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IJBMer Updates

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Comments

  • edited 2012-04-14 13:58:49
    Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit in Sightblinder’s eye on the last Day.
    ^ Let's see how long it takes him to find the H-game index.

  • Also I can't wait until he deletes the Katawa Shoujo page and everyone dies



    I'd love to see the reactions to that. I'm willing to bet a lot more people would leave the site over that than when that guy said we should commit genocide in Africa and then passed it off as a social experiment. 

  • One foot in front of the other, every day.

    One other thing about Skyrim that bugs me is the lack of detail in any of the game mechanics. The combat boils down to furious clicking, the stealth is more or less done for you and the magic is your standard click-and-MP-loss affair. 


    As much as the world is beautiful and huge, there's not a lot of ways to actually interact with it, and the dungeon maps are very linear. It'd be lovely to see the core mechanics with some additions, like combat that draws its distance and timing lines much more clearly. Better stealth mechanics could be supported with better interior design. And better magic is the easiest of the bunch, since magic is so abstract anyway -- anything could be done, but I'd like to see some kind of casting input sequence replacing magicka. 


    Personally, I'd be happy with a smaller world if that was the cost of having more interactivity with the elements that did exist. As it stands, though, I just don't find myself enjoying the gameplay. For a real time game, and the novelty of huge worlds worn off, I think it still stands too close to tabletop abstraction. 

  • edited 2012-04-14 14:03:24

    One other thing about Skyrim that bugs me is the lack of detail in any of the game mechanics. The combat boils down to furious clicking, the stealth is more or less done for you and the magic is your standard click-and-MP-loss affair.


    As much as the world is beautiful and huge, there's not a lot of ways to actually interact with it, and the dungeon maps are very linear. It'd be lovely to see the core mechanics with some additions, like combat that draws its distance and timing lines much more clearly. Better stealth mechanics could be supported with better interior design. And better magic is the easiest of the bunch, since magic is so abstract anyway -- anything could be done, but I'd like to see some kind of casting input sequence replacing magicka.


    Personally, I'd be happy with a smaller world if that was the cost of having more interactivity with the elements that did exist. As it stands, though, I just don't find myself enjoying the gameplay. For a real time game, and the novelty of huge worlds worn off, I think it still stands too close to tabletop abstraction.



    Pretty much. I'm playing as a mage, and most of what my combat boils down to is "click the left mouse button with fire selected in the general direction of an enemy until it dies".


    Boring combat and boring dialogue makes for a boring game. I really have no idea what the big deal about it is. You can fight dragons. That's cool, I guess.

  • Creature - Florida Dragon Turtle Human

    > drama about content being removed from TVT


     


    Well I see we'll probably be seeing some new members soon.

  • I'm a damn twisted person

    If Skyrim was just wandering around killing monsters in a huge world, not worrying about equipment or talking to other people and annoying quests, I would love it. But then it wouldn't be an Elder Scrolls game, it would be Shadow of the Collosus meets the Legend of Zelda. 

  • One foot in front of the other, every day.

    The big deal, I think, is that it provides a large world where self-defined quests are just as enjoyable as the preset ones. There's a lot to explore and discover that you won't find if you just follow the in-game directions, so the game rewards you for basically just fucking around. I think those are both great things, but they're much weaker because of what I said above: the core gameplay just doesn't support fun as much as it supports compulsion


    The dragons are cool indeed, although again, disappointing due to the limited amount of gameplay tools. 

  • edited 2012-04-14 14:09:50

    Well I see we'll probably be seeing some new members soon.



     


    The non-wiki side of the forums being axed is a possibility (lack of monies for bandwidth), so yeah.

  • It's why I'm really worried about Fallout 4. Fallout's combat is more interesting than ES combat, mainly because there's more variation among enemies and weapons have different attributes other than "how much damage it does" (range, bullets that can be fired before needing to be reloaded, recoil)... but the writing for Fallout 3 was terrible. There was almost none of the dark humor from other Fallout games, and it was just boring in general.


    I really hope they let Obsidian make another Fallout game. Say one thing for them, they know how to make interesting quests and quality dialogue. 

  • edited 2012-04-14 14:10:32
    Creature - Florida Dragon Turtle Human

    If that does happen, I would appreciate if Fast Eddie gave me forewarning so I could talk to UE about hosting and bandwidth issues, just to make sure we could handle it.


     


    Also, appointing new mods in advance of the influx.

  • I'm a damn twisted person

    Alex - yeah that compulsion aspect is pretty much why I quit Skyrim after playing for a few days. I just say back and realized "I am not a guy having fun playing a video game. I am a pigeon in a box pushing a button."

  • Went out this afternoon and met up with some friends in a pub to watch the Grand National, which for non-Brits is an annual horse race run over massively high fences on a racecourse in Liverpool that half the country bets on. My horse (a) didn't win (b) didn't even finish and (c) had to be put down after falling at one of the massively high fences and injuring itself.


    Horses and women. I have no luck with either of them.


    RIP According to Pete (that was the horse).

  • I'm a damn twisted person

    GMH - you could just stagger the rate of approvals of people coming in. And not advertise for people jumping ship so they are left floating in the diaspora that is the internet in general, probably settling down in facebook or some fan forum. 

  • edited 2012-04-14 14:13:46
    We have reviewed your resume' and we find you delicious.

    I agree that combat is really simplistic, but I don't tend to associate "simple" with "bad" in this case. I still find it fun and gratifying, even if options are limited.

