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Mass Effect isn't perfect and that angers me.

edited 2011-12-21 22:02:11 in Media
MORONS! I'VE GOT MORONS ON MY PAYROLL!
So I like Bioware. I like KOTOR. I like Jade Empire. I like Dragon Age. Yes, I even like Mass Effect. That said, of those four I find Mass Effect to be the weakest of their 'primary' entries. (Time will tell if The Old Republic makes me care about MMORPGs) Of all the games out there it seems to be the most confused about what it is, trying to capture both the new military sci-fi market and maintain its hardcore RPG crowd which leads me to my first point:

1) The stupid shit Bioware says about the games: Between the contradictory statements of whether it would be more action-y or more RPG-y and their absolutely boneheaded assertations that RPGs are just 'games with good stories' a big part of me feels the series is fortunate to be running on so much momentum because such nonsense would probably signal bad things for a less known game, though they might not have been given so much publicity and as such so many chances to dine on delicious foot.

2)That dumbass Paragon-Renegade dichotimy: Yes, yes, I know it's not a strict good-or-evil morality path technically speaking but the net result is the same. You choose goody goody points or dickhead points to get different options or endings. What's worse is that Mass Effect shoehorns you by penalizing any attempts at a mixed route so you have to go either all Paragon or all Renegade which isn't so much roleplaying as it is 'press a to get the ending you want' especially in 2 where even saying the wrong thing at any point could get you points in the direction you don't want, and then later in the game it just goes 'oh fuck it' and gives you the choice to put full points in one of the other which you need because otherwise you get a crap ending.

This was one thing I felt Dragon Age got right with its approval system. Morality is a subjective thing after all, and you'll be more affected by how your comrades judge your actions than you will be how some vague authority does and it makes the reasons and while it still has an 'all the way' aspect to it, chances are you won't lose out on everyone from actually roleplaying.

3)The writing. It's certainly not bad, especially not in comparison to the majority of other games. 2 in particular has some really great character work. However it can be inconsistent, such as the point with Cerberus. In the first game they're an unambiguously evil group dedicated to throwing people into the mouth of a Thresher Maw to find out just what exactly happens when you throw people into the mouth of a Thresher Maw. Come the second game they're practically the Illuminati having the ability to bring Shepherd back from the dead and operating as a vast conspiracy to the point of their true reasons being purely unknown to anyone outside the group. This is just one of the numerous hiccups and writing flaws the game runs into, possibly because of the balancing act between macho gun-blazing and a genuine story with a complex world.

4) They're adding multiplayer. Yeah, yeah, yeah. You don't have to play it, yadda yadda, but like I've said when discussing Skyrim's lack of appeal to me I like my games to have some measure of focus and adding something as ancillary as multiplayer is sure to lose focus. I can't say for certain it won't outdo the heavy multiplayer hitters but I certainly doubt it will and that's time, money, people, and other resources that are taken away from the game proper on a portion a good deal of its hardcore fanbase won't be interested in. The only real appealing thing I can see in it is the option to play other races but there's no way any alien in multiplayer is going to be as fulfilling or interesting as Shepherd's adventure.

teal deer: Bioware is stupid because they don't do things exactly like I want them to at all times.
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Comments

  • Well, I have to agree on 2. I want morality systems to work so badly, but it's just very hard to implement them realistically and not shoehorn.
  • I just didn't like Mass Effect because it wasn't an RPG and it was a really bad shooter... >.>
  • One foot in front of the other, every day.
    It could do with better sword combat.

    sorry, sorry, I'll shut up, damn, sorry

    I really enjoyed both ME and ME2. For all their flaws, they were excellent at drawing me in. Perhaps it was just the consistent experience of being a space captain with decent tactical control over my crew. Between those elements and the execution, it felt like I was partaking of Star Wars, Star Trek and Warhammer 40k all at once. Especially in 2, where the whole game was based around readying for a semi-known objective and combat encounter.
  • MORONS! I'VE GOT MORONS ON MY PAYROLL!
    ^It's cool, I lol'd.

    ^^Yeah, that confusion, I think, is the franchise's core problem.

    Maybe one of the tie-in novels where the setting isn't bound by the military aspect Bioware doesn't seem interested in that much will have more freedom.
  • You can change. You can.
    I tried ME1 and I was enjoying it quite well. I feel that the mako was one of the worst things in all of creation, though.
  • Mako was bad. ME2 improved so much that it hurts a bit to play ME1, but the series is still the most fun I've ever had with a non-Pokemon RPG.
  • Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit in Sightblinder’s eye on the last Day.
    The Mako can go die in a fire.

    I loved pretty much every other thing about the games, though. I even tolerated the Paragon/Renegade system, because it's not like it's markedly worse than most games with a Karma system.
  • edited 2011-12-21 22:13:12
    MORONS! I'VE GOT MORONS ON MY PAYROLL!
    I'm not sure if Mineral scanning is worse. It's certainly less frustrating.

    The problem I had with both was that they weren't very exciting. If only space exploration could be done in a fashion that actually felt like exploration rather than clicking on a planet and playing go-cart or accountant hero.

    ^^I feel the same way, especially since Garrus and Tali were the only particularly interesting crew members and guess what, they're in ME2 also.

