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Comments
Holy shit.
Meanwhile I've tried so many times to beat him in the time attack mode at nightmare difficulty...he and probably Khonsclard are the toughest I think, as Yunica.
It seems that this player has mastered the art of jumping, specifically jumping over Kishgal when Kishgal produces icicles, and then whacking him from behind. And it seems that Kishgal does like to pause for a moment after doing that, which this player exploits.
Seems like the best way to dodge the dragons is to go away then turn at the last moment, rather than to dodge them near the beginning of their appearance.
In my experience, it's more like... being the "correct" level for any fight makes it absurdly difficult and being 2/3 levels above makes it a difficulty that is appropriate for humans.
Or rather "trivialize" is weird when slightly overleveled Ys Origin on Nightmare is still harder than most other RPGs.
Guys, have you heard? The Hatred guys have announced a new game. It's called IS Defence and it's a Beachhead clone in which you are shooting at Islamists.
I apologize in advance for not making it sound as ridiculous as I'd like to.
I'll probably need to pick up an Xbox 360 controller if I want to continue this. That and set the resolution lower so the graphics don't glitch out on my shitty laptop.
I actually never learned to burst for the longest time.
Still never beat him on Nightmare time attack.
Something already did die in a huge fire, and that's what resulted in the Chamber of Extinction. :P
Who's that?
the videogame as a permanent work vs. the videogame as a transient work
the idea of a videogame as a work that retains its value (not necessarily economic value) even after one finishes experiencing it
vs.
the idea of a videogame as a work that one experiences, finishes, then moves onto somethig else
the idea of buying a specific videogame at some point in time, so one can enjoy it later, because one wants to play a specific game
vs.
the idea of looking for a videogame to buy money on and play now, because one wants to play some game in general
I wonder if these can/should be related to the art form vs. entertainment medium dichotomy.
Also just discovered catch-all hack of Pokémon Red: http://www.romhacking.net/hacks/2362/
I think I'll go with the Crystal hack because I've actually not yet played a gen 2 game fully and because at least the typing isn't as horribly unbalanced as in gen 1. Doesn't seem to be a gen 1 hack that has both catch-all and typing fixes.
Finally won at Dungeon Crawl. (Actually I'm writing this post the second time, 'cause my browser has hangups of some weird kind.) Minotaur Berserker of (you guessed it) Trog, so it's kind of the easy difficulty setting, but whatever. I like roguelikes, but I'm no good at them. Got good gear relatively early, but mostly it's that Trog powers help early survivability a lot and this time I did not make any big errors.
Ironically, I was forced to resort to save scumming that one time. The game crashed on me, Dungeon Crawl has that safety measure that it allows to restart the level instead of dunking your entire playthrough, so once I reloaded I made additional backups just in case. I reckon it didn't count until I got to the point where the game crashed, innit?
In terms of nostalgia, I'm a Gen IV guy, even though I've probably played Gen II the most.
2 is the only one I never played...
The remake messed up the Violet/Olivine City theme.
The camera could be better, by which I mean if the camera weren't entirely slave to the fanservice (ie heroine's outfit barely covers her backside) the game would work better. The lock on feature is also a bit ridiculous and not very helpful.
Anyways I like it so far and it's the first game I've played in ages that wasn't a fighting game or JRPG and that's good right?