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running up against "the Wall" in video games

edited 2011-09-23 09:37:49 in Media
no longer cuddly, but still Edmond
Just to be safe: "The Wall" (no, not the Pink Floyd movie) is an athletic term that refers to a limit an athlete has extreme difficulty overcoming. It's kind of like the real-life version of a statistics cap. Lately I've been playing a lot of shmups and fighters, and again and again I run up against forms of it. Like in one game, I can't get past stage four. I've played it so many times that I've basically memorized the level and patterns, but somehow I just can't get past it. Then, in a fighting game there is one boss character I can't beat. Even when I've fought him so many times that I've started to recognize his A.I. patterns and actually know some weaknesses and ways to counter his attacks. It's like something has just put up an arbitrary roadblock. (Personally, I blame this on being raised on RPGs and adventure games--genres that train you to be mentally weak) Anyone else have recurring problems like this?
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Comments

  • Games train you to be mentally weak?
  • You can change. You can.
    When I read the title: Huh, never pegged Dantes for a Pink Floyd fan

    When I skim the first Paragraph, explaining it's not a PF joke: IT's obviously about those fuckingly annoying invisible walls that don't allow for exploration.

    When I read the second paragraph's first line: Oh, then it's about character's stamina being low

    When I read the rest of this: Oh, so Dantes can't deal with high difficulty

    WHAT A PUSSY >:(


  • Disgaea is an awesome series, but it suffers from this so much
  • edited 2011-09-23 09:55:11
    no longer cuddly, but still Edmond
    Let's see you do better, Juan!

    Also, this is about being unable to continue even though you should be good enough, not "wah this is too hard!" Not that I'm surprised a comic book fan missed such a subtle nuance as that.

  • You can change. You can.
    It's OK, Dantes, you're only human and you're victim of such earthly failures as not understanding the awesome of gods walking among men.

    Have a little thunderbolt. Have fun with it.

    And I get your point, but what sounds more offensive? Me giving you a concession or calling you an outright pussy?
  • no longer cuddly, but still Edmond
    you're only human and you're victim of such earthly failures


    Nonononono, that's the problem! A man should have no failures and a human who aspires, should be able to trounce any challenge! From where does this abominable wall come? How many hours of training shall I have to put in before it crumbleth away into the dust?

    No! I shall not be beaten! *goes to tackle that fighting game one more time*

    gods walking among men.


    Fighting games routinely handle that far better than any comic book ever did.
  • You can change. You can.
    *Puts on Eye of The Tiger for the inevitable Training Montage*

    Never can go wrong with a good cliche, babeh

    Fighting games routinely handle that far better than any comic book ever did.

    Even the Sandman? ^_-
  • Disgaea is an awesome series, but it suffers from this so much

    Disgaea (post story content) is a turn based grindfest, the only skill wall there is is how much time you want to sink into it.
  • edited 2011-09-23 10:47:22
    Disgaea is an awesome series, but it suffers from this so much 

    Not that I've played Disgaea, but based on the sort of game it is... I doubt it.  This is about your own skill at a game not improving past a certain point, making further progress in the game impossible.  Being an SPRG, this sort of situation really can't occur, since you can just grind moar to get past more difficult challenges, no?  Of course, as I said, I may be mistaken, especially since I haven't played Disgaea and also am not Dantes.

    (EDIT: Ninja'd about this)

    Anyway, more on the point of the thread... Yeah, I definitely understand.  This happened (and still does) with me all the time in the various rhythm games I play (and to a lesser extent, shmups, but I don't play those as often).  I get to a point where I can almost beat one song or whatever, but I can't actually do it for sometimes weeks at a time (or longer).  Granted, I can still make some progress as far as slight improvements in scores on other songs, but that doesn't really feel much like the sort of progress that I want.

    On the other hand, when you finally do get good enough to do whatever it is, it does usually feel pretty good.  (though, often you immediately run into yet another roadblock)

  • No rainbow star
    Wouldn't Kaizo Mario and IWBTG be the prime examples of this due to the platform hell?
  • edited 2011-09-23 13:31:18

    "Granted, I can still make some progress as far as slight improvements in scores on other songs, but that doesn't really feel much like the sort of progress that I want."

    You know that patience is a significant part of the skill required, right? Whenever I'm doing worse, I just take a break.

  • no longer cuddly, but still Edmond
    That's normally what I do too, Abyss, but lately I've been rethinking it. Maybe its better to make like an anime character and redouble my efforts when I'm doing badly, rather than back down and take a breather.

