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Wii Fit Trainer =
Villager = I'm okay with this
MEGA MAN = YESYESYESYES
w
Wait, is this actually a real thing, too?
Just relax, it'll be over soon
Elan's True Card get.
God that guy is TERRIBLE. He has a shitload of HP and can just run up and tank bosses without really worrying about much, but he's not very fast, has shit-tastic range, his damage all comes from a one-two punch where the second hit misses a lot because the first pushes them back too much, and his dash can't change direction so he knocks himself down all the time. He's like Louie, but minus all the things that make Louie useful.
I absolutely loved Recette tearing Griff a new one at the top of Obsidian Tower. Fucking epic moment XD
random.org says I should go for Tielle next, who will be...very, very easy. I'll see if I can grab Nagi while I'm messing around with her though, since she's random enough that I'll take her if she shows up.
damnit nintendo
you're making me actually want to buy your game
and your newest consoles
more than one console
what is wrong with you
why can't you bore me with products i don't want, just like all the other big name companies
Pimptendo.
What with the addition of Mega Man and the Wii Fit Trainer to the Smash Bros. lineup, I say we're due for another round of idle speculation as to who might become playable characters in the next Smash.
* Adol Christin
* Sparkster (from Rocket Knight)
* Geno
* Aero the Acro-Bat
* Lyn (a.k.a. Lyndis)
* Hector
* Simon Belmont
* Soma Cruz
Anyone from Golden Sun...please? I'll even take Matthew.
Okay, Isaac, Jenna, and Briggs.
Probably at this point Matthew is the most likely. When they have characters from long-running series they tend to favour the more recent games. Isaac or (especially) Felix would be preferable, of course.
Why Briggs?
I want Jenna.
But Briggs because he's a Badass Normal.
Also now that Mega Man is on board, they should add Red Arremer.
-Little Mac: Was an assist trophy in Brawl and would fit in
-Takamaru: The Nintendoland minigame
-Mike Jones from Startropics: Would be cool
Nagi get.
She's a little hard to get used to, but she kicks ass once you do. She's still like level 18 and is putting out as much pain as more experienced adventurers. No swing arc, but awesome reach that can score side/back hits from the front, and her special rips new assholes in bosses like nobody's business as well as being very entertaining to watch. She also has Elan's craptastic dash attack, but can actually maneuver it a bit and connecting doesn't knock her down like a bitch.
Definitely picking up her true card this run.
When Nintendo said they were bringing the E3 experience to Best Buy they weren't kidding.
I waited 3 hours to play 5 minutes of Super Mario 3D World.
How was it?
I hereby christen the Xbone the "XBox ~57.3". Because one radian is roughly that many degrees.
Super Mario 3D World was fun, but the cat's wall-climbing controls feel a little unintuitive.
Also Multiplayer is fittingly chaotic.
@fourteenwings and I started playing a game called Energy Breaker earlier.
Here're my comments on it so far:
It's an obscure tactical RPG by Taito, and even includes a few references to their more famous Lufia series (I think; I know for sure that there is a "Priphea Flowers" track, which is the name for what's often called "Lufia's theme").
I started playing it earlier today. It's got a very curious, intriguing story so far. The main character does not remember who she is, and is on a journey to find out, with only the events that happen to her and her own dreams to guide her. Meanwhile, all sorts of strange things are happening around her, from a mysterious fortune-teller with an uncanny accuracy, to an elusive blue-haired man who knows more than he lets on, and more...
It's got a pretty in-depth gameplay system, and even gives control scheme options where you can change the control scheme for moving your character around the isometric grid. Unlike Final Fantasy Tactics or Fire Emblem, you actually get to wander around the world environments between battles, like in a standard JRPG. The gameplay is a little on the slow side, though tolerable (especially with the turbo feature of an SNES emulator). Thanks in part to its isometric perspective, the game looks a bit like Super Mario RPG. And I think it really needs more buttons...a PC remake would benefit it greatly.
