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Vidya Gaems General

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Comments

  • Creature - Florida Dragon Turtle Human
    GOG + itch + JAST spring sales are all ongoing:

    GOG: until April 3
    itch: until 21 March 1800 UTC = 2:00 PM EDT
    JAST: until March 22
  • "you duck spawn, refined creature, you try to be cynical, yokel, but all that comes out of it is that you're a dunce!!!!! you duck plug!"
  • "you duck spawn, refined creature, you try to be cynical, yokel, but all that comes out of it is that you're a dunce!!!!! you duck plug!"
  • "you duck spawn, refined creature, you try to be cynical, yokel, but all that comes out of it is that you're a dunce!!!!! you duck plug!"
    Also, my most recent game of choice is this: https://pmotschmann.github.io/Evolve/
  • Creature - Florida Dragon Turtle Human
    oh wow
  • edited 2024-04-01 20:41:55
    Hah, nifty.
    I don't know if it's because my dudes are cacti people, but I have way more amber than I know what to do with (besides selling), also I feel assigning citizens as something besides farmers, lumberjacks, professors or artisanship isn't worth it outside of specific needs. At 50s citizens entertainers aren't worth it either but with greater population presumably they'll become useful.
    Edit: Actually, something I did made it so that the others besides bankers became useful.
    Edit edit: I mean the others besides bankers.
  • "you duck spawn, refined creature, you try to be cynical, yokel, but all that comes out of it is that you're a dunce!!!!! you duck plug!"
    My dudes are Ents, so, tree people, and I also have this thing with amber. I had a big problem with morale, thus entertainers (perhaps cacti people are just the happy sort), until a few advances which fixed the problem. I could probably reduce the amount of entertainers, but the mines are full so there's no need to.
  • edited 2024-04-02 10:16:23
    (perhaps cacti people are just the happy sort)
    Nah, for the longest time my dudes were in a perpetual state of sadness.
    Things did change when I switched to a republic, then changed back when I switched to socialism then corporatocracy, then changed to a republic again because I needed $, which I then learned was a huge mistake because (at least at that point) the biggest bottleneck by a long shot is craftmanship, specially sheet metals for wardenclyffes.
    Edit: Actually, I can tell that at some point in the near future Technocracy will become the adequate government, but for now I'll stay in my unending quest for having enough sheet metals.
    Also, I've probably spent more time than I should have on this.
  • "you duck spawn, refined creature, you try to be cynical, yokel, but all that comes out of it is that you're a dunce!!!!! you duck plug!"
    Also, I've probably spent more time than I should have on this.
    Oooh yeah.

    Also, look for Easter eggs.
  • "you duck spawn, refined creature, you try to be cynical, yokel, but all that comes out of it is that you're a dunce!!!!! you duck plug!"
    I have begun space exploration. But it's now mostly a long wait towards the next step.

    By the way, did you try raiding in this game? Didn't feel worthy of bother.
  • edited 2024-04-06 12:41:56
    I'm only now reaching Early Space research (or rather, I'll reach it when I figure out how to cross the 25k max knowledge gap to be able to research them).
    I tried raiding once during the early civilized era (or whatever it's called when you stop being a single organism), I got more or less the equivalent of ten seconds of worth production. Never tried it again, although I recently got into the habit of doing espionage operations on my neighbors and will attempt to lay siege on one of them sometime soon.
    Edit: "Your army was defeated. 26 soldiers died in the conflict.", I guess 10.6% advantage is too little?
    Edit edit: Accidentally pressed Attack and lost five more soldiers for free plus lost some more relation %. That said soldiers replace themselves easily so maybe it's not a big deal?
    Edit edit edit: After a couple more tries I succeeded at laying siege on one of my neighbors, but not with enough surviving soldiers to take the city. That said, 47.5k copper is pretty good. There is a "Warmonger" penalty but apparently it goes away quite quickly.
  • I tried imperialism some more and, yeah, it's very profitable. There are ethical considerations to wrecking your neighbors but you gotta remember it's their fault for having so much copper.
  • Creature - Florida Dragon Turtle Human
    hide_the_pain_harold.ico
  • Creature - Florida Dragon Turtle Human
    also, insert ea-nasir joke here
  • edited 2024-04-07 07:37:33
    After playing around for a bit, combat is busted; despite what one might expect it's very low-stakes where an attack going wrong only sets you back five minutes (and if it goes super wrong, you can hire mercenaries, which are very cheap if you have few soldiers), but the most likely scenario is that you earn several tens of thousands of several materials/money from something (Assault) you can do every two minutes or less. (Edit: Note that your neighbors have infinite resources).
    This is during the early space at early 200s population with cacti (which have faster recovery), presumably it didn't always work out this way but I should've been doing it since much earlier.
    The real drawback is that it's kind of annoying to use, having to check that you aren't sending wounded soldiers to war, that you aren't wasting away materials due to being at the maximum, and that since you'll be inputting commands very often it's not conductive to playing AFK. If there is a drawback to having your neighbors revile you, I don't know it, all I see is low-risk high-reward.
    Relatedly: It annoys me when I have to juggle around crates/containers to have enough maximum materials for something.
  • edited 2024-04-08 08:18:20
    "you duck spawn, refined creature, you try to be cynical, yokel, but all that comes out of it is that you're a dunce!!!!! you duck plug!"
    Interesting. Feels like I won't bother, but at least it's useful at times.
    It annoys me when I have to juggle around crates/containers to have enough maximum materials for something.

    It's like, I feel like the amount of stuff is not so much a problem as storage space. You can't build that one thing because you don't have the cap high enough. Especially as you need to expand storage space to be able to expand storage space, etc.

    I'm at 160 Ents, in Early Space too.

    Also, I'm dumping steel in railroads because I don't really have better use for it at the moment.
  • Everyone, please stop whatever you're doing and watch this brief explanation of invisible walls in Mario 64. Make sure to study it thoroughly:

    Come to think of it, it's surprising the game even works.
  • Creature - Florida Dragon Turtle Human
    with what we know about how many bugs there are in first gen Pokémon games, i'm surprised those games actually function too
  • edited 2024-04-22 19:06:43
    In more Evolve news, I spent my entire Saturday on it, but on the plus side I got into Deep Space. The game got complicated very suddenly, but eventually I got the gist of it. That said, with the sudden upsurge in Oil and Helium-3 upkeep costs I'm not sure I can get in a steady state where I gain useful resources indefinitely just by doing nothing.
    Note to self: Do not disable Space Stations just to save on Helium, at least until actually having somewhere to store them. (Edit: Elerium, that is.)
  • Creature - Florida Dragon Turtle Human
    ongoing big itch.io charity bundle

    https://itch.io/b/2321/palestinian-relief-bundle
  • "you duck spawn, refined creature, you try to be cynical, yokel, but all that comes out of it is that you're a dunce!!!!! you duck plug!"
    ^^ Well, I had a few days offline, so I'm still at Early Space level. That shizzle is so addictive.
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