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Comments
Re FF2: It's the only Final Fantasy game I dislike. It shows that they tried to experiment a bit too much in early RPG history (non-exp-based growth, serious plot, etc.). Granted, I played the NES version and they fixed many of its issues in later releases (fuck you, item limit).
Re platforming inputs: Move with arrow pad, jump with action key. Basically like Cave Story.
Besides that...
Due to Blizzard's nefarious psychological conditioning I started playing WoW again. They finally did that thing where you can use WoW tokens (which can be bought for gold) to buy battle.net balance, not just WoW game time. You have to be in the game to use it (it's an in-game item) so I had to spend one to get more time, and thus I'm back in Azeroth.
I bought Starcraft II (all three 'games') and I plan to buy Overwatch as soon as it's on sale. I'll still have money for something else, I'll sell it for real-life money if I can. I guess I should've bought more tokens when I had the chance before they increased in price.
As for WoW, we managed to save the Nightwell from Gul'dan's treacherous corruption, granted, this was LFR (i.e. braindead difficulty). I want to do it in normal or heroic with my friends/guild, and they need a tank badly, so it'd be nice if I could tank for them, but my schedule probably won't allow for it.
Some pretty interesting stuff here.
Apparently one of these games is (at least in Korea) reputed to be the inspiration for Falcom's acclaimed Trails in the Sky.
And I didn't know these folks did Pangya.
I played through 20 of them, then I was wondering when the end was.
25 came and went.
30 came and went.
40 came and went.
I checked online.
There are 80.
Seems like it's from the same group who ended up doing Tales of Phantasia -- Wolf Team.
This is apparently one entry in a trilogy.
I feel like I've said this before.
I feel like I've asked this before.
...weird.
SPAAAAAAACEtime.----
I'm slightly disappointed that Terraria is no longer 21 MB in size but more like 150 MB now.
And that was 1989 dollars
That is the most I ever spent on a video game and the most I ever will.
So this is the cover art for a little JRPG called LiEat. This character eats lies.
Someone on the Steam forum tried to argue that this picture is sexualizing. (No, they weren't the SJW type. They were the "anime is pedoshit because it sexualizes little girls" type.)
I think that says more about them, heh.
(This was the thread but it's since been deleted: http://steamcommunity.com/discussions/forum/12/135512133550125490/ Its title was "Why do people hate anime so much?" and its contents...you can probably guess why it was deleted.)
Alternatively, this:
There was also that user who was recreating Mario 64 using Blender, but as it tends to happen there hasn't been updates in years.
Another big change was extending the Outlands/Northrend questing philosophy to 1-60 as well, so it's much more streamlined now. I somewhat used to disliked this, unlike 60-80 you're at it for a long while and so the railroading gets tiresome, but eventually the problem solved itself since it's now easier to level than it was in Cata and thus if you keep following the do-quests-in-A-then-the-quest-to-go-to-B-repeat thing you end up outleveling zones, thus encouraging you to go out the way now and then and explore.
But the biggest change easily is the class homogenization. All DPS can do more or less the same things any other DPS can, same goes for tanks and healers, and so it really cheapens one's decision in class choice or party setup, there's no longer a "I'm a mage so I'm good at AoE" or "our group has lots of CC" or "I'm an elemental shaman so unlike most casters I'm not terrible at healing" and in many ways it feels artificial, that conveniently all the really important character-making decisions were already taken at Blizzard's offices rather than by the player.
On the plus side this means the game is much more balanced now, and although this is hard to "confirm" since dungeon/raid setups are now in practice spec-based rather than class-based they're easier to design and thus you get more, more interesting mechanics since developers don't have to worry about e.g. whether a party has at least three people who interrupt. Also many of the small differences between classes that don't matter much in PvE are actually really important in PvP (such as the fact that WW/MW monks are really good at moving around). Also one might consider this a good thing (I wouldn't) but specs are much more different now: non-tanks are hopeless at tanking, non-healers are hopeless at healing, and non-DPS... well, tanks aren't that much worse dealing damage, but still.
Also, it's really hard to pull aggro from a tank (without taunting) even if you try to do it on purpose, so except when pulling ads, for the most part it's no longer an important game mechanic.
Also:
Anyhows, unfortunately I haven't been playing much lately because university, and haven't been able to do anything of import with my friends due to schedule issues.
raocow is playing MegaMari which makes me think of Earthlight Cream.
because, you know, Marisa + Mega Man.