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Comments
Warhammer 40,000 does a lot of this. "Grey Knight", "Revenant Titan", "Baneblade" and so on.
Why didn't Skyward Sword have this type of music? Well, it had it, but not enough of it.
Goddammit, wry are there no cool upcoming games for the 3DS
>Castlevania Mirror Of Fate
YES
>Lords Of Shadow sequel
KONAMIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
I've never gotten past the first disc of Final Fantasy VII, though now, I suppose I should try and give it another go, since a girl i'm trying to court is a bigass fucking fan of the thing.
Apparently what Atlus is calling Shin Megami Tensei 4 is coming out for the 3DS. The only proof at the moment is a scan of an ad from this weeks Famitsu. Here is a link to the image because huge.
Wasn't Strange Journey Shin Megami Tensei 4?
DRONE TO HIGH COMMAND:
The Hunter is without her suit in the Ruins. Requesting reinforcements. We must not let this opportunity slip away.
The Hunter is deep within an unexplored part of the Ruins. Pirates dispatched.
DRONE TO HIGH COMMAND:
High energy readings at Hunter's location. Team is approaching with caution.
DRONE TO ALL LOCAL PERSONNEL:
ALERT: THE HUNTER HAS HER SUIT. I REPEAT: SAMUS ARAN IS CURRENTLY WITHIN OUR BASE WITH HER SUIT.
-entire base pisses pants-
Fuck Yeah Harley Quinn's Revenge Time.
Hmm... Looks like I'll be waiting until winter to pick up a 3DS. And no, Eelektross, I know I want a 3DS. I don't feel like being ranted at on why I should buy a Vita instead.
irony that a user named after a pokémon advocates the psv over the 3ds
Honestly, if it weren't for KH3D and the inevitable Pokemon X versions I would have probably gotten a PSV.
Thank you Final Fantasy XIII-2 for turning me off DLC forever. Honestly, am I supposed to believe that Lightnings's DLC wasn't part of the main story especially when the games ending was so annoyingly pessimistic?
I wonder when XIII-3 will be announced.
So I just finished Mass Effect 3.
I really don't get what the big deal is now. I mean the ending was dull and rather anticlimactic but nowhere near the level that all the whining has resulted in.
I mean it wasn't good, but it certainly could have been worse.
and at least it's a deliberate and final end. (which come to think of it might be the root of all the whining)
Maybe I would have been more disappointed if not for all the yammering about it, but there's no way I'd ever get so worked up about it.
Then again, this has been a franchise that's been vastly overrated since day one so there we are.
so hey
let's not get into this because all it will do is frustrate everyone again
If you don't want to participate you're free to not say anything.
If nothing else, nothing halfway sensible happens during the ending of ME3. It's a bad ending, irrespective of the quality of the response to it. Whatever BioWare's creative vision was, I think they ought to have been trusted to deliver a better ending. Even a vanilla "The superweapon works and blasts away the Reapers free of nonstandard effects" ending would have been better, 'cause at least then we could have the action movie ending.
Yeah I think an action movie ending would have been ideal, because the game really has been first and foremost an action game (though the cover-shooting sections have always been the nadir of the game to me) and the other two games have had pretty typical action-adventure game endings. Putting in the weird 'twist' (I'm not even sure I can call it that) felt like people were overestimating what Mass Effect was, because it sure as hell ain't 2001.
Again, I think a large part of the goal was a sense of finality. After all, you can't really escalate a threat that far beyond 'all sentient life will be wiped out' and I get the sense Bioware was routinely done with Mass Effect. Or maybe the accusations of having stock standard plots got to them and they decided to try to throw us for a loop.
I'm not sure I can really call myself a fan of Bioware these days. Mass Effect has always felt like an awkward attempt to combine the kind of story Bioware wanted to tell with a desire to meet demands of the space marine-military shooter genre. Dragon Age started out with a lot of promise (and came during an era where traditional fantasy games had become an exception rather than the rule) but DA2, while having some cool characters, had an absolutely awful plot and lacked any resolution whatsoever. Not to mention the game franchise I see as their most unique and having the most potential, Jade Empire, has been routinely ignored for almost a decade now.
The goal might have been finality, but I think the ending failed at that -- there's simply none of the character resolution that would bring a sense of closure.
I agree with you on BioWare's slip downwards. Even Dragon Age had a very weak opening, complete with nonsensical tutorial placements -- would you decide to put the "armour wearing" tutorial right before a conversation that leads into a battle with kitchen rats, especially if you've already done the "weapon equipping" tutorial?
Thought not.
Dragon Age opened up during its second act and closed wonderfully, in my opinion, but its major failing is that getting past the beginning of the game is a complete chore, complete with a nondescript forest where you go on a fetchquest against enemies that are not orcs nor undead, but a combination of those archetypical enemies. BioWare may have been going for classic, but they ended up with boring, if you ask me. As much as I like the concept and idea of the Blight, its execution left a lot to be desired.
Unfortunately, I've never played Jade Empire, but that's probably around the time BioWare were at the top of their game. It's a shame there aren't more RPGs (or games in general) based on premodern China, especially given Dynasty Warriors' slip into mediocrity. The Chinese have a diverse array of weapons combat martial arts, too, so it's not like there's a lack of material for an action game, even if you wanted to be true to reality. In fact, China's diversity of weapon styles matches Europe's, which is a pretty big deal when you consider how most regions contain much, much lower style diversity.
As for BioWare? I see 'em going down, eventually. Developers like CD Projekt Red are doing what they always did, but much better, and developers like FromSoftware have introduced new styles of RPGs to the market. BioWare brought us some excellent games with great consistency, but they've been too comfortable for too long, and given that their last few projects have all been quite disappointing in some manner or another, I consider their "golden age" very, very much over. They simply aren't keeping up.
I'm not sure if this is real or not (Probably not) but I'm excited anyways.
>The goal might have been finality, but I think the ending failed at that -- there's simply none of the character resolution that would bring a sense of closure.
Maybe not, but with that ending it's pretty much impossible to make a sequel. Basically, I suspect Bioware might have been tired of the world and so pulled out all the stops.
On that note, I'd like at least more RPGs (or even one) where the stakes aren't saving the entire bloody world. Persona 4 seemed to have this in the beginning then introduced a world saving plot at the very end.
...
-shrug- OK.
I agree very very very very very much.
And... I really can't come up with a single example of an RPG that doesn't end up being about saving the entire world...
Dark Souls is coming to Steam.
Ooh, yay, more Dark Souls content!
Hum. If Alex stops talking about it for a while, I might actually try it this time around.
Doin' another Chrono Trigger run.
I like to pretend that the characters are actually other fictional characters who, through magic (and numerous plotholes) somehow coexist with this world. I named Crono Kirby because Crono is pretty much a blank slate and seeing Kirby do all these really epic adventures while being adorable just gives me all the feels.
Hey, Alex, so what are your thoughts on Dark Souls and swords?