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I'm really tired of seeing this over and over again on any video-game-related discussion forum.
My question for you is, what kind of loony would argue that releasing games with superficial similarities makes them all boring? Hell, even Nintendo's most similar games have enough differences to make them a different experience. Case in point, Mario Galaxy 2 added creative new level designs, new powerups that weren't in the original. The green stars alone were enough to drastically change the way you played the game!
Honestly, the only thing that's being rehashed is this argument, and while it may hold a small grain of truth to it, it's nearly entirely wrong, many of the most creative games in the past decade have been first-party Nintendo games.
Comments
Gee wonder where this came from.
...Well, the argument does hold weight for the Japanese Pokemon Blue. All it added was a different Cerulean Dungeon layout and updated graphics
Meh, it's useless to make the debate broader than specifically game-to-game: they've done both lazy copypasta of artifact elements and kept elements vital to the succes of a series.
It amuses me that most people who hate Nintendo for this reason would probably be playing Super Modern Call of Battle Warfield 7.
Honestly, the argument that non-franchised IPs are original by default is pretty dumb considering how many IPs start (And sometimes even continue!) as formulaic copies of this or that succesful franchise IP.
Well, it seems legitimate to me to criticize a company for not coming up with many new IPs since some people prefer more variety in the games they play. I guess you could kind of liken that to disliking movie sequels or longrunning TV shows. Another possibility may be that some people just are not fans of Nintendo's current franchises. I cannot really blame someone for having a personal preference like that.
I think those kinds of statements only really become frustrating when people try to portray personal tastes about video games as something objective. I am not really sure what objectivity would look like for stuff like this, but in my limited experience, making strong statements about personal gaming preferences online tends to lead to heated arguments that go nowhere.
The issue is that new IPs don't necessarily imply creativity or variety. Hell, many IPs are born out of the need to follow on the trails of this or that innovative IP and to compete with it (The infamous Halo and Zelda killers)
The issue with disliking movie sequels or longrunning TV shows is that the problem is not the lenght or continuation in and of themselves. What happens is that the shows often morph into either formulaic messes or shows that leave the qualities that made them popular in the first place behind in the name of simplicity and reliance of the name to sell.
I think there is (potentially) a comfort in consistent IPs that they won't be negatively swayed by fads and trends. It hasn't been true for stuff like Duke Nukem and Serious Sam unfortunately, but Nintendo seems to have that consistency. Even when Metroid became an FPS it kept the Metroid style in strongly.
...But Serious Sam is still Serious Sam.
While I'm not a fan of this idea, there's some things that really don't help Nintendo's case.
For example, the New Super Mario Bros. games. With few exceptions, they basically share identical aesthetics, gameplay and music, when generally in the past Nintendo was good at distinguishing the games in both presentation and gameplay. While some new concepts come into play(simultaneous multiplayer is basically standard in most mainstream 2D platformers after NSMBWii), it's mostly fairly bland.
@MrW: Have gamers really become so spoiled that they don't ever want anything that's been done before? When I enjoy a game, the first thing I do after beating it is look for similar games. I liked New Super Mario Bros, so I'll probably like the sequel.
I think you're an okay guy, but kind of quick to dismiss people who disagree with you.
I don't understand what is wrong with an NSMB sequel, though. I mean, companies can't just create games at will. They need money. And sometimes it's better to work with what sells well, from an economic standpoint.
y'all should be blaming capitalism instead man just sayin'
If we let the free market dictate our Mario games, by now he'd be killing Muslims Russians Iranians indistinguishable dark-shaded enemies, kidnapping hookers and asking about cake.
That's actually the main reason I like the New Super Mario Bros. games, actually. While they aren't that original in comparison to previous Mario titles, they're some of the few 2D platformers in recent years that play everything completely straight, which makes them refreshing in their own way.
I can understand getting tired of them quickly, but I've never found reason to since they don't have very much competition from similar games.
Eh. It felt like it peaked on Second Encounter. 2/3 were just missing something.
^^I actually got bored of NSMBWii quickly. I have the belief that Rayman Origins is a better game, to be honest.
?
Or moon dust or whatever.
Here's a fun idea: Claymation Mario.
Yeah, I don't like the direction Nintendo is going with its games but it's making money and that's what counts
Hell, Nintendogs was the third best selling game of all time.
I'm as sad about the MASSIVE drop in quality of Nintendo's games, but what can you do.
The question is, why was Nintendogs the third best-selling game of all time?
Because it resonates with people outside of the normal gamer demographic.
Because it packages the fun parts of having a dog, like the cuteness, playfullness and cuteness but subtracts the realities of having a dog like walking it, feeding it, bites, barking and the dog causing you to hang out with a bunch of 1960s American popculture archetypes and investigate supernatural real estate scams.
man
now i want a dog
I can't even comprehend how someone could possibly have that opinion...
>investigate supernatural real estate scams.
I really should get back to liveblogging that.
Counterarguments are a thing. Not like the other post was much of an argument, but whatever.
Well, yeah.
I have a hard time understanding someone else's opinion if they don't give any explanation, and that's kind of what I was asking for.
I have to agree that the massive drop in quality of Nintendo games has been invisible to me. Other M might me an example, but all the regular IPs are going as strong as ever. First-party Nintendo games might be better now than they ever were, although Nintendo has had a shaky grasp on third party developers since the N64 era. The Wii's motion control setup ensured that this generation would be no exception, and the Wii U may or may not continue that trend.