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Comments
well we already have an oligarchy
i for one welcome our mod overlords
All this talk about swords and spell casting makes me think of Elric the albino asshole dude more than anything, but I've only read a comic. I keep meaning to get through the books, but stuff keeps distracting me.
Don't think that just because it was the last post on the page, @Bastion , that I didn't see that pun.
Really now, people? No discussion at all about my distinction between D&D's warlocks and wizards? No mention of MP-free basic magic spells that can be used like physical attacks? No mention of Castlevania: Order of Ecclesia's stamina system that had a rapidly-refilling MP bar for both types of attacks?
> playing civ v
> ask egypt if they want to make a declaration of friendship
> they say no
> egypt's turn
> "hey, want a declaration of friendship?"
This game makes so much sense.
They just had a regime change; let them off the hook a bit.
That would make sense except that this is apparently a game where nations only have one leader throughout their entire histories from the stone age to 2505 AD.
Even if they're democratic. I guess they just like to elect the same person over and over again.
every country in civ v is missisauga
The guys keep naming their kids after themselves and the people elect every generation into power?
They wanted to declare it on their own terms?
Well, I used to like Game Theory for a while. Then he got into a bunch of Fan Wank stuff (Not even the entertaining kind) and it was overall.... eh....
Oh yeah, speaking of Fan Wank:
Has anyone checked out the Chrono Compendium lately?
Insomnia, argh.
^^ No, but I did come across this marvelous morsel.
H.P. Lovecraft's racism is starting to sound strangely hilarious.
It's hard to take somebody seriously when they go "Grr give me blood" and use allcaps like that.
I remember a scene in Planetary where the immortal Elijah Snow recounts the latest strange case of the week, which began decades ago in Innsmouth where he met Lovecraft himself.
The very first thing Howard did after showing Elijah in was to uncover a crate of huge, eldritch, horrible eggs the color of obsidian. Without a trace of irony, Howard says; "These are NEGRO eggs, I believe."
"Bastard actually thought that was how they reproduced." Says Elijah in the present day.
It was hilarious.
What's his issue with the Celts? I mean, as someone who would likely count as a Germanic tribesdude for the purposes of 7th century timewarp shenanigans, I can think of worse neighbours than the Celtic tribes.
For instance, other Germanic tribes.
You know I don't think I've ever realized it before, but at this point in time the updates thread is simply marvelous.
^^ I don't know either, but maybe it's best not to delve too far into the man's views.
Honestly, he comes there of as some emo nerd who wishes he was tough. Something like that.
This paragraph bugs me because there's nothing "interesting" about that. JRPG heroes-and video game heroes in general-have to defeat some overpowering evil. If that were not the case, why bother having a game at all? I mean if you take it at a meta level Crono and friends are destined by higher powers to defeat Lavos: those higher powers so happen to be you (the player) and the developers!
The trick is not to take things on a meta scale, as even the most brilliantly done things can fall apart when that happens. For example, How The Grinch Who Stole Christmas' message on materialism falls apart when you realize that its main purpose was box office returns. And honestly, what other purpose would it serve? Did it serve solely to make a statement? That may be true for indie films, but not for a film starring Jim fucking Carrey.
(I'm not saying that that movie was good by any means, since I've only watched 20 minutes of it)
The Grinch was originally a children's book. Just so you know.
Anyway, you have to take the complete context of the game into account for that statement to hold significant meaning. Crono being an empty vessel isn't positive in the sense that it's a positive in many games that allow you to jump into the character, but in the sense that the whole narrative intent of the game is to manipulate you into a set of expectations and feelings and have those inform your logical progression throughout the narrative. The game is essentially about individual, personal agency and the impact it has on the world at large, so this is a very clever approach. Crono has very little character but what we impose on him, so he's a perfect tool for that discussion of agency, and agency as part of a wider context.
Or, in short, it's being post modern. The game doesn't want to draw you into it as much as it wants to make you an intermediary of both the game world and the real world.
I know. I have the book itself stashed away somewhere.
^ That's really what bugged me about that sentence. The statement implies that Crono was destined to defeat Lavos. He was on a meta level, but in-universe the opposite is very true.
Well, if you take a deterministic view of the universe, Chrono was destined to do everything he ever did, from meeting his party of colorful assholes to waking up late and starting up the plot.
That is easy to do, yes, but it would also miss the game's message completely.
Couldn't you hypothetically take that stance with every video game and its protagonists, though?
No. Not every videogame is linear. Heck, even a lot of linear games have multiple endings.
Like CT itself.
Yeah but you could still probably argue that they're destined to do one of several things.
On a meta level, they are. "Destiny" being you, the player.
Like I said, the meta stance on things is rather silly from a logical standpoint.
A message doesn't stop being valid just because the people behind it don't abide to it.
No, destiny--from a meta perspective--is the game's story.