If you have an email ending in @hotmail.com, @live.com or @outlook.com (or any other Microsoft-related domain), please consider changing it to another email provider; Microsoft decided to instantly block the server's IP, so emails can't be sent to these addresses.
If you use an @yahoo.com email or any related Yahoo services, they have blocked us also due to "user complaints"
-UE

Vidya Gaems General

1423424425426427429»

Comments

  • "you duck spawn, refined creature, you try to be cynical, yokel, but all that comes out of it is that you're a dunce!!!!! you duck plug!"
    I haven't played Evolve in ages. Hopefully I'll be able to make time for it sometime soon.
    Dude, no. It'd be like my aunt trying a cigarette to see if that anti-smoking detox therapy stuff she went to worked after all.
  • "you duck spawn, refined creature, you try to be cynical, yokel, but all that comes out of it is that you're a dunce!!!!! you duck plug!"
  • edited 2024-05-27 02:39:12
    Ahh, Dwarf Fortress. I tried that out ages ago when it was a common sight in TVTropes. After getting the hang of it by following tutorials (the same way one would do for 3DCG) I got stuck not knowing how to advance, I just made a large fortress with lots of stone furniture. Perhaps I could give it another try if I have the time
    Speaking of time, I got to play some more Evolve, it was annoying to get over the stagnation caused by Elerium requirements but I'm almost out of it.
    Quantum Computing (100K Nano Tube) [11h 00m]
    eh
    It annoys me when I have to juggle around crates/containers to have enough maximum materials for something.
    It occurs to me that this should be handled automatically, that if you have unused crates/containers and one of your materials gets to full, the crate/container gets automatically assigned to it and automatically unassigned once the material goes under that level. I'm aware that not everything should be automatic and the game expects you to attend it occasionally, but that's one thing I feel would greatly improve it. Perhaps one can make a browser script for it?
  • edited 2024-05-27 16:07:56
    Interstellar Probes
    Scouting outside the solar system will require much more advanced probe designs than what is currently employed.
    Unlocks the Space Probes building in the Space Dock modal.
    Tech Requirements:Space Dock
    Space Dock
    Mythril 10.2K
    Nano Tube 255K

    [ Never ]
    Nano Tube     11.6K/125K     1.78/s
    Consume 20 Coal and 0.125 Neutronium/s to produce Nano Tubes.
    Neutronium     986/3625     0.14/s
    [5] Garage
    Sheet Metal 5257
    Brick: 10.5K
    +25K Max Nano Tube

    Un3q0QX.jpeg
  • Creature - Florida Dragon Turtle Human
    brick
  • "you duck spawn, refined creature, you try to be cynical, yokel, but all that comes out of it is that you're a dunce!!!!! you duck plug!"
    Yep, at nanotube and higher levels of manufactured materials you're gonna pay, and you're gonna wait. But at least it's not as annoying as exploration of hell.
  • edited 2024-05-27 21:07:44
    I was expecting that, but I'm still overwhelmed by how abruptly requirements increased.
    That said, several hours later plus the PC left on overnight, I built the Space Dock along a Space Probe. Apparently I missed something, because the only option that opened up is to build the Bioseeder Ship, which has even more absurd requirements, and it was my understanding that its only purpose is for resetting the game.
    I looked up and apparently the path to advance further is by building a World Collider, I thought it was the other way around (and that one has hefty requirements too). I may have wasted massive amounts of manufactured materials. Huh.
    No Queue Order setting (Do not enforce queue order)
    This would've been useful to know ages ago for building projects.
    Dude, no. It'd be like my aunt trying a cigarette to see if that anti-smoking detox therapy stuff she went to worked after all.
    Yup, I overdid it (again). It's supposed to be an idle game but I'm not playing it like one at all.
    I blame combat, it's so massively beneficial that I feel I'm losing out if I don't use it. It's as if I'm perpetually playing during the early stages where you're clicking the Gather Food/Lumber/Amber/DNA/etc. buttons. I didn't want to stop since at this point it wouldn't be a pacifist run, but I also shouldn't spend as much time as I'm doing on it.
    My original idea was not to reset until I get as far as it goes with these dudes, but maybe I should let that go, reset the game and have that next run be a pacifist one? But I'm firmly opposed to that on the basis of the sunken costs fallacy.

