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-UE
Future console Zeldas to use Motion Controls
Comments
Fuck it, new title time.
1. Allow strikes to travel as Link traverses ground, rather than stopping his footwork when a strike is made.
2. Improve how the sword is held in relation to the XYZ axis. The game seems to favour the XZ (horizontal and point direction) over YZ (vertical and point direction). This means that some guards can be entered and others cannot. Mind you, this is mainly aesthetic. It just bothers me that I can use low pointing guards but not high ones, the sword defaulting to an upright position. As an aesthetic alteration, though, it shouldn't be too difficult.
3. Make the sword control a little more freeform. This one is probably specific to me, but I dislike that I'm punished for having good technique. This is because the motion controls look for a certain distance/time value to decide whether I'm moving my sword or not. If I want to feint quickly by faking a guard and striking elsewhere, the game can interpret my motion to change strike direction as an attack. Finding the in-between where a fake out is fast enough to work but slow enough not to register as a strike is tough.
Furthermore, changing this could prevent the game from punishing technique. If the game could interpret, say, the Wiimote sensor going off screen and re-entering on a different side as a flourish that becomes a strike (as would be the case with that kind of motion with a Wiimote), the game could reward the concept of a feint at any speed whether the technique was good or bad -- all that would matter is the concept of a feint and the fact that an execution as been attempted.
To accomplish this, I'd have the Wiimote register an attack when the invisible cursor moves towards an invisible circle in the centre of the screen at X speed. Moving away from this circle would change the sword position. Right now, it seems that the Wiimote only senses for motion, which is what can cause confusion. With the above idea in mind, though, the cursor could be moved at any speed for a feint without risk of being intrepreted as an attack, as it would bypass the circle.
4. Allow strikes to intercept strikes. This seems like the obvious one with the inclusion of shield damage.
tl;dr
- A minor aesthetic alteration.
- Fine tune the controls for the sake of feints and variable technique.
- Stop interrupting my footwork ploys, damnit.
- Shields get trashed, so sword parrying seems like a decent inclusion.
Learn sword-catching spear-parrying technique at first opportunity.
How they removed the on-screen map. Seriously,why would they do that?
I'm half serious
-Saria
-Ruto
-Malon
-Nabooru
-The Bombchu Lady (only true waifu)
-Zelda
-Navi
They all want Link's Master Sword