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I looked at my game. The whole game world would have 8 continents with 7 regions on average in each continent. Each continent would have on average 7 deities (and wow my math broke down somewhere considering there are only supposed to be 52 deities)
Combine this with making religions, cultures, geography, mythology, tons of creatures for each region (numbering at 56 regions - with an average of, say, 170 creatures, that would be 9520 creatures that would have to be designed, from appearance to attack lists to stat distribution to flavour text, etc.), a whole magic system based on a whole new language I have been working on, I'm wondering:
Am I going overboard with this?