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Skullgirls

24

Comments

  • Oh, long time no see. I never thought about it, but I guess it makes sense that you'd be able to appreciate this kind of style.
  • It's how I'd like to draw really, that perfect blend of realism and cartoonishness.
  • Some of the people following it have made assumptions about it being inspired by anime. You're welcome to rage at that. (Though, they have put in references to anime, and I think I remember hearing that they were fans of Gainax.)
  • Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit in Sightblinder’s eye on the last Day.
    I'm vaguely interested in this game now.

    Not as much as Fighting is Magic, but I might pick it up. 

    Also, I'm godawful at fighting games.
  • Well, they've gone into some detail about how they want to make a really good tutorial since fighting games don't have those. I bet that this is going to be a good place to start to get better at other fighters.
  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    Oh, that sounds quite good.
  • I am Dr. Ned who is totally not Dr. Zed in disguise.
    An interesting article that I saw mentioning Skullgirls
    Which takes a critical look at the Lead Designer's defence of cheesecake.
    (Not saying that the person thinks it is purposeful or terrible as if you read the last paragraph the writer points that out.)


  • I think that article is the one that someone on the team- Alex Ahad, I believe- wrote a response to. I'll just paste it from his DA account since I'm not sure if the link goes to the right spot.

    "Hi guys~ it's been a while. Things have been really busy here, but I think I have some time to do a small update.



    I am compelled to reply to some recent controversy regarding Skullgirls and sexism. I'd rather just focus on the game, and let the product speak for itself. If things go as intended, all questions and concerns would be addressed in due time.

    To be honest, people will always complain about something. That's just how the internet is. I wouldn't normally get involved with these discussions, but the issue was “officially” addressed in a rather horrible way, so now I'll need to chime in.

    Our quote was taken out of context and shouldn't have been taken as an actual, serious argument against sexism. It's rather disrespectful to both Kinuko and her work, as well as the company as a whole. If you read the whole article, you will see that there is an anecdote that demonstrates the absurdity of this female-animator argument. I wish it was made more clear that we don't support the female-animator argument as a valid point against sexism at all. It has an incredibly misleading tone since the very first quote is “our lead animator is a woman.” It's also in poor taste to call out another game/character by name as an example... I feel like these quotes all came from a conversation, rather than an actual interview.

    I'd like to spend a bit of time to explain why Skullgirls is the way it is, and where it's coming from.

    Ultimately, the things you see in Skullgirls are there because it just happens to be stuff that I wanted to do. There are elements in the world that are just here because it's cool and was fun to make. I enjoy drawing girls and monsters. I particularly enjoy drawing monster-girls. There is something more exciting about a design that is both twisted and cute at the same time. It's more interesting than just an overly aggressive monster, or something totally saccharine. I also must admit that I have a preference to play female protagonists in a game. Whether the character is sexy or not, I think there is just something more fun and intriguing about a competent female lead character.

    I totally understand that my style is not for everyone. The art style is more of a cartoon exaggeration, both in proportions and poses, with several inspirations mixed in. I would be pretty content if Skullgirls was a small project and had a niche following. If you enjoy the style of this game, I can never thank you enough for your support and welcome you to our world with open arms. If you have too much of a problem with Skullgirls, then this game isn't for you. To each their own. I'm ok with that notion, and would generally prefer to stay out of public discussions.

    The idea of Skullgirls started to form back in my early college years, when I saw games like EFZ and Melty Blood. I was enchanted by the idea of independent developers making these types of games. I wanted to try something in similar spirit, but with my own style and characters. In other words, I wanted to try my own take on an all-female (or mostly female) doujin fighter. I'd design these types of characters for fun anyway. The initial cast for Skullgirls was actually a collection of ideas I had floating around, some dating back to high school. Filia ended up as the lead, because she was the last one before I said “this is Skullgirls.” All-female properties have existed for decades, and it's nothing new. However, in most of them, the girls tend to be fairly sugary, innocent, delicate, or elegant in their style of action. For my take on it, I wanted to try something that had those elements, but mixed with a more twisted, sinister, and aggressive context.

    I also wanted to try something that is a reverse of what's normally common in shonen manga (and, really, most every other media of entertainment). It's usually the case that the main hero, or contributing members of the team are male, and the female characters are delegated as sideline character, supporting roles, or even damsels in distress. Most female characters that seem like contributing members to the team eventually end up depowered or shoved to the side anyway. I always found this to be a bit annoying, and wanted to try something in reverse.

