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Comments

  • He who laments and can't let go of the past is forever doomed to solitude.

    But again, Mirror's Edge barely counts. Just because you can do a pacifist run in a game, it doesn't stop it from being a game where lethal violence happens. It's just an available option, nothing more, nothing else. And it's not like a pacifist run here is the default or anything. (I could be wrong about that, thought)



    Combat in Mirror's Edge is clunky as hell, they took pains to portray Faith's lack of weapon expertise, and even if you try to shoot your way out you can't. And Portal does have lethal violence, the turret shoots at you, for god's sake.



    As for the Portal ripoff, you might see the issue with a game following on a another game's trend not really being a mark of originality and exploration of unexplored design space. 



    I responded to a specific question with a specific answer.

  • You can change. You can.

    And Portal does have lethal violence, the turret shoots at you, for god's sake.



    I guess what I meant was "lethal violence caused by you" but it's rather irrelevant. My point is simply that you don't fight turrets in Portal the same way you fight soldiers in Call of Duty, and that is a very important difference.



    I responded to a specific question with a specific answer.



    I don't think that "an FPS without guns" necessarily refers specifically to Portal. Or at least, not under your argument and point of view. 

  • He who laments and can't let go of the past is forever doomed to solitude.

    My point is simply that you don't fight turrets in Portal the same way you fight soldiers in Call of Duty, and that is a very important difference.



    You fight them like with the gravity gun of Half-Life, which I'd say is pretty much you'd consider an FPS



    I don't think that "an FPS without guns" necessarily refers specifically to Portal. Or at least, not under your argument and point of view. 



    The specific question called for examples, of which Mirror's Edge and Portal are the only examples. Not that I wouldn't like for there to be other games in that category.

  • MORONS! I'VE GOT MORONS ON MY PAYROLL!

    Question, teacher! Where do games where you can shoot things and switch perspectives like Deus Ex and Vampire The Masquerade fall?

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    You fight them like with the gravity gun of Half-Life, which I'd say is pretty much you'd consider an FPS



    The gravity gun is not the reason for Half-Life being considered an FPS.

  • Champion of the Whales

    Question, teacher! Where do games where you can shoot things and switch perspectives like Deus Ex and Vampire The Masquerade fall?



    RPG's?

  • edited 2012-06-02 16:30:45
    You can change. You can.

    Question, teacher! Where do games where you can shoot things and switch perspectives like Deus Ex and Vampire The Masquerade fall?



    They fall under the games category.


    ^They are not RPGs because you switch perspectives. Otherwise, Metal Gear Solid would be the best RPG. 

  • Champion of the Whales

    ^They are not RPGs because you switch perspectives. Otherwise, Metal Gear Solid would be the best RPG.


     



    Thats not why they are RPG's but Deus Ex and VTM are RPG's.

  • You can change. You can.

    I'm aware. My point is that it's a bad answer simply because it's an irrelevant similarity.

  • He who laments and can't let go of the past is forever doomed to solitude.
    Question, teacher! Where do games where you can shoot things and switch perspectives like Deus Ex and Vampire The Masquerade fall?

    Dear pupil, you forgot The Elder Scrolls and the Bethesda Fallouts. I'd say the questions falls into what kind of engine does the game use to render both perspectives.



    The gravity gun is not the reason for Half-Life being considered an FPS.



    It's one of the many reasons it's considered an innovative FPS.

  • Creature - Florida Dragon Turtle Human

    > the fuck is a punter?


    someone who punts.

  • Creature - Florida Dragon Turtle Human

    First-person perspective is a presentation format, not a genre.


    Action is a genre; combat action is a subgenre.  Counter-Strike is a combat action game with first-person perspective presentation.


    Portal is a puzzle game with first-person perspective presentation.


    Elder Scrolls: Arena is a character-centric role-playing videogame with a first-person presentation.  I think.


     

  • Champion of the Whales

    I thought TES and F3/FNV were RPG's too but in the First person.

  • You can change. You can.

    Er, the Gravity Gun might not be an standard gun but it does operate as one (as in, it shoots projectiles)


    make of that what you will, of course.

