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Vidya Gaems General

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Comments

  • a little muffled
    Books are cheaper to buy than video games in any country, I'm quite sure.
  • Well, hardback No-bot is only 16 bucks... and he seems to have no bottom, that's surely an interesting read.


     


    Yes, nice books and popular ones are expensive here too, probably because most books aren't very successful at all. Still, most books would probably be considered a moderate success if they grossed $200000 the same isn't true for pretty much any medium.

  • edited 2013-01-22 07:41:21
    If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    Books are cheaper to buy than video games in any country, I'm quite sure.



    Around 1/2 to 1/3rd the price.


    Of course, many people own many more books than they do video games. I dunno if I even own 100 video games, while I own well over 1,000 books.

  • Creature - Florida Dragon Turtle Human

    @Unknown_Entity is doing a livestream of Eryi's Action soon.  Maybe within the next few days.


    For those who don't know, Eryi's Action is...like, Syobon Action (a.k.a. Cat Mario) but a whole game's worth of it.

  • Give us fire! Give us ruin! Give us our glory!


    They put a TV spot for the new Fire Emblem! Which is good because the reason why FE fell out of the spotlight after PoR was due to lack of advertising.


    The demo is also out, and I can say for certain that it's best looking game on the 3DS, if not the best game period.

  • But you never had any to begin with.

    Damn you America and getting FE 2 months earlier than us.

  • Champion of the Whales


    Damn you America and getting FE 2 months earlier than us.



    At least we're getting it.


  • Kichigai birthday!!
    There's gonna be a Nintendo Direct about the WiiU tomorrow too.
  • I'm a damn twisted person

    Around 1/2 to 1/3rd the price.



    Wow. Around here it can be 1/6th to 1/3rd. Granted as a point for video games, you tend to get more time and content out of a single vidya than a single book.

  • Ridi, Pagliaccio, sul tuo amore infranto!

    I'm gonna get into the Metal Gear Solid series.


    I have yet to ever play a single one.

  • So having completed all of Ys Origin and not discovered the answer, who was the sixth Great Demon of Ys?  The Demonic Core has a medallion door like all the others, but the boss behind it is a grudge match with Toal or Kishgal instead of a big nasty.

  • You can change. You can.

    I'm gonna get into the Metal Gear Solid series.


    I have yet to ever play a single one.



    Play Metal Gear first. :P

  • One foot in front of the other, every day.

    Technically the NES games are part of the timeline indeed. 


    Although insofar as the Solid games go, I think 3, 2, 1, 4 is an interesting order. It's not strictly in timeline order, but it allows you to more sharply experience 1 and 4 as a more "singular" kind of story, from the perspective of Solid Snake. 3 is a pretty excellent prequel and 2 begins the "modern" timeline in the second act, allowing 1 to throw you back for context and 4 to tie it up. 


    I kind of played the games in that order by accident once and it was pretty awesome. 

  • You can change. You can.

    They are, but he did specify "Solid". :P


    Personally, I think MGS gives you the cliff notes about what happens on Zanzibar and Outer Haven extremely well so I'd say it works.


    Also, that's a nice order, I'd have to try it. And play one and two. >_< (I played 3 and 4 and "watched" 1 and 2 to compensate)

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Playing 2 before 1 would completely destroy the entire point of 2.

  • Ridi, Pagliaccio, sul tuo amore infranto!

    I have already played both of the old MG games, and I know where they are in the story. After 3, right?


    So, I am having trouble thinking of what order I want to do.


    The obvious is 1, 2, 3, 4.


    But I could of course do 3, 1, 2, 4.

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Honestly, I think 3,1,2,4 is an order that makes sense for repeat plays, but I'd say 1,2,3,4 is probably best the first time through.


    Especially since the mechanics (controls in particular) get gradually better game-to-game (with the caveat that I haven't played 4), so jumping from 3 to 1 would be awful in that respect.

  • You can change. You can.

    Playing 2 before 1 would completely destroy the entire point of 2.



    You can easily read the document that comes with the game where that Ukranian nuke expert from MGS1 explains Shadow Moses. Nowhere near as satisfying as playing MGS1 but considering that it hasn't aged very well and that the remake converts it into a John Woo movie and replaces some of the VAs with more sub-par ones...


    I'd say you should also include Peace Walker into the mix. 

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    But much of the point of 2 relates to much more form-based similarities that the novel would not convey.


    If you aren't going to play 1, you might as well just read a summary of 2 as well.

  • edited 2013-01-23 00:09:43
    One foot in front of the other, every day.

    Playing 2 before 1 would completely destroy the entire point of 2.



    On a more "meta" level, MGS2 is a commentary on video games as a whole and as someone who played 2 before 1, I have to say that it worked. Coming into that game with no expectations allowed me to appreciate it in ways someone playing it as a sequel might not quite get at first. On a more literal level, it's certainly a deliberate "repeat" of the first game in many ways beyond basic gameplay, but I think the game's essence comes across without experiencing the first game just fine. 


