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Leftover cans from someone's gag gift for bday had no labels, so I might have just eating pet food for dinner. It was probably canned tuna, but with those dudes I can never be sure.
F/S?
Fate/Stay in general.
Fate suffices, there is no other part of the nasuverse that has the stay subtitle.
Fate/Zero, prequel by urobuchi
Fate/Kaleid Prisma Illya, magical girl au
Fate/EXTRA PSP dungeon crawling RPG.
Talking about the Excalibur depends as well, there is more than one saber and more than one excalibur.
the Standard Excalibur:
Excalibur Morgan:
Excalibur Gallatine: Wielded by Gawain
neeeeeeeeeeeeeeeeeeeeerds
--goes back to reading Batman vs the White Martians--
And I can't seem to find the Excalibur from Fate/Prototype (draft where Saber is King Arthur and not a gender flip), which is far more ornate.
Oh, don't worry. I'm in the process of out-nerding them with the TES lore megapost I'm typing.
I don't find any of them, in particular, to be inspired Excalibur designs. What Excalibur "ought" to be is different depending on what source you're looking at. Obviously, though, Saber is drawn from later versions of the fable, given her adherence to late medieval chivalry, pieces of plate and her Excalibur being two-handed.
Remember that Excalibur is both a Christian and Celtic pagan weapon. A design, I think, should express those elements. The usual gold-hilted longsword design doesn't really do the concept justice to my mind. While Excalibur drawn from this later source should probably be two-handed, it should also use iconography that represents the spirituality of its context and mythology. Arthurian mythology duels with itself, shifting from the power of pagan magicks to miracles of God and combinations of the two.
I think the simplest and most visually effective design solution would be to incorporate the Celtic cross in Excalibur's design, especially when it's upside-down. The lengthy part of the cross could run down the strong or riccasso of the blade, and hide some of the primary hand when the sword is gripped. The crossguard is the obvious solution to the other axis of the cross. This section of the sword could be laden with the organic designs characteristic of Celtic iconography, probably done in silver or very pale gold rather than the usual "medium gold" colouration.
The blade itself is ideally of pattern-welded steel construction, which creates organic, serpentine patterns in the steel. The grip could be wooden, and the pommel could be another cross with smoothed edges and ending in blunted spikes.
That would be a sword that advertised itself as Excalibur without any supporting context, I think. It wouldn't just be a cool sword, but an expression of both Celtic pagan and Christian designs, not to mention remaining highly practical.
Here it is. Arthur's Excalibur
The number of casualties in the Third World War from Star Trek seems a big low or I have been playing too much Fallout
YNTKT
Pretty good use of the cross there, but now I feel as though that one is overdesigned, looking more like a trophy weapon than a functional tool of battle.
The overdesign comes from how Prototype's Excalibur works, unlike the "as long as one has mana" weapon of female Saber. This one is sealed by each and every knight of the round, and the full power can only be used when releasing all the seals.
Right, CHIM and how it relates to godhood.
First off, I want to make it clear that this is by no means the deepest point in the rabbithole of TES lore, it's just the deepest point I've reached. As such, I'm not especially qualified to talk about it and my explanation is probably going to be a little rambling, especially since I've been having to do other stuff while typing it.
Now, before considering CHIM, it's important to understand this. TES is:
Okay, with that out of the way, some Morrowind spoilers below.
I dunno if you've played Morrowind, but there's this guy called Vivec, who is one of the gods (sort of; they're actually just tapping into a powerful artifact, but then people started worshipping them, which gave them more powers, and then Vivec...well, you'll see) of the Almsivi pantheon (again, dunno if you've played Morrowind, but if not you won't have heard of them because as of Oblivion the other two are dead and Vivec is MIA).
But all that isn't why he's noteworthy in this context. He's mostly noteworthy because he discovered CHIM. To put it simply, he spent some time staring very intently at the fourth wall, not quite breaking it, but definitely going "oh, hey, what's that thing?"
Anyway, he wrote a series of very, very trippy books called the 36 Lessons of Vivec. Naturally, they're all scattered and never encountered all in the same place, so most Morrowind players encounter one, open it, go "WTF is this shit" and never touch another of them again.
