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Anyway, going to start a new Skyrim character (again lol), using this... improved Skyrim Combat mod. PISE- Pluto's Improved Skyrim Experience.
With the combat apparently overhauled, I won't worry about underpowering myself, so... let's see how it goes!
Trying to decide whether to do a Skyrim LP. Good idea, y/n?
I'd probably go with Reccetear, of those... but I'm not sure a game will ever be perceived as a romantic gift.
EDIT: OK, so "ever" is a strong word. I guess what I mean is that, as they are, and barring special circumstances, I don't think you could sell a game as a romantic gift.
Nonsense! Every girl loves Sven Bømwøllen!
@GMH: I'll go out a limb and say that I'll give Ys Origin for my Valentine... Or I can always give her System Shock 2, which is out on GOG.com.
One of the best survival horror games of all time, I might say. Everyone should go out and get it~
Also, Ys I & II are out on Steam~
Props to someone offsite (but within the extended TVT metacommunity) for getting me the GOG version of Giana Sisters; I got him the Steam version in return since he also wanted it.
^ Unfortunately I am thoroughly unfamiliar with the System Shock series. And my bank still thinks Cyprus is a massive scam.
Cyprus?
GOG is based in Cyprus.
Ah, thanks... Thought it was about a bank...
Also, I heard that System Shock 2 is coming to Steam as well, so be on the lookout.
So, Brutal Legend is coming out on Steam. That's a pleasant surprise on an otherwise crappy day.
Hell yeah.
So, the Aliens: Colonial Marines thing gets weirder when you realize that nobody can figure out who actually made the thing. It's marketed as made by Gearbox, but the opening stuff apparently describes it thus:
SEGA is the publisher, 20th Century Fox the distributor, Gearbox the main developer and the other three studios are auxilliary developers.
At least, it appears to be the most logical to me.
Yeah, clearly, but even before the game came out, there were rumors that Gearbox was outsourcing it, and they themselves admitted that Timegate was making about a quarter of the game, so...basically, the division of labor for this game was pretty screwed-up, looks like.
Someone violated the rule of "If you want to get something done, do it yourself."
I think between this and Duke Nukem Forever, we can safely say that a game that's in development for more than a decade will generally suck. Especially if Gearbox is involved, apparently.
What about Starcraft II?
I really know nothing about RTS games. And I went out of my way to say "generally." >
Team Fortress 2. :P
Also The Nameless Mod. And Black Mesa.
>go out of your way to not say always so people won't post counterexamples
>people do it anyway
Were not in development for a decade.
FUCK STATISTICS, WE HAVE ANECDOTES
And TF2 wasn't in development for a decade either, now that I look it up.
And Starcraft 2 wasn't either.
in which CU is assaulted by wanna-be pedants
It appears that CU is fighting back, turning their weapon of choice against them.
It's generally safe to assume that overly long development cycles will result in troubled games. A lot of things contribute to this, but I suspect the most major concerns are design focus and changing technology. If we take Aliens: Colonial Marines as an example, we can see that it passed through a number of developers during more than one technological gaming generation.
Too many cooks and all that. And I don't think many people understand the precision required of the core game design process, either. No game development cycle is without its challenges, but ideally you start with a solid game design foundation which gets tweaked as the game gets developed. If the game takes too long to develop in relation to its core design, then a game can collect enough "tweaks" to make it very fundamentally different to the intention of the original product.
Black Mesa is still unfinished, and can safely be assumed to remain so for a while. I will give you TNM. And TF2 was in development even before it switched to GoldSrc in '98.
They split the project up into two games. The first of them is out. You wouldn't claim that Skyward Sword had a 26-year development cycle, would you?
The difference being that FFXIV is not a remake of a pre-existing game with the ending left off.
I doubt TF2 as we know it was in development for over ten years. What probably happened was a few instances of stop-and-start, with the project being largely scrapped a few times and Valve starting again.