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I am sick of complaining about the things I don't like about RPGs
Comments
It will be up in Banana Hundred hours
Also: The thread died and with exams it slipped my mind
Did you know that I have never finished a request by the time I promised? Wait, no, that's not the right emote...
So far, I am writing the story.
It's really hard trying to write a story that I can like.
I was thinking about adding tiers to my game for generic weapons.
The layout I had so far was:
Leather
Wood
??? (Stone?)
Iron
???
Steel
????
It's for Armor and Weapons so far, and I was wondering what I could fill the blanks with, because I don't know what is stronger than steel that is readily available without access to chemical laboratories or radiation.
Bronze seems fine. I forgot about that stuff.
Remove the idiotic all knowing karma system and give it something like Fallout 2's reputation system.
Lessen the emphasis on pre-war stuff. After 200 years, that would be nothing but a story told by senile old great grandparents, except nobody lives long enough to become a great grandparent.
Give more options for nonviolence. One could beat Fallout 1 without killing anything, in self defense or otherwise, and I think this was also possible in Fallout 2.
If you must have super mutants, give them a leader, and a real reason to exist, a goal. Otherwise, don't have them.
Make the Talon Company the main villains of the game, as opposed No Heartesque 1-dimensional villains that try to kill you simply because you are a nice person.
Make it seem like there's an actual economy, like things actually go on and people actually work and do things instead of wandering around aimlessly. make Bigtown or something a farming village. Have a quest were Megaton is being drained because raiders are stopping supply caravans from getting there.
Make power armor actually useful. It should make you a walking tank, all but unstoppable to all but the most powerful enemies. Make getting it an actual challenge, not something I could pick up from the body of an initiate who slipped and died spraining his ankle.
Make the raiders seem like actual people, struggling to survive and losing their morals in the process, as opposed to mindless monsters who do nothing but raping freshly aborted fetuses, drinking their blood while ejaculating into the wombs of their soon to be dead mothers, for nothing but the evulz. Even those guys wouldn't leave dismembered corpses lying around in their livings quarters, that stuff smells awful. Have something like a raider village that has laws and order within their town, but they send out raiders to get supplies, because to them other towns aren't really people.
Remove the percentage speech checks, and just make them like other skill checks that appear if you have high enough speech and you win automatically. Being foiled in conversations by rolls of the die isn't fun.
Make the radio stations blabber less. I'm still a little apprehensive about the forced 50s atmosphere from them, but the music is nice. What I dislike is the idiotic driveling of 3-dog, with the reverse applying to the Enclave station. Give Eden more stuff to say. His voice is orgasmic, but it got kinda repetitive when I had memorized every single line he had.
Don't leave stealthboys and mininukes (which I might have something else to say about but I can't formulate it) lying around everywhere. Things like that should be a treasure, a real reward, not just some soon forgotten above average loot.
Don't have the nuke powered cars. Cars in fallout run on electricity, and making them nuclear just seemed like an idiotic attempt to shoehorn more explosions into the game.
That's all I can think of off the top of my head, but I'm sure I'll have more later on, since I've heard that the ending is complete and total bullshit.
For example, dragon scale armor and dragon scale weapons, or names like Illumina and AtmaWeapon.
Each set of armor/weapons would have some form of durability (Wood lasting around 600 uses, Stone lasting 1300, Iron lasting 2700 etc.) so you don't just buy ONE sword from the store and never visit it ever again, since eventually when you get on a roll the money piles up for no reason and there's nothing to do with it.
I thought about lowering the durability before but since most fights would take more than one hit to win I thought they should last longer.
Umbryssium is Umbra + Abyss, and I just made that up now because I forgot the Gaelic word I was using before.
Arcanite is Arcana + ite, which is used in other games as a magical metal.