    Edit:
    Looking at the subreddit (which I just learned exists), apparently it's common for people to not see their first playthrough to the end, plus the wiki says this:
    It it generally recommended that you use this option [Mutually Assured Destruction] on your first playthrough as soon as you are able to.
  • edited 2024-05-27 22:46:20
    Reading the subreddit it's like they're playing a completely different game. Goes to show that I'm barely scratching the surface as to what this game has to offer.
    Anyhows, it's decided, I'll bioseed reset as soon as I'm able to.
    Also, TIL what the "+1"s, "+5"s and "+A"s next to the crafted materials do. No wonder these things are always in short supply for me, I'm not supposed to be selling excess raw materials like I'm currently doing.
    Edit: Actually, the Bioseeder Ship segments have no cost creep, so the total cost ain't that high.
  • "you duck spawn, refined creature, you try to be cynical, yokel, but all that comes out of it is that you're a dunce!!!!! you duck plug!"
    Oh man, yeah. I built that World Collider because I thought it's gonna give me a bonus to science, which it did, but I kinda got myself into the exploration of hell in the process. Which is a mess, because I can't let it idle, because demons keep overrunning my fortress so I have to set the exploration up over and over again. Which can be remedied I think, but it would require more resources I can spare at the moment.
    Also, TIL what the "+1"s, "+5"s and "+A"s next to the crafted materials do. No wonder these things are always in short supply for me, I'm not supposed to be selling excess raw materials like I'm currently doing.
    Aaawkwaaard.

    I've been manning the foundries mostly out of convenience, also because I read it's supposed to be this way. I don't have to click +5, +5, +5, +5 all the time if it goes on without me.

    Also, if you can manufacture stannene, spare some aluminium to make it. It helped that I realized I can run in the red for a good while. Once you unlock VR, there's like four or five technologies with low requirements and big bonuses.

    At the moment I'm mostly expanding my money and storage capacity. Also, adamantite. Gathering goes slowly for that shizzle and there's little I can do.

    By the way, do you have even a single casino? I don't really see any appeal in it.
  • edited 2024-05-29 14:34:07
    I can't let it idle
    That's not good, the game is best when it plays itself.

    I unified. It feels weird when all I'm missing is money or some of the early materials and I can't just bully a neighbor into giving it to me. Nonetheless, things may be slower now but they're certainly more enjoyable.
    By the way, do you have even a single casino? I don't really see any appeal in it.
    I built quite a few Casinos, actually, but that was because I was scrounging up super hard for increased max $ because I could never make more Stock Exchanges because I never had enough crafting materials because of the above "+5" etc. thing.

    Those buttons really changes the game, don't they?

    That said, the additional entertainer is something, and I know at some point I found the little bit of extra $/s to be convenient, giving a little bit of extra leeway in managing trade routes while idle.
    Also, if you can manufacture stannene, spare some aluminium to make it. It helped that I realized I can run in the red for a good while. Once you unlock VR, there's like four or five technologies with low requirements and big bonuses.

    At the moment I'm mostly expanding my money and storage capacity. Also, adamantite. Gathering goes slowly for that shizzle and there's little I can do.
    Thank you, I'll take that in mind. It's going to take a while for me to get to that point after resetting, though. Hopefully it's going to be much faster the second time around with all those plasmids plus knowing what to do already.
    Actually, the Bioseeder Ship segments have no cost creep, so the total cost ain't that high.
    I'm still only halfway through it. Apparently I missed a 0 somewhere in my mental calculations, because it's still super high (although still doable in a couple days). Also I could be hallucinating, but I'm pretty sure at one point I saw the cost of Bioseeder Ship segments increase.

    My non-bioseed resources have been mostly dedicated to increasing population size and knowledge spending (for extra plasmids).
  • edited 2024-05-30 05:43:58
    My non-bioseed resources have been mostly dedicated to increasing population size and knowledge spending (for extra plasmids).
    Huh, I'm an idiot. I was almost ready doing final preparations before bioseeding, that includes both scrounging up to maximize these two, and making a mental note of which CRISPR upgrades to spend plasmids on, one of which is the reduced creep cost one. It only now occured to me that I could get that upgrade before those preparations now at the final lap and both make it massively easier to reach requirements and open up more options for upgrading before resetting. That last one means it's going to take a bit more than I expected before I'm ready for a reset, but I think it's worth it.
    And apparently 25 of those plasmids were very important, because as soon as I spent them on the upgrade I started having significant problems with food and fuel production rates that needed considerable adjustments.
  • edited 2024-05-30 09:32:46
    "you duck spawn, refined creature, you try to be cynical, yokel, but all that comes out of it is that you're a dunce!!!!! you duck plug!"
    Yeah, I'm saving plasmids for the bonus to production, because I'm not convinced I'm gonna keep playing once I get to a reset. Oh, and by the way:
    I never had enough crafting materials because of the above "+5" etc. thing.
    I think the manual crafting only works on default difficulty level or something like that, so you were basically playing a challenge mode without knowing there actually is one.