    ^I just hate how the game shoehorns you into going all the way one or the other, while other games tend to at least have more 'neutral' stuff.
  • Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit in Sightblinder’s eye on the last Day.
    Mako was worse, because it was actively frustrating.

    Gimme planet scanning any day.
  • edited 2011-12-21 22:12:51
    Give us fire! Give us ruin! Give us our glory!
    >I feel that the mako was one of the worst things in all of creation, though.

    Agreed, as boring as scanning was. It was infinitely better than the Mako.

    EDIT: Ninja'd

  • edited 2011-12-21 22:13:05
    OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    What I like about Paragon/Renegade is that it's more a reputation system than a karma system.

    And yeah, scanning was better. Except for the joke they just had to slip into the local cluster :/
  • You can change. You can.
    Personally, I'd like it a lot more if it was more episodical. Like, I dunno, a game version of Star Trek. You know, go out, meet new civilizations, save said civilizations via talk and the occasional laser to the head.
  • ^^ Yeah, that helped a bit with me as well. I like reputation systems.
  • You can change. You can.
    Honestly, I kinda liked ME's Paragon/Renegade system. Mostly because I feel that morality in games has never worked for reasons I've gone on record before.
  • edited 2011-12-21 22:15:19
    MORONS! I'VE GOT MORONS ON MY PAYROLL!
    ^^^That's a good point, especially with the DLC emphasis and character emphasis. I didn't really care about the overall plot of ME2 but I loved all the loyalty missions. DA2 was similar actually.

    ^It's still a morality system though. It's just a slightly less judgmental one.
  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    Yeah, ME2 was more of a character study collection than a single story, IMO.
  • MORONS! I'VE GOT MORONS ON MY PAYROLL!
    Bioware should try doing what Valve tried with Half-life but loldeadlines. Small installments at cheaper. 
  • edited 2011-12-21 22:19:14
    You can change. You can.
    ^It's still a morality system though. It's just a slightly less judgmental one.

    (Disclaimer about this being something I just noticed by random observations of the game)

    the game pretty much railroads your actions. You'll always be Commander Shepard, saviour of the galaxy no matter what you do. What the Paragon/Renegade thing affects is how you do it
  • edited 2011-12-21 22:21:13
    Give us fire! Give us ruin! Give us our glory!
    One thing that really bugged me about the plot of ME2 WAS how episodical it felt. The entire game was basically just recruiting people, getting to know them, and having an overarching plot arc thrown in (which I didn't like since I thought the Collectors were lame).

    While none of that is strictly bad it was jarring when compared to the first game where the plot felt more tightly knit.

    Though I have to admit, the gameplay WAS improved from the first to the second game. Yeah it played like Gears of War, but it was still really fun. I just wish they didn't gut the RPG elements.
  • I'm glad they got rid of that inventory system, though they could have improved upon it without demolishing it.
  • edited 2011-12-21 22:26:24
    MORONS! I'VE GOT MORONS ON MY PAYROLL!
    ^^^And in Dragon Age 2, you're always the hero of Kirkwall but it doesn't go 'HERE ARE THE ONLY TWO WAYS TO BE THE HERO IF YOU DON'T DO THIS YOU'RE DOING IT WRONG.'  It lets you mix and match actions and has your comrades react accordingly.

    ^^That's an apt comparison. Maybe I'd be kinder to GoW if it didn't stink of thirteen-year-old ideals of masculinity.
  • edited 2011-12-21 22:27:34
    Ooh, hopefully ME3's more like DA2 in that respect.

    I really should play DA2 sometime...
  • You can change. You can.
    I think that it's simply a matter of presentation. ME wants to be this big game with a stellar cast and, most importantly, voice acting. Specifically, in order for Shepard to have a voice, its dialogue options have to be significantly reduced.

    Personally, I wouldn't mind a morality system of two sides. Playing mix and match is for people who really really care about flavour and role playing. I just want my story about space captains kicking asses and taking names.
  • edited 2011-12-21 22:30:26
    MORONS! I'VE GOT MORONS ON MY PAYROLL!
    ^^It probably won't. That would require scrapping the Paragon-Renegade system for the approval system and Dragon Age isn't as popular as Mass Effect.

    ^It's almost like we're talking about something that calls itself a roleplaying game. =P
  • edited 2011-12-21 22:32:35
    OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    I did like how the final ME2 mission worked in that regard.
  • Give us fire! Give us ruin! Give us our glory!
    >Ooh, hopefully ME3's more like DA2 in that respect.

    A lot of people are expecting this and refusing to buy ME3 because of this, just so you know.

    Semi-related, even though I liked the first 2 Me games, I'm not all that excited for ME3.
  • You can change. You can.
    pffft, games mislabeling themselves

    While we're at it, why don't we talk about how skinner boxes call themselves sandboxes?
  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    Aren't skinner box designs more of an MMO thing for the most part?
  • You can change. You can.
    That applies more, actually. I just often forget that MMOs are a thing.
  • edited 2011-12-21 22:35:30
    MORONS! I'VE GOT MORONS ON MY PAYROLL!
    ^^^I'm simply stating a goal the game sets for itself and fails at. It can still be enjoyable but if they tout themselves as RPGs I'm no unreasonable to expect an RPG.

    ^^^^I'll probably rent from Gamefly, as I waited for the other 2 to go down in price.
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