there's plenty of room to use a different system while maintaining balance. Tree systems like this also miss out on a lot of customisation options, which should really be present in a game that exists on such a small character scale like this. 


    So the imposition of skill trees and spaghetti gear on a FPS core makes the experience fly in two different directions for me. On one hand, the game wants to be a fast-paced action romp; on the other, it wants you to slave over small numerical differences in equipment, many pieces of which are visually identical, or at least extremely similar. Compare and contrast this with Human Revolution, which was a FPS, stealth game and RPG all, but avoided the use of both spaghetti gear and rendered trees almost meaningless by simply having a large amount of small skill trees pertaining to vastly different abilities. Human Revolution felt a lot more organic as a result, and the acquisition of a new weapon or weapon upgrade meant a whole lot more. It was with you for the entire game; in Borderlands, you knew that your current superweapon was going to be obsoleted at some point, and still had to be on the lookout for something better. 


    tl;dr I felt Borderlands' RPG elements interrupted its FPS gameplay. 

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    borderlands 2 or dishonored



    Dishonored looks pretty good, and Borderlands 2 seems really dull...


    oh


    you already decided


    >.>

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    To clarify what I was going to say: Borderlands, to me, seems to be a Torchlight-style "click on the thing until it falls over, then do some accounting" game, but with a different camera angle, and I've never really been able to comprehend why people play those games. It's entirely possible that I'm wrong, because I haven't played either Borderlands, though.


    As for Dishonored...I'm about to start it.

  • ^That is because they both can trace part of their game-play heritage back to Diablo 2.  As to why people play those kind of games, collecting loot can be fun sometimes. 

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Yes, it can.


    But there are games where you do that and do other stuff too.

  • edited 2012-11-23 20:40:06
    Give us fire! Give us ruin! Give us our glory!

    As to why people play those kind of games, collecting loot can be fun sometimes.


    This is the reason why I like Diablo-style games. That and I love messing around with skill trees.

  • We Played Some Open Chords and Rejoiced, For the Earth Had Circled the Sun Yet Another Year

    >have over $1000 in your bank account during Steam Autumn Sale


    >can't spend any of it

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    That is because they both can trace part of their game-play heritage back to Diablo 2.  As to why people play those kind of games, collecting loot can be fun sometimes. 



    Diablo 1 and 2 had much, much more going for them than just clicking and looting, though. They were genuinely strong games in their own right.

  • Creature - Florida Dragon Turtle Human

    I've heard Torchlight is a great game but I don't know how it is.

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    I played it on Easy, so it's kinda my own fault that everything was just click-and-die.

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    I played it on normal. And as of around two hours in...pretty much the same.

  • Creature - Florida Dragon Turtle Human

    Sounds like it's not as much fun as some people say it is.


    Also, I haven't been able to sign into Steam all day long.  Trying again and again.

  • Give us fire! Give us ruin! Give us our glory!

    ^^I played it on normal and I didn't have this problem. Torchlight II is much better in that regard anyway though.

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