  • I just didn't like Skyrim because it is exactly the same game as Oblivion, which I already played entirely too much of.

  • I'm a damn twisted person

    Much the same way slot machines are simple, but many people can still find them fun and gratifying. 

  • edited 2012-04-14 14:15:28
    Has friends besides tanks now

    ^^^^^ Morbidity and sadness within the same incident. That sucks, captain.


    I have to admit that I'd like to see what drama arises over Katawa Shoujo's eventual deletion.


    As for Beat Angel Escalayer, I found a panel that was showing it at Anime Boston, and since my roommate was busy knowing how to dance (jerk. >:/), I needed something to do. It was kind of amusing for a few minutes ("oh, shit, how come that monster could [get her off] and I couldn't?!" was priceless), but the dub awfulness eventually took its toll and I was like "wait, why the hell am I watching dubbed hentai at one in the morning? I'm outta here".

  • a little muffled

    @Stormtroper:

    The non-wiki side of the forums being axed is a possibility (lack of monies for bandwidth), so yeah.

    I kinda hope this happens so I can leave. Ideally all the guys who play EDH come here or find somewhere else to hang out so we can still play EDH and stuff though.

  • edited 2012-04-14 14:16:21
    We have reviewed your resume' and we find you delicious.

    ^^^ But the combat isn't chance-based.


    It also doesn't give me money if I win. :c

  • I'm a damn twisted person

    It's not that it's chance based. It's that it's a very simple mechanic with infrequent rewards that prompts you to repeat said action frequently.

  • You can change. You can.

    Also, appointing new mods in advance of the influx.



    Finally, I can start my bid for power.


    Juan Carlos, professional asshole for president



    I kinda hope this happens so I can leave. Ideally all the guys who play EDH come here or find somewhere else to hang out so we can still play EDH and stuff though.



    am i not enough :<

  • If the forums shut down, I'll miss the guys at the TF2 thread. They're pretty chill. I play with them sometimes.

  • We have reviewed your resume' and we find you delicious.

    is it wrong that i find that fun


    why must you judge my happiness :C

  • I'm a damn twisted person

    Because you are a pigeon in a box that you must smash. 




    If the box's shell does not break, the pigeon will die without being born. We are the pigeon; the world is our box. If the world's box does not break, we will die without being born. Break the world's box!

  • One foot in front of the other, every day.

    I agree that combat is really simplistic, but I don't tend to associate "simple" with "bad" in this case. I still find it fun and gratifying, even if options are limited.



    I don't necessarily dislike simple combat systems. Dark Souls and Monster Hunter provide excellent examples of combat systems that can be easily understood and easily used yet provide a great deal of depth and strategy.


    Unfortunately, Skyrim's combat doesn't really provide anything of the sort. Here's my take on its issues:



    • The range and timing of attacks isn't clearly defined. 

    • There's no dedicated mechanic for dodging. 

    • Blocking is far too effective given how easy it is to counter a power attack. 

    • Two-handed weapons are far, far too slow. 


    Because attack ranges and timings aren't clearly defined, it's very difficult to measure attacks and step out of the way. Instead, it's usually better to block and use the opening -- essentially, push-and-shove tactics. The narrow corridors of many dungeons doesn't help, but even in the open, enemies turn to face you too quickly and easily for flanking tactics to be effective.


    Without a dedicated mechanic for dodging (which could be as simple as a sidewards or backwards jump), there's no alternative to blocking that isn't "move backwards and hope you timed it right", which is difficult given the indefinite nature of timing and animation in the system. The lack of a dodge also damages two-handed weapons, especially given how slow they are. Bereft of any real defensive option, using a two-hander means you have to go all out attack. But if you meet an adversary who is offensively stronger than you, you're borked anyway.


    In essence, the game's mechanics don't support tactics or strategy for a combat specialist. It becomes a contest of not whether you can outfight an adversary, but whether you can overpower them. With regenerating health, especially, there's no reason to care about either when the maps, mechanics and AI don't support strategy while allowing you to power through engagements without functional damage by the end. 

  • edited 2012-04-14 14:28:59
    Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit in Sightblinder’s eye on the last Day.


    Because you are a pigeon in a box that you must smash. 


    If the box's shell does not break, the pigeon will die without being born. We are the pigeon; the world is our box. If the world's box does not break, we will die without being born. Break the world's box!




    YOUR BEAK IS THE BEAK THAT WILL PIERCE THE CARDBOARD

  • I'm a damn twisted person

    Wrong story Forzare.

  • Champion of the Whales

    Went out this afternoon and met up with some friends in a pub to watch the Grand National, which for non-Brits is an annual horse race run over massively high fences on a racecourse in Liverpool that half the country bets on. My horse (a) didn't win (b) didn't even finish and (c) had to be put down after falling at one of the massively high fences and injuring itself.


     



    I thought it was a shame that:


     


    a) the start was so awful that it took 4 times


     


    b) 3? horses had to be put down


     



    I really hope they let Obsidian make another Fallout game. Say one thing for them, they know how to make interesting quests and quality dialogue.


     



    Obsidian,  games with great writing, great dialogue but fucking buggy as shit :/

  • Whale - I agree the start was tedious, and the number of horses that die makes you a bit queasy about the whole thing. All that they'd need would be cannons and a few dead jockeys and it'd be like the Charge of the Light Brigade Mk. 2.


    And that's why people watch it.

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