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The Dante's Inferno video game
The disjunct between how cool the early levels look and how mediocre and phoned-in every other aspect of the game is? Seriously jarring.
Comments
In my opinion
Also, what is it with the goddamn Knights Templar. Get some Hospitallers and Teutons up in this bitch.
inb4 someone here is a scholar of the Classical era.
Also:
Man, God of War doesn't even have that broad a gameplay application. And it's hypermasculine brutishness with no saving grace after the first game to boot.
inb4 someone here is a fratboy Xbro.
Plus it annoys me because now all third-person melee combat action titles are compared to GoW, to the extent that they're considered "God of War style".
Personally, I think Castlevania: Lords of Shadow did the same gameplay much better with a more interesting setting to boot. The story leaves a little to be desired, and the characterisation could've used more time and clarity, but it's a pretty fun thing.
God of War style.
Dante's Inferno was a big old bundle of wasted potential; it started out alright, if not hugely awesome, and then about halfway through you could tell the people working on it were just like, fuck it, this isn't even very good, let's just finish this shit, sell as many as we can, and hope we can do better next time around.
I think the biggest disappointment was Treachery, because it started out and I was like, oh, cool, maybe the game will redeem itself from the disappointment that was the City of Dis and Fraud, and then aw dammit Treachery sucks, it's short as fuck, and Lucifer is one of the worst and most annoying bosses ever.
Sadface. ;_;
No surprises there.