    Playing MGS2 first also brings the benefit of experiencing Snake from a "distance" and more as a secondary character (apart from the introductory mission, of course), which helps bring the character's mystique out. It also helps that MGS2 has the best writing insofar as Snake is concerned, because he gets to be his own character without compromise, since he doesn't have to be a player avatar. MGS1 and MGS4 suffer a little by diminishing Snake's character so he can fit into the agency that comes with the concept of gameplay in general, but MGS2's Snake, largely not being controlled by the player, allows us to experience Snake purely as a narrative entity. 


    A lot of players complained about playing the "wimpy" Raiden for most of MGS2, but I felt that was counteracted by 



    • [A] Raiden not actually being that wimpy, and

    • Experiencing Snake as a character free from gameplay restrictions, which made him much more interesting than he was in any other game. 


    MGS has never really been that excellent at mixing core gameplay mechanics and narrative. Mind, the series has done some very clever things with post-modernist storytelling and the use of gameplay within that, but that's largely to do with specific instances of gameplay and particular mechanics rather than underscoring the experience as a whole. With that in mind, the games where you actually play as Solid Snake give you less of an idea of who he actually is than MGS2. He can speak and act in a characterful way without being contradicted by player agency asshattery. 


    Also, Snake gives you a sword in MGS2 and that's pretty neat. 



    I'd say you should also include Peace Walker into the mix. 



    I enjoyed Peace Walker a lot and I tentatively agree. It's definitely less important than MGS1 through to MGS4, but it's well deserving of a playthrough and provides some good cliffnotes on the political themes of the series as a whole. It also has a remarkably strong ending for a video game, although that just might be my penchant for mixing (potential) spirituality and digital technology. 


    Peace Walker, let it be known, is also a game that starts out very mediocre and genuinely gets better as it goes along. Unfortunately (at least for us), I think it very much had a Japanese audience in mind. You can complete the game easily enough, but to get all the content and so on, you have to do a significant amount of mission grinding for stuff. A player can easily make it through the main story with only 50% of the stuff in the actual game. As much as the grind element is optional, it's still mildly frustrating that it was so poorly paced in relation to the main story. 

  • You can change. You can.

    But much of the point of 2 relates to much more form-based similarities that the novel would not convey.



    Most of the similarities between 1 and 2 come from the structuring of the plot, though. After all, it's all a narrative created by the Patriots in order to train more Solid Snakes who are willing to go out and fight for them.


    I don't think that's something that you would miss by not playing 1 and only reading about it. It's what I did back when I started it. I didn't finish it but the cutscenes are pretty obvious about it and let's face it, the connection is mostly there as a nuance rather than at the very core of the narrative cohesion

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Spoiler:
    The plot structure similarities give you the main point, but it's heavily reinforced by stuff like the boss battles in 2 being shitty knockoffs of the boss battles in 1, in many cases right down to the arenas.



    the connection is mostly there as a nuance rather than at the very core of the narrative cohesion



    Yeah, but without it...well, the game wouldn't have all that much going for it beyond advancing the series plot.

  • One foot in front of the other, every day.

    The first MGS seems very much like Kojima finding his feet in a new games development context. The series in general is kind of like poorly communicated genius, like reading poetry in a language one doesn't understand, but MGS1 is especially poorly written in comparison to the other games. Beyond that, there's a lot of mechanical flummoxes and the game tries to handle stuff that the technology and/or gameplay design just couldn't handle adequately.

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    1 is definitely worse than the other games, but without it, 2 would only be necessary in terms of exposition, rather than being a good game in its own right.
  • One foot in front of the other, every day.

    My last post last page was a longpost about why MGS2 is strong in its own right, even without playing MGS1. The core of my points on this matter are there (and copypasta'ing requires efforts blegh blegh blegh). 

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    Okay, fair enough. It's just...I consider MGS2 one of the better story-driven games out there, and I don't like the notion of a playing order that would diminish that.
  • You can change. You can.

    Yeah, but without it...well, the game wouldn't have all that much going for it beyond advancing the series plot.



    I really really can't disagree enough because this implies that there's no point whatsoever to Raiden or his own journey without Snake when that's just the frame for his own liberation from his past.

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Very true, but...see above.


    Watching Raiden break free is better when you fully understand what he's breaking free from.

  • You can change. You can.

    I'd say the S3 is hardly the most part of what he's breaking away so much as his past as Solidus' adopted son and Patriot toy.

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Spoiler:
    That's true, but consider all the lengths the game goes to to make him a crappy knockoff of Solid Snake as well as to explicitly link him to you (which is why the addition of first-person perspective for 2 is so important), then remove all that right as he finally becomes his own person.

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