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Future console Zeldas to use Motion Controls
Comments
That sounds... even worse than most motion controls... >.>
and then kill myself for being anything like Alex at all.^^Different strokes for different folks. Personally, I find that motion controls make some games more interesting (while of course many games don't need them).
I am okay with Zelda using them.
Also, dammit, I forgot to ask for SS for Christmas.
We have Fruit Ninja, Adventures, and some dance game, and it's a lot of fun playing with family or friends and being silly.
I don't think it really has a good "serious" game yet, so I dunno how it works for something that actually requires immersion.
Dunno really. It just sounds like I wouldn't like it much because it's all... motiony. At least if the motion controls are just replacements for regular button presses then it pretty much feels the same as a non-motion-controlled game, albeit with more wrist strain. Motion control just doesn't appeal to me though and I don't particularly want to have to actually, like... pay attention to its existence.
Or something.
I don't even know, man.
Not like it matters. Monster Hunter Tri is the only Wii game I'll likely ever play for any length of time.
I'm not sure which joke to make.
@Juan:
>implying that Skyward Sword covers more than the most fundamental basics of swordsmanship
>also, implying that one or two attack buttons is better than a combat system with depth
>also, implying by extension that the Jedi Knight games aren't awesome
Actually, I haven't Skyward Sword. But I worry that my actual redoubling technique will make the motion controls flip their shit and throw in extra strikes I don't intend to make. <_<
lightsaberbeam katana really enhanced the feel for me.For further explanation, consult Jedi Academy.
^^ That is absolutely fucking awesome and I am very pleased.