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"Why are you playing Game-X, it's just a clone of Game-Y"
Yes. I am aware that Dante's Inferno is a ripoff of God of War. This is the very reason I bought it.
See, I loved God of War and wanted more of that, so I got Dante's Inferno.
I loved Legend of Zelda and wanted more of that, so I got Darksiders.
I loved Devil May Cry and wanted more of that, so I got Bayonetta.
I loved Modern Warfare and wanted more of that, so I got Medal of Honour.
I loved Grand Theft Auto and wanted more of that, so I got Saints Row
Look, innovation is GREAT, new games and new ideas are really exciting, but sometimes when I really loved something I just want more of it, so send in the clones!
Comments
- Image Fight is a bit of R-Type-style challenge plus Raiden's genericness and vertical scrolling.
- X-Multiply is R-Type with more aliens. Plus the Force is replaced by tentacles and the powerup system is exactly the same other than said tentacles.
- R-Type Leo is Image Fight refined to be easier, with the American version's instant respawning, the orb-launching gimmick made more useful and practical, and the reduced difficulty. The presentation is also more like R-Type than Image Fight.
- Dragon Breed is R-Type but everything's bigger and medieval. The Force is now a giant dragon. Most of the enemies are huge, and the powerup system for the dragon is the same as R-Type's Force.
*R-Type Leo is not quite R-Type enough.I played it, and quite enjoyed it. It's also got some pretty nice music.
Why play Ninja Gaiden, it's just a clone of Castlevania?
Because Ninja Gaiden is faster and has tighter controls?
Cynical me-too profiteering or not, alot of clone franchises are essentially a different developer's interpretation of a genre. They are not inherently bad. It might be that the idea has occured to a studio before, but they didn't think it would catch on. The execs were wrong, now they regret it and want to produce that shelved idea after all. Some "clones" are inherently bad and extremely generic, others can have great improvements or variations upon a trend-setter.
Awesome happened, that's what.
Of course, it's not like Castlevania wasn't already awesome, so it really didn't need to rip off Metroid...
Not that that has anything to do with the thread.
And while I do like it, it still feels strange to have Rondo of Blood and Symphony of the Night on the same disc.
Besides, Castlevania: Lords of Shadow combat > God of War combat by a huge margin.
The combat is better because it forces you to fight well rather than button mash. Because health pickups are reasonably rare, it's important to build up your blue magic to allow healing. So you have to work out which combos are good for which situations, to be prevent too much health loss and to build up your magic reserves. In God of War, it didn't really matter as long as you survived.
It helps that everything about Castlevania was pretty much just cooler. A crucifix chain whip with an extending silver stake? Fuck yes.
And despite Gabriel's poor character development, he was better than Kratos. Because Kratos is pretty much a straight-up asshole and I hated him. Gabriel's goals don't include ruthlessly destroying the innocent, for instance.
Besides, the ending of Castlevania was very interesting and exciting, I believe. Plus, even if Dracula himself was on in the game shortly, there was plenty of vampire slaying to be had, and the vampires had really interesting and thematic designs.
Actually, that said, the whole visual design of the game was gorgeous.