    edit: turns out there are gameplay hints about hell. I guess I should try them out.
  • Creature - Florida Dragon Turtle Human
    > CRISPR

    this game is nuts lol
  • edited 2024-05-30 15:15:58
    I think the manual crafting only works on default difficulty level or something like that, so you were basically playing a challenge mode without knowing there actually is one.
    Something like that, it's one of the Hardened Genes challenges (and from what I've read it's among the hardest ones at that). Imagine not actually having Plywood.
    IJBM: Those buttons don't look like buttons.
    Also, I noticed at one point the requirements color indicators got screwy, marking the wrong item as a (red) bottleneck
    I'm not convinced I'm gonna keep playing once I get to a reset.
    Apparently you and I play the game differently from most people (or at least, those who've stayed playing the game), with others aiming to collect plasmids/achievements/stuff that remains between playthroughs rather than wanting to see them to the end. I don't intend to play as a completionist but I'll do at least one reset, if only to see what it's like.
    Speaking of that, it is finished. So long to the Cacti people of Bikanel, prickly people full of joy and amber, devout lovers of peace until they learned how convenient it would be for them if they weren't. Sorry about the time ten of you died because I accidentally sold off all your food, but hey, at least I didn't nuke you all.
    Xz83l46.png
    I attached to this post the game data right before resetting (reminder to save your previous game before importing if you're ever going to use this). It's after (hopefully) optimizing for plasmid acquisition but before upgrading one of the Hardened Genes CRISPR.
    I think it's the first time I attach a file to an IJBM post outside testing.
    Edit: Actually, I could've gotten an extra plasmid out of it with another Farm plus Cottage. Ehhh, whatever, it's been long enough.
  • edited 2024-05-31 02:38:50
    I was quite busy during the day so I actually couldn't reset right away, I made good use of that extra time to get more plasmids.

    I chose a "Magnetic Volcanic" planet because it was the only one shown with two bonuses. Presumably the other words in its description have some gameplay meaning I don't yet understand the implications of.

    I went for chitin upgrades this time instead of the vegetal path as I did before, I was expecting something more human-like but my options were mold-like, spore-like, parasitic-like and something else. I went for mold. lmao my planet is called Bread.

    I'm not quite sure I understood how these challenge options work, but I chose No Free Trade (no manual buying/selling) and Junk Gene*

    Early on things seem to be significantly different (mainly how food, lumber and the equivalent of amber relate to each other and your species), but I don't expect it to change much. That said, I do see now that the game expects you to reset at least once, I won't go into spoilery details but I think it's a cool concept. And yeah, it's going to be far easier/faster this time around.

    Also, I see the game outright tells you about the +5 etc. buttons.

    I wonder what to do with these guys, theoretically I should nuke them so as to get more plasmids and achievements, but I won't get significant use of more plasmids unless I reach CRISPR upgrades first.

    *
    The Junk Gene Challenge Gene weakens the CRISPR Creep tree to 1/5th the effectiveness.With this challenge active, you will also randomly gain a negative trait.If a preexisting negative trait is chosen, it will be made into a worse version of it.
    The possible traits that can be obtained are: Angry, Arrogant, Atrophy, Diverse, Dumb, Fragrant, Frail, Free Spirit, Gluttony, Gnawer, Greedy, Hard of Hearing, Heavy, Hooved, Invertebrate, Lazy, Mistrustful, Nearsighted, Nyctophilia, Paranoid, Pathetic, Pessimistic, Puny, Pyrophobia, Skittish, Slow, Slow Regen, Snowy, Solitary, Unorganized
    I have no idea what any of that means, but the fun is in finding out!
    > CRISPR