    In fact, whenever I can pull myself away from the internet I'm gonna do just that...
  • I'LL STAY MAI HAUNDS...WITH YAU BLAHT
    With fighting games, make sure to practice your combos in training mode. That's the best path to getting better.
  • Kichigai birthday!!
    >Not buttonmashing until something cool happens

    Disgusting
  • I'LL STAY MAI HAUNDS...WITH YAU BLAHT
    Fun fact: Before I started actually playing Tekken, I would choose Kuma and mash RP over and over again.

    I cleared half of arcade mode this way.
  • They call me Rate Miser, whatever I see... turns overrated in my eyes...
    Dantes, what games are you stuck in, and what's stopping you from beating them?
  • You can change. You can.
    I've found that whenever I'm trying to beat a game and keep trying a level a lot, I keep failing harder till the next day, after I take a break and realize the obvious strategy that I should have implemented in the first place.
  • @Juan. That's an actual thing you know.

    Happens to me too .
  • You can change. You can.
    Yeah, that's why I said it.

    I've also found out that if I don't manage to do things well on the first try, I tend to fuck them up even harder and hilariouser.
  • Like in one game, I can't get past stage four. I've played it so many times that I've basically memorized the level and patterns, but somehow I just can't get past it.

    So why not just drop the hateful chore altogether?

  • You can change. You can.
    Because the reward is worthwhile to him?
  • Kamen Rider MADOKA
    Because he's a masochist. I think.
  • $80+ per session
    @Counterclock

    That happen to me just yesterday. I have this PC game and there was a part I got stuck on, and the game would keep crashing after like 5 minutes, so I didn't feel like trying over and over. Much later, like a month, I figured out how to stop the crashing and I beat the part pretty easily.
  • Sounds like an Eastern RPG
  • edited 2011-09-24 04:38:47
    no longer cuddly, but still Edmond
    Dantes, what games are you stuck in, and what's stopping you from beating them?


    R-Type - having trouble with level 5. It's not that I can't memorize the patterns, but just that for some reason by the time I've gotten this far my brain is getting weary.

    Street Fighter II: The World Warrior - I've gotten as far as the guy with the claw (whose name is either Vega or Balrog depending on which region you're playing). I'm playing the Capcom Classics Collection version, which is arcade-accurate, and I'm using a stick. My main problem is that I'm having trouble mastering my own moves so I always wind up pulling a different one than I intended. As the stick is a Hori, I don't think I can blame it.

    X-Multiply - I think I've gotten to stage four. I don't remember what the holdup was, except for the same sort of mental weariness which bereaves me in R-Type.

    So why not just drop the hateful chore altogether?


    Look at the three games I listed. Would you stop playing them?

    Games train you to be mentally weak?


    I'd say some do. JRPGs are of course the "go do whatever the plot demands" genre where you're very much a passive participant, and Adventure games are the "logic rarely works so just keep clicking around until something works, and when you finally give up just buy the strategy guide" genre. These, as I said, are what I was raised on and probably why I'm at such a disadvantage now.

    Even the Sandman? ^_-


    When you've seen Mega Man infinity combo the Hulk into oblivion, that just about says it all.
  • No rainbow star
    With R Type and X-Multiply, can't you pause when you reach the trouble levels and rest for, say, half an hour before picking up the controller again? Would help to eliminate mental exhaustion
  • edited 2011-09-24 13:57:40
    Creature - Florida Dragon Turtle Human
    At first I thought this was about invisible walls that prevent exploration, and then about EvilWall in Final Fantasy IV.

    I haven't had much experience with this "wall" you speak of, partly because I almost never play fighting games (nor do I have much of any interest in them), and I only rarely play shmups, which I'm no good at anyway.

    > (Personally, I blame this on being raised on RPGs and adventure games--genres that train you to be mentally weak)

    Uh, that's kinda like watching a random animé series and complaining that it doesn't teach you about the political dynamics of the French Revolution.  The skills you're implying--pattern-learning and pattern-based reaction--aren't even the point of RPGs.  I might disagree on adventure games, though, depending on what sort of adventure games you mean--if you mean platformers, then there're definitely quite a lot of platformers that demand pattern-learning and good reflexes.

    Or you can just savestate your way through everything and be done with it if all you're concerned about a smooth play experience.  Which would be me sometimes.

    Learning patterns also sometimes benefits from taking a break--I know that from learning stuff on the piano.  If I keep on hammering away continuously at a difficult passage, after a while I'll start to make more mistakes.
  • Or you can just savestate your way through everything and be done with it if all you're concerned about a smooth play experience. Which would be me sometimes.

    That sounds... ridiculously pointless.  Might as well just not play the game and save yourself the trouble.

  • Yeah. It takes no skill to constantly reload savestates.
  • Creature - Florida Dragon Turtle Human
    Well, sometimes I'm like "this game is just really badly designed and not worth my time and effort" and don't give a crap.

    Also, playing a game is always different from just sitting through someone else's playing of it.
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