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Videogames nowadays

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Comments

  • no longer cuddly, but still Edmond
    The point is, Doom was pretty much the first FPS (okay yes I know about Wolfenstein) and it had this feature that is apparently oh-so-awful in newer games.

    To be fair, in Doom it was kind of necessary--there was no way to look up or down so it was used to vertically align your shots, all you had to do was point in the right direction. In newer FPSes it seems kind of pointless, because your crosshairs still have to be hovering somewhere near where the enemy is. When I played Half-Life (the original, not the Source engine version) I kept asking "What is 'auto' about this? I'm doing all the 'aiming'!"
  • And as for Perfect Dark and Goldeneye, it was kind of necessary if you wanted to, y'know, be able to hit anything ever.  Since the N64 controller isn't exactly ideal for precise aiming in an FPS.

    That said, it was kind of overpowered since it actually made it pretty much impossible to miss, as long as you're standing still.
  • Doom 3 was my DNF.
  • Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit in Sightblinder’s eye on the last Day.
    Eh, Doom 3 wasn't a terrible game.  Just a terrible Doom game.
  • It actually wasn't a terrible game at all, and I played it through to the end, and I actually did like some of the stuff that it had.

    But for whatever reason, it marks that changing point where I stopped mindlessly enjoying the video games and started taking them under the microscope.
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