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-UE
"How do you increase a game's replayability?"
By making it good, numbnuts.
It's not about multiplayer, or separate endings, or dialogue options. These can improve a game if called for it, but these are features that pale in comparison to one question: Is the game solid and fun? Does it tell a good story? Are you enjoying it? Do you want to play the story again? That's a more important question than if it's linear.
I mean, christ. Imagine if we made these weird demands of movies that there has to be some incentive to rewatch a movie other than being a thoroughly solid experience.
Comments
The more a game can be expanded and fixed, the more interest it brings up. I would have quit Minecraft a long time ago if it wasn't for the updates.
I'm looking at you, EA.
^Oh come on, I'm sure no one is still playing those Sports games from 2010.
It's not so much that they stopped updating them at all so much as the fact that there are apparently issues that persist.
Also obligatory Mario Romhack Raocow Advertisement.
believable reason to deny players any kind of offline mode would be to
prevent piracy. I asked Alex if that was the reason.
“One of them, yes.”
Yes, I am just assuming that they didn't think there. Better than the alternative
I disagree. Alternate endings and New Game Plus is a good way of keeping me interested. But that is on top of being a good game. A good game doesn't always have massive replay value. Depends on the genre. A game might have alot of first-time playability and an interactive storyline, but it can feel tedious to replay if you don't get much new out of playing it again. Phoenix Wright is a great game, but once you've solved all the cases it doesn't have too much replay value.
Deus Ex is a good game, and it has multiple endings, moddability, and multiple ways to tackle a situation.
Basically, for me, the most replayable games are arcade-style things, like shmups and rhythm games, where most of the replayability comes from trying to improve at the game, get higher scores and whatnot.
Competitive multiplayer games also get their replayability in a similar way, though I generally have less fun with them than with single-player games.
A good game doesn't always have massive replay value. Depends on the genre. A game might have alot of first-time playability and an interactive storyline, but it can feel tedious to replay if you don't get much new out of playing it again.
I agree, but I do think that kind of thing differs from person to person for the same reason that some people enjoy reading the same book over and over or watching the same film 20 times while others rarely reread or rewatch works. I think I can understand not necessarily wanting to get into some lengthy 50 hour quest again when you already know all of the plot twists though.
Abyss_Worm,
I prefer trying to improve myself over dominating someone else.
I agree with you there and I that is why think co-op multiplayer can be a pretty nice feature to have. I think it can be pretty fun to work together and improve yourself, especially when there is online co-op play. I guess that is part of the reason why games like New Super Mario Bros. Wii, Kirby's Epic Yarn, and Donkey Country Returns offer co-op play as a chief selling point.
On the topic at hand, I think that so-called "pickup-and-playability" is also a factor when considering a game's replayability. If you would rather not play through a long adventure, then I think being able to quickly start up a game and play a match or the equivalent can really add to how many times you play a game, especially if you have a lot of little moments in the day when you can only play for a bit.
A game has to have more than story to be replayable, but a game has to have more than story to be playable, period.