    It's also important to point out the difference between something being sexy and being sexist. I think the role of a character plays more of a defining element than what they look like. People complain about hour-glass figured female characters, but rarely do they complain about muscular/ perfectly fit male characters. Both of these are completely fine and acceptable in my opinion. The real issue comes from what their role and actions are. If a character is a sideline character and their sole purpose is to be a sex object, then it is sexist. If the character is a competent contributor to the story, then it is not sexist, even if they look sexy. Looking at a screenshot by itself, or judging by the artwork alone is extremely short-sighted. People who make knee-jerk reactionary judgments should have never been acknowledged.

    There is crazy double standard that this is such a huge issue for Skullgirls. I would not even address this if it wasn't for that article showing up.



    Trying to catch up on comments and such, but I'll have to do the rest of that at another time, maybe a bit more tomorrow. But again, thanks so much for all the support so far- it really means a lot to us! m(_)m
    -Alex "
  • I am Dr. Ned who is totally not Dr. Zed in disguise.
    >The real issue comes from what their role and actions are. If a character is a sideline character and their sole purpose is to be a sex object, then it is sexist. If the character is a competent contributor to the story, then it is not sexist, even if they look sexy.

    I'm not entirely sure that is true.

    You can have a very sexist depiction of a character who contributes to a story in a work, it doesn't make them automatically not a sexist depiction of a character.
  • I guess I can agree, but I don't think making art of sexy women is sexist, and I don't see anything in the game that perpetrates an especially odious gender stereotype. The closest thing I can think of is Parasoul's girly faint upon losing or Cerebella's flirty and revealing poses. The former is just humorous, and the latter seems to be just a part of the character's identification as a performer.

    I don't think it's fair to call the game sexist, at any rate. And even if you thought it was, what's the point of labeling it as such?
  • I am Dr. Ned who is totally not Dr. Zed in disguise.
    Well so far the majority characters are all pretty sexualised in the art, so I'll go with women as sex objects stereotype.

    >The closest thing I can think of is Parasoul's girly faint upon losing or Cerebella's flirty and revealing poses. The former is just humorous, and the latter seems to be just a part of the character's identification as a performer.

    I'm not really au fait with what you are describing (as I haven't followed this game at all) but in general people can find sexist things funny (the girly faint thing you mention) and the thing would still be sexist.

    With the character identification thing I think the linked article said it here:
    Characters don’t make choices. Creators make choices.
  • •I'm convinced that making a character sexy just because sexy is appealing isn't sexist. Solid Snake (not the one in MGS4, mind) is sexy, but no one says it objectifies men that he is. To say that sexiness makes someone a sex object is to say that sexy people are worth less.

    •You can have crack a sexist joke without being sexist. It's not as though I honestly believe a woman's place is necessarily in the kitchen any more than a man's even if I can appreciate those jokes. The whole work does everything very tongue in cheek, in any case.

    •Creating a work where a character has nothing that can be construed as a stereotype requires more effort than it's worth and doesn't necessarily help anything. Real people do stereotypical things at times. It's the reason why stereotypes even exist. For that matter, real people are sometimes sexy.

    The whole complaint strikes me as oversensitive feminists being oversensitive feminists. I have a hard time seeing how it's even worth discussion other than to dispel it.

    In case you missed it, the game will have some male characters as DLC. I'd expect them to be sexy as well. Not that that should really matter.
  • They're somethin' else.
    Bitches and whiners, the both of them.

    Really, all the creators had to say is that the game is tongue in cheek in nature. God Hand was sexist, but jokingly so. It didn't firmly believe in blah blah blah I'm too busy shaking my head at this interview.
  • No rainbow star
    What's the starting roster?
  • Eight characters: Filia, Cerebella, Parasoul, Peacock, Ms. Fortune, Painwheel, Valentine, and a yet to be announced character expected to be either Marie or Double.

    Umbrella and Squigly are confirmed to be DLC characters, as I recall.
  • Sexism is discrimination thus is based mostly on the feelings of the victimized group. Is it sexist? Yes, hipstironic sexism is still sexism. Is it detrimental to the quality of the game? No. Is it wholly insightful to do such a reading of the game? No, the sexism is pretty glaringly obvious. Did the designer do well by defending the game? No, his clichéd defenses make the feminist bloggers grab their bingo cards. Should we care? No, this will have no impact on sales or consciousness whatsoever.
  • "Sexism is discrimination thus is based mostly on the feelings of the victimized group."

    That seems like an entirely too wide definition. I could think of several examples fitting that description that would be absurd to call sexist.