One curious feature is that your second character comes with a playable unit that has no attacks on its own but is capable of blocking enemy movement. Occasionally, temporary allies will join you, and you may be able to use them as meatshields or even to attack things. (And the capacity to change your characters' names shows up very early in the game, for what it's worth.)
It was only released for the Super Famicom in Japan, but the fan-translation was fully completed in September 2012, and that's how I'm playing it.
It's got several very interesting features and innovations, including the following:
* Lp ("life points", basically HP), determine whether and how much each unit can act in a turn. A unit's current Lp determines how much Bal ("balance") it has, which is the number of balance points that it can use each turn to do stuff. As you lose Lp, you also start off each turn with less Bal, meaning you can do less stuff each turn.
* It costs 5 Bal to move any distance (within range), 3 to attack anything, varying amounts for specific skills, etc. So depending on how you spend your turn (and how many balance points you have), you might be able to move and/or attack more than once!
* Shops seem to keep all the items you sell them. (Some items may be exceptions, though.) Additionally, lower-power items are infinitely available while higher-power items are limited in number.
* Skills are enabled by your having the right combination of elemental energies for them. For example, in order to use the Shot skill, you need +3 red and -1 green, which means you need four energy points (Pp) to put three into the top side of red and one into the bottom side of green in order for Shot to be usable.
I haven't quite figured out how to learn skills yet; anyone know?
Edit: This might be a clue: http://yuudachi.net/bbs/kareha.pl/1348493034/l50
(cross-posted to Caves of Narshe)
I'm still having trouble getting Myra to learn Shot. I already have +5 max red above and -1 max green below, and I've allocated +3 red above and -1 green below. I've had the Grimoire II (which contains Shot, at +3 red -1 green) in her main inventory, in her item box, in Leonardo's inventory...yet she still just doesn't learn it.
How exactly does the skill-learning process work?!!
I walked right into that one, didn't I.
Anyway, here's the answer: http://www.neogaf.com/forum/showthread.php?t=492738
I think it's actually tied to one of the bars I've noticed in the status menu. When that fills upyou get what looks like a limit break "Power is flowing through me!" and the character just automatically does it on another target, or something. At least, this works for Myra. And probably Leonardo. NEVER MIND I THINK IT'S RANDOM, THOSE BARS DONT EXISTMore info:
Also some info on the dexterity stat: tl;dr it influences the roll-up adjustment. http://www.gamefaqs.com/boards/564316-energy-breaker/64291874
Heck, that page contains the following comment:
And I just got Myra to learn Shot, as well as Leonardo to learn Aqua Zone. So I can attest to this working. Just set the elements according to the formula given in the grimoire, and then let the learning character have a target to practice it on after they attack an enemy.
BTW, @fourteenwings: hold your equivalent of A and B, as you walk. You might find random shit lying on the ground. I just did.
This is a thing you can do?
Fighting Griff with a melee character in Recettear is actually really, really fun once you learn to bait him properly. It's not as brainless and easy as holding X with Caillou or berserking and running into his face with Elan, but it's a heck of a lot more satisfying.
@fourteenwings: I mean the dark green side. Press Y to switch to the dark side of your elemental grid. You still need to spend one point per notch, but the notches go down beneath the corresponding color, rather than going up above.
Thanks
Yo, so I returned from the dead with a quick question:
So The Witcher is up for a deal on Steam. I am willing to check it out but I'm not sure if purchasing it is for the best considering I don't have a particularly powerful computer. So here're my specs:
So uh can anyone tell me if it's worth buying regardless of not being able to run it at the highest power?
Both the Witcher 1 and 2 are worth playing but I'm not sure how well the Witcher 2 would run since, based on my research, the GPU is just below the minimum system requirements.
Round two of the Spacechem tournament is now underway! I've got a solution for the first one that I'm at least mildly proud of, but let's see what SA comes up with before I go comparing things.
The challenge assignment, however, is going to be approximately one bitch plus one half a bitch. I figured out what process they want me to do, but no idea how to go about that level of fission with a single waldo.
Delta: I guess I'll just go with the first one then.