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Video game manuals nowadays suck.
Look at the manuals for Fallout 1 and 2. They all contained lots of flavor text (Fallout 1's manual started with a complex lesson on the immediate and long term effects of nuclear weapons, Fallout 2's manual started with a tale from the hero of the first game). They contained detailed instructions of anything you needed to know. They even had recipes in the back.
The manual for Baldur's Gate 2 is another great example. Along with long, detailed explanations of the game rules, it also has lots of flavor text about the world, the city, and possible companions. There's a touching dedication to a passed-away worker in the beginning. The commentary between Volo and Elminster adds a nice touch.
Most of all, these manuals were fun to read. I remember, back when I first played Fallout when I was 11, reading the manual multiple times, just for fun. What happened to well-written manuals (PDF or not)?
Comments
I remember reading manuals with glee. Part of the fun of buying a new game was ripping open the manual on the drive home.
Now they suck
I know Dr. Cain's backstory a bit too well because of that.
I have never found inaccuracies in all three of them, and theu give you so much info it's insane. ALL Disgaea players reccomend that you have one, you'd be insane to play the games without one.
-Stat tables
-Figuring out how to unlock late-game stuff
-Min-Maxing
-Beating the optional Dark World/X-Dimension stages, which are quite often filled with puzzles so maddeningly difficult that a guide is pretty damn helpful
-Figuring out how to do the most damage possible
But Gamefaqs does have some really in-depth guides. I'm amazed that people do this shit for no money
They think it's fun, or they want to be helpful, or numerous other reasons.