    I don't get why this is an issue. No one would even say anything if it were another fighter with a bunch of muscular dudes.
  • Because different interpretations of what precisely is sexist, and why certain interpretations get validated because they're convincingly argued and thus become a majority viewpoint, while stuff like a Rapist's View of the World remains fringe lunacy. The genderflip argument is oft countered by the fact that men aren't a suppressed group and thus don't get fed images of how they should be through vidyagames(besides, muscly isn't a beauty ideal in our society anyway).

  • The wording in the first part of your post makes it hard to understand.

    "men aren't a suppressed group and thus don't get fed images of how they should be through vidyagames"

    I wouldn't refer to either side as "suppressed" really. Certainly women can get the worse end of things, but gender expectations will sometimes affect men negatively, too. I wouldn't say that it's really on the same level of what women might have to deal with, but I don't think there is a fundamental difference, so I don't see why the "genderflip argument" is invalid.

    Men certainly get fed images in all kinds of media about what they should be. That isn't unique to any group, and it isn't necessarily indicative of discrimination. Figures representing an unattainable ideal exist for men, too.

    It just blows my mind that feminists can feel threatened by what a video game is supposedly communicating. Is it really off limits to draw something fan-servicey until we have total gender equality in all cultures? What were the artists supposed to do?
  • I'd say that on a whole, women are still suppressed. This varies from person to person depending on job sector, income level, living area, cultural background, etcetera, and as a white middle-class suburban college student I see very little of it(moreover, powerful female figures are often used as a visible sign of progress, skipping by the fact that this is still highlight as an exception rather than normal). But certainly with issues of domestic violence, rape and parent rights men get the short end of the stick.

    Note that I didn't say the genderflip argument is never valid, just that with regards to body image and behaviour role models(which is not even the central issue is they have with the game: they are the sorest about the idea the defense, I get the impression), men don't really have it is hard as women, especially in the case of videogames. The masculine videogame role model is often excessively muscled, badass and spouts one-liners: situations far removed from everyday life. The feminine videogame role model is often supermodel style and sexy: a ridiculous ideal, but more in the realm of the everyday.

    And again, I feel they're more offended by the defense than the imagery, and they're never implying it's off-limits, just dispelling the notion that females fighting is somehow empowering.
  • I'm done with this discussion. It's just too silly.
  • edited 2011-12-10 18:31:55

    Well, it's always going to be problematic discussing feminism on a forum with barely any regular female users.

    "People complain about hour-glass figured female characters, but rarely do they complain about muscular/ perfectly fit male characters."

    And somehow he manages to miss the crucial point of intention. The problem is that that kind of female character design mentality is treated as default, which the article pointed out.

    "If the character is a competent contributor to the story, then it is not sexist, even if they look sexy."

    *cough* *cough* Megan Fox. *cough* Transformers. Again, intention.

    "(and, really, most every other media of entertainment)"

    (yeah, I know, overused reaction video, but)

    I mean, he even mentioned "shonen". You'd think he could make the connection to its counterpart.

  • Meh, I'd say the problem has more to do with genderwank fatigue than male userbase. We've had this discussion before with other pieces of media that were a smidgen sexist. It is draining and not breaking any new ground, but has to be done from time to time.
  • I do think that the overwhelmingly male userbase is a contributor to that fatigue since most of us don't have primary experience with the issues feminism brings up. And yes, "pieces of media". That's a contributor as well: those are merely symptoms, and arguing over symptoms is less effective than getting to the root causes.
  • Hmm, most men are generally invested enough because they have experience from the other side: partial complicity or naïve innocence makes them enter the discussion, and it often seems more out of genuine curiosity(along with a wish for some social learning-can't forget the nerd aspect) than defending privilege.


    The sad thing is that a piece of media or a practical situation are often needed to not lift the discussion to the abstract level of academic feminism. Discussion are often sparked by the social activist brand of feminism, which eschews the esotoricism of gender theory.

  • Creature - Florida Dragon Turtle Human
    > fighting game

    nope.avi
  • ^I'm not sure what you mean by that. Fighting game is clearly the genre this game is going for.
  • Creature - Florida Dragon Turtle Human
    Oh, just my not being a fan of fighting games, remixed with ComicallyMissingThePoint in order to respond to the latest argument about sexism.
  • Fictional characters are very commonly designed to be attractive by the standards of the people designing them.

    That's a given, why the fuck should it offend anyone? Do people really feel self conscious when a majority of cartoons and video game characters don't look like them? I'm nowhere near as adorable as the average male fictional character and some girls still like me, there's nothing wrong with anything about how fiction portrays people because it is fiction.
  • I'm so tired of this. Please just get it out of the thread.
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