    this game is nuts lol
    idgi
    Is this a biology joke I'm not getting?
    Edit: Also I now wonder if I should keep all craftman positions occupied 24/7 or if that's just a bad habit I picked up during the previous playthrough.
  • "you duck spawn, refined creature, you try to be cynical, yokel, but all that comes out of it is that you're a dunce!!!!! you duck plug!"
    You made me notice I had three guys starve at some point. (Probably when I let it run idle and food production went down for a while.) And now I feel guilty.
  • edited 2024-05-31 12:42:28
    I spent quite a bit of time with these new guys, definitely more time than is healthy.
    I don't know if it's moldlings or what, but I occasionally get to steal a technology from a rival nation. I stole Electricity which allowed me to skip a Wardenclyffe, opening up a bunch of stuff significantly earlier than expected.
    My original idea was to make this a pacifist run, but turns out that requires spy work, which take aaaaageeees, not apt for a run that likely wouldn't last. That said laying siege on my neighbors isn't working out that well either.
    Also, the game is much more fun without manual trading, I feel like my decisions actually matter, that if I stick to gathering one resource, I have to stick to it without an obvious way to segue into something else, also makes the game much less distracting. I hope there are more idle-friendly options out there.
    From what I remember, it wasn't that much time between developing MAD and getting CRISPR upgrades. Perhaps it's worth spending some plasmids before resetting?
    Edit: Also, I prefer moldlings' approach to food rather than the cacti's, instead of having farmers they instead have a building for it, it consumes lumber but it's not a big deal wasting it unlike how it often is for citizens.
  • edited 2024-06-01 04:49:51
    "People are too happy, gotta raise taxes"
    In other stuff, all life on Bread as we know it has ended.
    D1FlogP.png
    (Attached, as with the above.)
    On the plus side I got 102 plasmids, and got to research the extra storage and achievements upgrades.

    I'm setting up a new rule from now on, I won't play the game if I don't have the speed bonus for staying away from this game. And so begins the history of the Slytherin people of Viper (same as Bread), I'll try to do this as fast as possible with the intention of resetting (either by nuking or by bioseeding), then I'll see what to do because I'm spending way too much time on this.
    Starved to death:2
    That didn't start out well.
  • edited 2024-06-01 06:32:12
    Speedrun to reach MAD is complete, same challenge settings as earlier. It took me 5893 in-game days, which normally amounts to 5 real-life seconds per in-game day, for a total of 29465 seconds (or 8h11m). At accelerated speed it's half that (I did it almost entirely at accelerated speed save for the last ten minutes or so), so four hours is roughly what it takes. Also, I spent almost none of that time idle.

    If I nuke now I get 95 plasmids, but I still have plenty of easy ways to increase that, I guesstimate ~10 more with all the available research plus whichever population buildings that get made while researching. Also it's still ~1h20m away from the first gene mutation (with no easy ways to rush it), which is a prerequisite for CRISPR, something I'd get before nuking.

    It could've been slightly faster, but:
    • I got stuck at one point because I had changed to Republic and by the time I needed Technocracy, the cooldown still had lots left. (Though I didn't further need Technocracy until reaching Mutual Destruction much later, so perhaps avoiding the extra costs outweighted the benefits of having it?)
    • I spent Cement on Bricks for a Library I thought I'd need, instead of using it on the Fuel Depots I did need. In the end I maneuvered with trade routes and power settings to shave off a little bit of that time.
    • Whichever improvements I'm not seeing.

    That said, it's not a given that this species is due for nuking, perhaps it's better if they bioseed instead. It would take some thinking and knowledge of the benefits (there has to be lots to make up for the Neutronium grind), but that's none of my concern now, because...
    I'll see what to do because I'm spending way too much time on this.
    About that... yeah, it's been fun, but enough is enough. I don't know if I'm addicted or not but I know it's not good for me to play the game the way I'm doing, which seems to be the only way I can play it. I can't be spending that much time on a game, so yeah, I quit.

    (File attached for posterity)
  • There is love everywhere, I already know
    I don't know if I'm addicted or not but I know it's not good for me to play the game the way I'm doing, which seems to be the only way I can play it.




    Sounds like me and LEGO.
  • Creature - Florida Dragon Turtle Human
    idgi
    Is this a biology joke I'm not getting?
    Not a joke, but just surprised at how deep and reality-adjacent the sci-fi lore gets.
  • "you duck spawn, refined creature, you try to be cynical, yokel, but all that comes out of it is that you're a dunce!!!!! you duck plug!"
    This time I managed to find out I'm out of food before any more Ents starved, heh heh.
  • "you duck spawn, refined creature, you try to be cynical, yokel, but all that comes out of it is that you're a dunce!!!!! you duck plug!"
    Also, I see the game outright tells you about the +5 etc. buttons.
    I recently noticed it also tells you that you can hold shift or alt button to make it +50 or +500, which would have surely made a bunch of stuff less tedious had I noticed it a while earlier than I did.
  • Yup, most values can be multiplied by a certain factor (customizable in the settings) with these buttons. Without these managing crates/containers would be impossibly tedious.
Sign In or Register to comment.