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Images you know you'll never use. (Now NSFW)
Comments
I hate that all of you want to poison polar bears so badly.
To be fair, Build-A-Bear is so freaking sweet.
Ye Olde Boku Copypasta was the most hilarious thing I've seen in weeks XD
Once upon a time, Republicans were sane and Democrats were ultra-conservative asshats.
Putting "lol white people" over a GIF from White People: The TV Show is kind of redundant, isn't it?
But tumblr is all about being redundant.
I sincerely hope this is photoshopped. Like, I feel nauseous just looking at it.
His lighting feels inconsistent with his surroundings and i think his feet should be dangling much more diagonally.
He looks so happy!
Shakespeare and ponies. I love this fandom.
And yet, Skyrim still manages to suck a lot less than Oblivion.
Hell, at least when Skyrim throws you into a war scene, it loads more than ten enemies (even if that more than is only thirty or so).
On the other hand, its world map and dungeons are even more boring and unimaginative (and more importantly, frustrating to navigate) than Oblivion's, it has less content, and its mechanics are simplified even further for no real reason.
Skyrim is a better setting than Cyrodiil (or at least, what Cyrodiil was changed to for Oblivion), but Oblivion has better quest design for the most part.
^^A lot of the stat crunching in Oblivion was really obtuse and it was really easy to gimp yourself. I think they made the right decision by streamlining it.
At least Skyrim does not have the Athletics skill.
Oblivion does have some better design parts than Skyrim, but in a lot of cases, its' designs are also worse than Skyrim's. I mean, if the image was actually somewhat honest, it would be more like:
Oblivion: BRO KVATCH IS GETTING ANNIHILATED BY LIKE, FIVE DAEDRA.
Skyrim: BRO WHITERUN IS GONNA BE ANNIHILATED BY LIKE, THIRTY PEOPLE.
The quests may be a bit more imaginative than Skyrim, but, well, let's use that quest as a comparison.
When you head into Kvatch, you have to run into the planes of Oblivion and get the Sigil Stone. Now, let's be honest here; the planes of Oblivion are not much better than Skyrim's dungeons, and yet the planes of Oblivion are part of the point of the game.
Then, you are asked to go into Kvatch and save Martin from the simply horrific army inside, which turns out to be a whole half a dozen low-level Daedra that the guards and Martin together can easily overwhelm.
The quest may be a bit better designed than Skyrim's, but it's like comparing having a broken leg to having a broken hip. Oblivion's may be a bit better, but it still sucks horribly and really needs to be updated.
Skyrim's do get more repetitive, I'll grant that. Navigating Skyrim is still less painful than navigating Cyrodiil.
Really, what Bethesda needs to do is go back through Morrowind, Oblivion and Skyrim, find the best traits of each game, then try to get everything right come TESVI time. If they could do that (and maybe also figure out how to do a more engaging combat system), it would be a really awesome game.
They clearly know how. Fallout 3 actually had reasonably fun combat for the most part. They just seem unwilling to actually, like... try anything different with Elder Scrolls.