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Comments
Hm... I liked Star Driver, though that wasn't so much because it was a super robot show as it was because it was actually a magical girl show that happened to feature mechas and had a boy instead of a girl and was also sparkly homoerotic Utena. Actually, Utena was already sparkly homoerotic Utena. Anyway, other than that though, super robot doesn't seem nearly as interesting a genre as real robot, but I guess maybe that's because I have very little exposure to either genre, and most of the mecha anime I've watched has been Gundam.
Incidentally, Star Driver was also a super robot show that was mostly character-driven.
> real robot
hahahaohwow.jpg
My first Real Robot show, and it's pretty cool.
But it focuses more on ace pilots being the key to victory than, say, Spiral Energy Hax and the like. Basically.
....So you liked it because it had a Magical Boy?
Uh...
*Live action
*Giant Robot
*Human pilot
*Good
*Western
Just because I really want to see it done. Not very many good western mecha things.
^^^^ Mobile Suit Gundam is awesome. Of course, after watching that, you'll have to watch Zeta Gundam, which is probably a better show overall, though admittedly I thought it was somewhat less entertaining than Mobile Suit Gundam (though that's probably because I watched the movie version of the latter, which cut out all the filler).
^^ What's wrong with that? If nothing else, it's somewhat interesting. Though actually I just said that because even though I think it's similar to magical girl anime, the main character isn't, well, a girl, and so I figured I'd acknowledge that.
...Ugh, Dark of the Moon, how you made me want to just end it all... >.<
Well, it's wierd seeing you like something because it has a boy instead of a girl.
Kinsey was right, everyone really IS bisexualMalkavian: pedant extraordinaire.
Magical Girls tend to be....ridiculously girly. Just look at Madoka. You can't take the designs of the main girls and transfer it to male designs.
Also, Persona is one of the few JRPGs with actual roleplaying in them and you liked those.
@INUH: "Roleplaying" as in making decisions in a game from the perspective of my character, rather than based on gameplay considerations. I just don't really think this is as engaging or interesting as more game-mechanical playing. While roleplaying stuff doesn't really tend to interfere with the actual gameplay of a game, it does occasionally interfere with the storytelling, which isn't really the most important element but it is something that's nice to have. Dialogue choices tend to cause inconsistent characterization, and often games avoid giving the main character any characterization at all with the expectation that the player will sort of fill it in for them, but... I'm not particularly interested in that. And anyway, mostly it's just that if I try to play a game as if I actually am the character I'm controlling, rather than just controlling them in a game, I tend to lose interest quickly.
The character designs aren't really an essential part of the genre though. The genre has more to do with people with (usually secret) magic powers (which often come from a magical artifact of some sort) that use them to... accomplish some particular goal that is usually assigned to them by some otherworldly creature, plus there's some element of maintaining a normal life when not having to use their powers.