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Comments
Final Fantasy games are reasonably fun. The stories suck but JRPG stories always suck so that doesn't matter so much.
Also, Monster Hunter is awesome. But it is 100% not story-driven at all so the lack of realism or characterization doesn't matter.
^^^ Not sure what that's supposed to mean.
^ FFT >>>>>> FFTA, so you should play that. Though I know you've been told this already.
^^ Actually, thinking about it, I guess FFX was actually the only main-series Final Fantasy game I actually thought was fun... Final Fantasy XII was kind of... well, the combat system sucked basically.
I dunno. I guess that's probably true (and really, I haven't played nearly enough games of any genre to make such an accusation against JRPGs). None of them that I've played had particularly good plots or anything though. Mostly it was just that the characters were likable, which really is all I care about anyway, to be honest. And I like JRPG gameplay for some reason, so I usually don't pay as much attention to the story as other people might.
@ Tales:
I must admit that I actually liked Dawn of the New World's story more than the original, at least conceptually, because it seemed like they were trying to go somewhere relatively unique. Okay, sure, Emil's story is as old as The Strange Case of Dr. Jekyll and Mr. Hyde, but eh, I thought it was cool that they played with the audience's perceptions in that way (you want to be Ratatosk mode because he's so badass, and Richter is so silly to regard him as evil because he's the main character, but then it turns out yeah, he's a major jerk). It was definitely a more character-driven plot in any case, and I think people who hate Emil and Marta tend to miss the point: they're supposed to grow out of their attitudes.
I think it would have been really good if it wasn't so rushed.
Finally
Bluh
Gotta do some politics reading...
Great stuff
Today's physics lesson involved stuff about containing electrons into 2-D quantum wells, then 1-D wires, then 0-D dots.
Instantly, I wondered if that's what the creator of JezzBall had in mind. Maybe not necessarily quantum dots, but it certainly puts the game's backstory in perspective (the "atoms" being more valuable when confined in tighter spaces corresponding to lower mobility space for electrons resulting in higher energy; completely immobilized and surrounded balls thus corresponding to quantum dots).
In any case, there's a helpful analogy if that ever shows up on the final.
Anyways:
Simply beautiful.