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'X game company only cares about money'
No they don't. Anyone with brains doesn't go into the profession to get rich. They care about their games selling, yes, but that's because they need to eat, in addition to wanting their message to reach as many people as they can.
Comments
They don't give the slightest fuck about you.
It'e the slips of paper in your wallet. That's all they give a fuck about.
^ummm... congratulations?
I personally never understood greed. If I ever made even a million dollars off of a game company, I would put that money in a savings account, shut the company down and live off the savings--unless I was in it for the art.
Which isn't to say that EA is a good company. It's just important to keep in mind that in that amorphous blob of people there are lots of good people in these companies who do want to deliver high quality products. It's just that almost any company is going to be covered in so much focus-grouping and market-focusing that they get crushed under all the well-intentioned red tape. Unless their name is Peter Moleyneux.
^^There are minted gold coins that are legal tender. People just don't use them because their store of value is higher when bought and sold as gold. Lrn2Economics.
thinkhope Tnu's joking.But I can't see how it can be outlawed. If the other guy wants to accept a gold coin as payment, how can you stop him?
So, can we talk about video games some more? Pretty please?
It's true to say that some companies only care about money. But it's mostly not corrupt corporate executives designing the games. Let's compare, say, Westwood pre-EA, and the successor EA studios designing C&C games. Before, Westwood was largely artistically led, there were lots of fresh ideas on new games which directed the company's objectives. After, the EA bigwigs came in and ordered the studio to maximise profit. Artistic value took a back seat, games were made regardless of creative vision or the lack of it. Hit and miss. C&C 4 for example, was creatively bankrupt. It made alot of departures because executives wanted to emulate the success of other real time tactics games. RA3 was much less story driven. All the focus was on multiplayer value because EA decided that's where they decided they could make a bigger profit. Publisher-driven games companies aren't all that bad, there are still people who care about being creative.
But essentially, what Malk said.
Though honestly, I feel like Yahtzee has lost all the things that made him good.
Anyway, most companies are in things at least partly for the money. The extent of that varies from company to company, and I've found honestly has little bearing on the quality of what they make.