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Comments
I can't judge the map layout and gameplay difficulty, though it looks rather difficult and inaccessible to the lay audience.
But I do want to say this hack puts together a distinctive palette of features and visual stylings in a way that almost feels like it is its own game and not just a romhack. The way the areas are put together feels unusually coherent and high-quality for a romhack. And you don't get weird confusion between foreground and background like in some other romhacks.
There are also a number of interesting gameplay changes, though the nature of them and what I've seen on screen suggests that it's for experienced players, though I can't say for sure.
The first game was a lot of fun. Here's hoping the sequel continues the trend.
Also I can no longer 1cc Mountain of Faith.
Same goes with GOG games.
I guess I just really want the playtime tracking.
17:07 - Quint the Globular Springtail: the game doesn't seem that bad
17:08 - Quint the Globular Springtail: there are some early interface stupidities but once i get the settings right the game seems reasonably interesting
17:10 - Quint the Globular Springtail: my biggest complaints about it so far are the options, control config, and i guess the voice acting
17:11 - Quint the Globular Springtail: i could also complain about the game being really laggy but when i used the default low graphics setting, everything basically runs fine
17:11 - Quint the Globular Springtail: at least, as fine as a 2.5D platformer could run
17:11 - Quint the Globular Springtail: i don't like using 3D polygons to do 2D platforming because it feels a little imprecise compared to pixel-perfection
17:11 - Quint the Globular Springtail: like, it's harder to "see" the edges of things
17:12 - Quint the Globular Springtail: but this is a complaint that's shared by a large number of games
17:12 - Quint the Globular Springtail: starting out though i was kinda annoyed that it's not clear at all what accept, cancel, and the rest of the buttons are
17:12 - Quint the Globular Springtail: and you can't remap the controls from the main menu
17:12 - Quint the Globular Springtail: you have to start the game first
17:13 - Quint the Globular Springtail: if you try to remap the controls from the main menu, and you go into controller adjustment or something, the keyboard is actually locked off, so if you only have keyboard, you have to restart
17:13 - Quint the Globular Springtail: that's a poor interface design, of course
17:14 - Quint the Globular Springtail: the voice acting is either lame or memetically charming (the way SotN's voicework is)
17:14 - Quint the Globular Springtail: (i haven't decided which yet)
17:15 - Quint the Globular Springtail: i just spent some time playing Countershade's level and i thought it had an interesting design idea
17:15 - Quint the Globular Springtail: Cryosphere's level is a bit slow, but it does start in the water, and that was the first stage i messed with
17:16 - Quint the Globular Springtail: Brandish's stage is...a lot more detailed than what i was expecting from having played mighty gunvolt, lol, but that's not really a fair comparison
17:16 - Quint the Globular Springtail: the main xel-dashing mechanic is sorta interesting, and also makes it so that i basically have infinite horizontal dashes, which is something i've certainly not completely explored yet, and i'm now curious to what extent they made use of this ability
17:17 - Quint the Globular Springtail: i wouldn't characterize this game as the second coming of mega man
17:17 - Quint the Globular Springtail: but that's because it's just...very different from mega man
17:18 - Quint the Globular Springtail: and in my opinion, those people who wanted a second coming of mega man actually made things worse by trying to make things more like mega man
17:19 - Quint the Globular Springtail: now you could blame this on the fans/backers, as well as on Inafking's handling of the publicity basically promising said second coming of mega man...tbh i'd say both.
17:19 - Quint the Globular Springtail: then again i'm not sure why people say that mega man's gameplay was all that excellent to begin with
17:20 - Quint the Globular Springtail: it's solid, and it's good, but even capcom themselves certainly improved on it with the X series
If My Con Had Fusion is an amusing little VN (with a scoring system so you can try to get the best outcome).
Princess Remedy in a World of Hurt is also a nice game.
1. I actually misremembered one resource-intensive 2.5D game as being in Unreal. Actually, Never Alone was made in Unity.
Then again there's also Explodemon, which was also resource-intensive, and which used a custom game engine, and A.R.E.S.: Extinction Agenda, which I remember ran fine, which also used a custom game engine (engine info for both was obtained from their Desura pages).
So color me still a little skeptical about how easy it is to get 2.5D games to run well on lower-spec hardware.
2. It's come to my attention that MN9 has had a bug wherein it bricks the Wii U. I don't have the Wii U version so I can't test this myself, but assuming this is true, that is a pretty serious problem.
Picture this: instead of level-ups, you have level-downs. Your character starts as powerful and keeps degrading throughout the game. In-universe it might be quite easily described as a debilitating disease. I can even see the plot: the land is plagued by a mysterious sickness and you need to find the source to cure it. (Or, your character suffers from the sickness, but that won't work in a typical RPG with an adventuring party and so on.) There will presumably be some final boss you will have to defeat in spite of your character being completely outclassed in most respects. The cheap way to do this would be to implement some sort of skill tree or other advancement scheme, and let the player strip the character from a well-rounded jack-of-all-stats to a single-purpose minmax; better way would be to give the player some opportunity to win by planning, preparation, discovery of game secrets etc. to give the ending the taste of the weaker side winning by outsmarting the opponent. Also, completing quests and fighting the monsters would be spiced by the need to balance the opposites of plot advancement versus preserving the capability of your character.
Maybe I'll play Lesbian Anime Romance's Revenge next, but I'm still bummed about the lack of cutscenes.
Still fun though. Fortunately the Soviet's campaign so far seems to be more about killing fascists, so it averts that.
Yuri's campaign is conspicuously absent.
Alright, I'm done.
Pokémon Crystal Version: Emu Edition
Unepic
LiEat
The Legend of Heroes: Trails in the Sky
A Witch's Tale (second playthrough)
Recettear
Momodora I/II/IV (I've played III)
Tales of Symphonia
Mighty No. 9
Sage Fusion
Goldfarming ahoy!
Still wouldn't buy even if I had money to spare, anyhows.
Someone on Steam told me about this earlier, but this is really really awesome.