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We've had 2 this year, Bulletstorm and Duke Nukem Forever. And they're both a bit hypocritical.
Bulletstorm: "BLOODY SCREEN! SO REAL", it exclaims in its Call of Duty parody. But when you get shot, your screen gets covered in strawberry jam just like it does in Call of Duty.
Duke Nukem mocks the power armor from Halo and contains a level that parodies The Library. But the game has regenerating health and a 2 weapon limit, the two most famous features of Halo. It features physics puzzles (including one part where you must operate a crane) ripped from Half-Life 2, but Duke says "I hate valve puzzles!"
This isn't self-depreciation. If it was that, they would target themselves and not other games.
Maybe games should take the tongue in cheek route like Conduit 2 and Just Cause 2, because they obviously can't pull off straight-up parodies.
Comments
>But the game has regenerating health and a 2 weapon limit.
You're kidding.
Gearbox said they tried several times, but couldn't find a configuration that would work on consoles.
Note that The Orange Box pulled it off just fine by not requiring a separate grenade button.
Theire only shot at making a good title was parodying the bland repitity of the FPS genre.
What about... any of the ways that the many console FPSes that did it did it...?
Excuse me for a moment while I cry into my wall and tear holes in it with a kitchen knife.
^^ There's a difference between "insane expectations" and "not putting a two weapon limit in there like an idiot".
thatsracist.gif
MAKE UP YOUR MIND
Joking aside, it's nowhere near as good as Doom/Doom 2, but I still enjoyed it for what it was. Maybe because I hadn't played the originals yet when I first got Doom 3, so I didn't have expectations.
"Gearbox said they tried several times, but couldn't find a configuration that would work on consoles.
"
Turok 3's "tap to select the previous/next weapon, hold to open ring menu" method worked beautifully. Gearbox is just stupid.
Also, I liked Doom 3 : (.