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Comments
Marie is indeed a shitty shitty boss. It's so full of bullshit, and the way you have to fight her goes against what this game teaches you. Gameplay wise, I like using Cerebella, Peacock, Valentine, and Double. The rest clash with my playstyle.
Character wise, the only one I really care for is Peacock. The rest don't really grab my attention. (Except for Double, who just plain disgusts me. And of course Alex just HAD to sneak in a pair of panties on her monster form.)
I definitely think it's a fun game, but it does make a few idiotic missteps. (Lack of a movelist, lack of input display in training mode, and some other stuff.)
Bleh. Peacock amuses me for a bit due to a couple of moves, but I really don't care much for her in general. First impression was a very annoying keep-away game and it left a bitter taste of her in my mouth.
And what about the people who do play fighting games? Who are your favorite characters to use from each game?
Sweet.
> Double
> Peacock
Are you talking about a PS1 MMX game?
> Marie
No.
Skullgirls.
^^ See, it's a joke because Megaman X4 had a boss named Double and a boss named Cyber Peacock.
It wasn't even a joke; it was just me picking up an incorrect reference.
Oh.
Well.
Reached Chaos in my White Mage FF1 run. The biggest problem is taking him out before he casts Flare, since that's an almost guaranteed TPK.
Protip: you only have to take Twoface down, and he goes down pretty fast if you catch him by surprise and ignore everyone else. I don't think I even got hurt.
Playing No More Heroes.
So now that I have a job I'm thinking about getting a Persona Machine PS Vita.
Congratulations on getting the job.
Check out this trailer for Guardians of Middle Earth. See if you can count the hilarious amount of lore and tone mistakes that is merely the latest in a long-running series of botched game efforts that fail to understand the setting they're dealing with.
In case you need to wash the taste out of your eyes, here's a somewhat sloppy trailer for War of the Roses. Note the combination of hard rock and brutal 15th century combat.
Both links lead to the same thing.
Maybe the trailer for Guardians of Middle Earth also serves as a sloppy trailer for War of the Roses?
Dead Space 3 is getting released in February.
fuck yeah
This is the link he meant to... link to, I suppose. Probably.
Having watched both trailers, I can safely say the War of the Roses trailer is about a thousand times better than Guardians of Middle Earth's, since the trailer for War of the Roses actually provides any information about the game at all.
Fixed.
Apparently Guardians of Middle Earth is an arena combat game. Why you'd mangle the lore of Middle Earth to suit this when any other random fantasy setting would work better is beyond me.
^^Welcome to the point, and to why I don't bother with them.
Try looking at LotR: War in the North.
I haven't seen my brother play too much of it, but when I did watch, he was fighting what appeared to be hordes of zombies, soon followed by a Barrow-Wight which could levitate a trillion rocks around. One of his companions was a mage who could shoot bolts of magic from her staff and had a Sanctuary spell that healed your wounds as long as you stayed within its' protective sphere of magic~.
I played some of that, and it was especially disappointing because "War in the North" is such a great premise to begin with. You know, important stuff that was happening elsewhere during the War of the Ring and all. It started going downhill almost immediately, though, with the man/elf/dwarf party setup and the elf's magical abilities. Bleh!
What would have been fantastic is if it was more focused on a single character, that being the ranger. As of yet, there's no LotR game that really nails ranger gameplay, which thematically includes within itself combat, stealth and herb lore. Could be like a combination of Mount & Blade and Assassin's Creed.
I can't really speak for the specifics, either, but when I tried to play, the combat... was honestly really fucking stupid.
The game threw my brother into combat with over a dozen enemies at once. As he can only get arrows through killing archers/smashing barrels, he pretty much had to rely on his swords, which did ~200 damage each where his bows did 1200.
And the issue with that is that the companions suck, taking easy five times as long as you to defeat an enemy. The game seems designed so as to have three competent characters fighting, but the AI for the companions sucks, so you're forced to fight them practically alone.
IJBM: Capcom and Inti Creates had 19 years to make a Mega Man game better than Mega Man X, and they still haven't done it.
Even X2- X5 and X8 were less involved and nonlinear as the original X, and none of them had that amazing feeling of growth and becoming stronger that made beating X feel so good.
We don't talk about X6 and X7.
The Zero series suffered from a small screen and a big character, as well as a harsh ranking system that punished the very growth that was intuitive of the X series, and prevented you from gaining weapons (a highlight of the series) if you don't rank well. It also introduced E-Crystals, which turned the game into a boring grindfest.
ZX tried to mimic a Metroidvania but lacked the intelligent map design. While the idea of playing as the bosses in ZXA was interesting, most of the A-Trans characters (other than the Biometals) controlled poorly, and most were less fun to play than Model A and Model ZX.
Maybe the series is really just getting worn out.
^^ I found the combat to be, in essence, okay. It was doing the same stuff as every other game, essentially.
In other news, Tales of Symphonia came in the mail. Unfortunately, I seem to have lost or misplaced my Gamecube memory cards, so it'll have to wait.