  • edited 2012-06-02 17:49:22
    Creature - Florida Dragon Turtle Human

    General comment:


    Genre is more about the thought-processes behind the player's interaction with a game, than any particular feature of the game itself.


    Portal is technically an FPS.  Most FPS games are combat action games, so people have kinda equated "FPS" with "combat action in first person".  However, Portal is not about combat and more about environment-manipulating problem-solving, and the player spends more time and energy scratching their head and mentally simulating the results of various paths of action than dodging bullets and making use of cover or trying to aim for headshots or such.  In this way it is a puzzle game.

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Genre is more about the thought-processes behind the player's interaction with a game



    Well, the genre definitions now are. But I feel like that's the wrong way to go about it.

  • a little muffled

    > family guy

  • Kichigai birthday!!

    Those kids look like they are dead.


    Though considering Family Guy's idea of humour they probably are

  • edited 2012-06-02 19:06:53
    You can change. You can.

    I figure I actually don't really care that much.

  • edited 2012-06-02 19:01:26
    Creature - Florida Dragon Turtle Human

    No, one of them's a zombie.  I saw it blink.


    Anyway...


     


    Well, the genre definitions now are [about the thought-processes]. But I feel like that's the wrong way to go about it. [/quote]


    I disagree.  I think it's the right way because it more effectively matches the consumer's desires with the content offered, and minimizes things like unmarketed gems or games that don't feel right.


    Edit: WTF happened to the quote block


    Edit: Oh, I see. Somehow, span tags got into it. Whatev.

  • You can change. You can.

    OK, lemme put it this way, man. If you just came off of playing Portal and you wanted a similar game, would you buy Call of Duty, Bioshock or Halo?

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    I think it's the right way because it more effectively matches the consumer's desires with the content offered



    But it doesn't provide any information you wouldn't get from a screenshot.

  • a little muffled

    But what's wrong with having terms for that information?


    How would you prefer games to be classified?

  • You can change. You can.

    But what's wrong with having terms for that information?



    The issue is not that there are genres but that the genres are ridiculously broad and thus, they don't allow for proper classification, which leads to misinformation for the average consumer, which in turn leads to possibly unsastified consumers. And even if it didn't lead to the last two, the fact is that it's still a flawed system



    How would you prefer games to be classified?



    First and foremost, determine the genre behind the narrative, whether it is horror, dramatic, adventure, romantic or whatever. 


    Second of all, have the name indentify the mechanics behind it. Not just something like "This is a first person game where you aim guns", but something that actually explains the approach behind the game.


    So under this logic, I'd say Portal should just be nominated as a Puzzle Adventure game.

  • edited 2012-06-02 19:26:19
    Creature - Florida Dragon Turtle Human

    OK, lemme put it this way, man. If you just came off of playing Portal and you wanted a similar game, would you buy Call of Duty, Bioshock or Halo?


    I would buy Braid.  Maybe not Braid, actually, since it's more puzzle than action.  But basically, some other action puzzle game.


     


    But it doesn't provide any information you wouldn't get from a screenshot.


    Yes it does.  A screenshot would merely show the player-character holding what appears to be a gun, in first person.  A genre description of "action/puzzle" says that the player directly controls the main character and uses that control to get through situations using creative, not-immediately-obvious solutions.

  • You can change. You can.

    I would buy Braid, actually. Or some other action puzzle game.



    You're evading the whole point of the question, dude. 

  • edited 2012-06-02 19:28:40
    Creature - Florida Dragon Turtle Human

    Correction: actually, it depends on what you liked about Portal.


    If you liked the setting, buy Half-Life.


    If you liked the puzzle aspect, buy Braid or download n (or some other action puzzler; I'm sure there are 3D action puzzlers).


    If you liked the FPS aspect in a futuristic setting, then buy Halo.


    I would say something about shooting accuracy and skill, but Portal doesn't really get at that.

  • a little muffled

    @Juan:

    Second of all, have the name indentify the mechanics behind it. Not just something like "This is a first person game where you aim guns", but something that actually explains the approach behind the game.
    Can you give an example? Other than Portal, I mean, because you're calling that a puzzle game and that's what I'd already call it.

  • edited 2012-06-02 19:28:58
    Creature - Florida Dragon Turtle Human

    ^^^ Okay, what was your point then?

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