Anyway, at one point, the books mention "CHIM," which is "the secret syllable of royalty." They also describe Vivec becoming a "ruling king" (though I prefer the terminology "attaining CHIM," since it's more precise).
It also has some stuff to say about things that "ruling kings of the world" or other fancy titles like that can do:
Okay, you're going to have to bear with me for a bit since I haven't provided the strongest bits of evidence just yet, but that first one is referring to the immersion break caused by reloading your game after dying, and that second one is referring to pausing. Now, you're probably skeptical, but some of the other sermons make much more explicit references to gamey concepts:
Now, the context of this quote is Vivec walking "The Hortator" (AKA Nerevar, the guy who was reborn as the Morrowind PC, maybe, unless he wasn't, it's complicated) around and showing him some stuff. But what the hell does "the spiked waters at the edge of the map" mean? Well, here's what you saw if you walked to the edge of the map in TES:Redguard:
Yeah. Vivec just pointed out a bug.
Another quote:
What does that mean? Well, it's a fairly accurate description of the modding toolset.
This theory is supported by a book in Oblivion, in which Cyrodiil is suddenly a generic medieval plain after being a jungle for three games. Now, the founder of the Empire is Tiber Septim, AKA the Red King, and what did he leave to his successors? The amulet of kings. Well, that's what most people call it. The actual name for it is "Chim-el Adabal." So you might just as easily call it the amulet of CHIM. Now, then, Volume 3 of the Mythic Dawn Commentaries has this to say:
Anyway, now that I've established what CHIM is, I should get back to my point about gods. Someone who has CHIM is significantly more powerful than any of the entities generally worshipped as a god.
And what character in TES has the greatest mastery of CHIM? Well, that would be the PC, of course.
So that implies that (at last, I'm arriving at the point) the only real gods in TES are the players and the devs.
I haven't necessarily gone into full detail on the matter of CHIM. I suggest this article for further reading.
I interpreted that as saying that the knowledge necessary to sequence break can be taken as proof that you've achieved it, not a prerequisite.
...Wait, doesn't that technically mean the Dovahkiin could beat the Aldmeri single handedly since s/he is a player character, and as such can outright just use the console to enable God Mode and cut them down?
Well...no, because Skyrim doesn't include their homeland. So you'd have to mod it in. Which is one of your powers, so yes, but it wouldn't be acknowledged by TESVI.
From what I've read of the lore, it seems that players cause Dragon Breaks while developers heal them. So everything you do is canon. It's just that, unless the developers acknowledge it, when the break is fixed people would just say that the few who believe the Dragonborn conquered Tamriel are nuts, despite it having happened yet not happened yet sort of happened
Hell, even the Space Core and dragons becoming Randy Savage are canon from what I understand of CHIM and Dragon Breaks
Makes sense.
WMG: The Disworld, Warhammer Fantasy and TES are all settings linked by the Warp.
And the Warp is Gensokyo.
things that bother me: BSG's soundtrack is awesome beyond belief
the show itself is sucky beyond belief
why is this
The same reason Sonic 06 sucked whilst having a good soundtrack?
telling me that X is equals to Y doesn't tell me what X is, yannow >:[
It does if you're familiar with Y, dummy. :>
In any case, I'd say good music is easier to write than a good multimedia production is to make, where "multimedia" refers to a combination audio and visual aspects -- films, shows, games and so on.
Creators who think they're cleverer than they really are, bizarre time constraints, etc.
Yeah, that actually happened to me in an argument over exactly how racist Ulfric Stormcloak is. My opponent cited The Bear of Markarth, and I pointed out that it was written by the Imperials. I then added that that doesn't necessarily mean it isn't true, just that it isn't reliable.
My point is that Y is just as mysterious as X is here.
Honestly, I know why BSG is not that good (Even though it has an amazing cast, it does not do much with them, it drags out its plots to uninteresting places, and often times, the caracters themselves tend to be unlikeable and there really isn't much dramatic tension from it) but it still bothers me because the soundtrack makes me go "I WANT TO LISTEN TO THIS IN CONTEXT, MAAAN"
http://www.youtube.com/watch?v=J1__dINxiXU i mean, come on.
Speaking of TES trippiness, my favorite bit has to be An Accounting of the Scrolls.