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I did meet one guy though, who was a devout fan of it and went around saying that everybody who hated it was contributing to the stagnation and downfall of RPGs. But he was also one of those "story is all that matters" fucktards.
As for magazines having a different opinion, well, as noted they're not hardcore and they're looking for different things. And there's always the old theory that "professional" critics are nothing but shills who will praise anything that's big-ticket (and CC was pretty big-ticket at the time of release).
Also, boo to Squenix for shutting down Crimson Echoes.
Part of the reason Chrono Trigger was good was because it was more of an Enix game than a Squaresoft game. No seriously: they brought in members of the Dragon Quest team to work on it, and to be honest: Yuji Horii is a game design genius. I mean, on his first go at creating an RPG he had already half-perfected the genre, and anyway, Enix had always produced games of consistent quality, which ranged from "good" to "awesome."
Squaresoft, on the other hand, is and has always been staffed by people who seem to basically stumble through and have no idea what they're doing, and you get the feeling that when they make a good game its almost entirely by accident. Even their greatest ones though, have signs of their ineptitude. Just a case in point: "Level up as usual, but you only get stat increases if you have espers equipped. Oh, by the way, you don't get espers until several hours into the game."
Now Chrono Trigger--the game basically has "Yuji Horii" written all over it. Among the man's strengths are that he knows how to make a clear and efficient game that is free of clutter, and that's exactly what Chrono Trigger is. I imagine if Horii hadn't been involved, then Trigger would've been bloated with hundreds of ill-thought out ideas and bad game mechanics that the staff of Square would have no idea how to smooth over, but would've just run with them because they think its cool... sort of like what they did with its sequel (and indeed, practically every PS1 game they made. I must admit their entire library became practically unplayable in that console generation).
In short, the problem with Chrono Cross is that they didn't bring back Yuji Horii.
increases if you have espers equipped. Oh, by the way, you don't get
espers until several hours into the game."
I don't think this is a problem. How is this a problem? Why would I necessarily want stat tweaking from the start of the game?
> I mean, on his first go at creating an RPG he had already half-perfected the genre [with Dragon Quest]
Well, why was Final Fantasy so much more popular in the U.S.?
And you definitely can have a huge yet well-developed cast. Look at Suikoden.
To answer the first question: Because its screwing the player out of something, through no fault of their own.
Admittedly this becomes a case of one flaw balancing out another (since stat-tweaking really doesn't have that much impact), but still, it shows Square's lack of foresight creeping into an otherwise perfect game.
As for the second: Could be anything. Difference in release schedules. Cultural differences. Americans just like crap. Because God says so. If I had to give an honest answer, I'd say it has to do with that for the longest time we only got the absolute best games in the franchise. It doesn't hurt that Final Fantasy VII has become a cultural icon.
I know I played FFVI completely ignoring those stat increases, so to me, it was no loss at all.
You are looking at it from the perspective of a player who has foreknowledge of the game's workings, AND has the desire to maximize character stats. So, a knowledgeable munchkin.
On the other hand, I could argue that that's good game design because it doesn't present all the game options to a player at the beginning of the game, but rather staggers the presentation of gameplay features. This argument would apply for the case of someone with no foreknowledge of the game and who's going in for a first-time experience.
What I meant by citing FF's popularity is that I don't see how DQ is objectively better than FF. Also, the popularity of FF7 had no causative effect on the popularity of the FF series before FF7.
that has Akira Toriyama's artwork and Yuji Horii working on the
gameplay.
=D HAhahah hahahahhah ahhaha hahhhaaaaaa aaaaaa huhuhuhuh waaaaaaaaaa waaaaaaaaaaaa TT^TT
Well, that's a green light to make a fan-sequel.
Regarding Moe Dantes' point.
I think that's why I've always liked the Dragon Quest games better than I did the Final Fantasy's. A good amount of consistency and no clutter.