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Comments
Will this suffice for now?
EDIT: Dammit I will make this work
^^
>Pretending the best part of the prequels wasn't the Genndy Tartakovsky action shorts.
given, but you're silly so i win
http://www.kickstarter.com/projects/1613260297/shadowrun-returns/posts/207038
Dammit, now I want to spend $125 on it...:/
shit's taking forever to download. Any suggestions on what to play? I'm thinking maybe doing Jedi like Obi-wan or a Bounty Hunter like Boba Fett or a soldier like... guy who got shot in Empire Strikes Back I guess?
Just for the hell of it, here's everything I've ever backed on Kickstarter:
I've played a Jedi Knight, a Sith Inquisitor, and an Imperial Agent up through about the end of chapter two (level 40-ish), and a few others up to about level 10, so I can't really comment on everything, but the Agent is easily my favorite.
^ I've only Kickstarted Double Fine and Wasteland so far.
Hurm, do I hate myself enough to start reading the Smallville season 11 comic?
I did back Double Fine, but then I backed out when I realized they weren't saying anything at all about the actual game. It'll be good, I'm sure, but I don't like that.
Malk, the Jedi path in TOR is pretty boring and dull, mostly thanks to it trying to shoehorn an epic tone that BioWare can't write into something that ought to have started small-scale and domestic anyway. It comes across as flat and lifeless, more like something from a forgotten Dragonlance novel than Star Wars.
I thought it was fun, if cliche.
^^I... I liked the first three Dragonlance novels.
granted, I was like thirteen...
^^ What bothered me is that it came across like disconnected fan-fiction trying to rush to the fight scenes more than anything. You could lift huge sections of the Jedi Knight early plot out and it wouldn't really make a difference.
Plus, the building-your-lightsaber bit was a hilarious anticlimax, Monster From The Black Lagoon and all.
^ I tried going back to a few favourite Dragonlance novels recently. They were pretty tough to read.
Oh I'm certainly never going to reread them. I'm just going to continue having my pleasant memories of them, untainted by an older and more critical eye.
Really, I read them for the Raistlin.
ITT:
People thinking Bioware can write a good story and have good characterisation
BioWare put all of their writing resources into Mass Effect, it seems. That has its flaws, too, but it also has a fair few likable characters and the plotting is decent. Not that writing has ever been BioWare's strong point, no matter how much they try to imitate the JRPG story template.
>BioWare put all of their writing resources into Mass Effect, it seems.
I think I've heard that the 'best' of their writers were working on TOR.
Of course I just hope it's true because bahahahaha Mass Effect's writing.
If the Jedi Knight path is any indication, then nope.
Frankly, if you want a game with good writing, I suggest getting The Witcher and its sequel posthaste.
I liked the writing in KOTOR 2 and New Vegas tbh
^^ I don't know if it was the writing or what, but I love how KotOR2 "suffers" from a sort of oppressive atmosphere throughout most of the game.
^ Sure you're not being misled by the horrific voice acting? 'Cause I certainly find it much better written than BioWare games as a whole. Not that there aren't missteps or silliness, but the entire game comes together much better, partly thanks to writing's capacity to actually express some of the themes going on and tie it all up.
Bear in mind that I'm only on act 3. Most of the writing isn't bad or anything but...
A typical romance in Mass Effect: over the course of the entire game, spend a lot of time talking to a particular character, eventually indicating that you're interested in them. Getting involved with a particular character will then change a very large amount of dialogue later on, and just before the one of the final missions, there's a fairly tasteful sex scene. Time invested: an hour or two, I guess?
A typical romance in The Witcher: Walk up to a certain nameless NPC, give her a pair of gloves, have sex. She then gives you a picture of her naked; this is the game's main collection sidequest. Time invested: two minutes, tops.
I will say that both games do excellent jobs of conveying a sense of agency, though.
This was two days ago. It was pretty good.
Both the rapper and the backup are my friends from class.
On the note of women and games, I know this isn't going to get any stamps on my feminism card but I feel Ninja Gaiden is poorer for trying to be more 'tasteful' with their women. They still have a T&A character, but now it lacks the level of audacity the fit with the ridiculousness of the setting.
Of course the game seems to be trying to cater to American audiences by cutting the difficulty and taking from Call of Fucking Duty of all things.
i wonder if i should find a way of seriously not napping.
I don't think the ease with which one can hankypanky NPCs is necessarily indicative of a game's writing. Not that The Witcher is particularly mature about it.
Dialogue is the obvious indicator, but I think where The Witcher wins out is in overall narrative structure. It just does a better job of consolidating everything and bringing a feeling of consistency. And while Mass Effect brought up some very effective scenarios where the moral choice is difficult, I think The Witcher does it better. Since there's no downside or reward to any choice, they have to be based on what you think is best at the time, and then such choices go on to influence later events in the game in a very real way.
For instance, Mass Effect 3 has us collecting troops for a final battle against the Reapers. As far as I can see, though, how you get to the requirements doesn't have any meaningful impact on the game. In The Witcher, you'll feel the results of your choices before the game is over, often before the final act.
The Witcher also has some pretty stupid stuff, too, but I feel that's overshadowed by its ability to engage the player in the world's dilemmas throughout the game. Once in a while, BioWare games throw a scenario at you where this is no good choice, but The Witcher does this much more regularly and meaningfully. I wish the end of the game wasn't so balls-out ridiculous, but it seems CD Projekt Red learned their lesson with the second game, which holds much more consistency in tone.
^^^That does make sense. It's similar to the uncanny valley effect, I'd say, in that trying and failing to be tasteful looks worse than not trying at all.
Bear in mind, I haven't finished it.
I will say, though, that I kinda liked how the ME setting had a lot of different things going on, though I can also see the advantage of a single central theme.
Well, I do agree that the ending of ME3 is...lacking. But the series up until right before the last level did an excellent job of conveying a sense of agency.
I kinda want to get a Watamote avatar but there's two problems: I can't find a single scene where Tomoko doesn't look Ahegao-like and I like my current avatar too much