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Comments
One wing is not enough to lift that angel.
"I still want to play FFVIII though, because the enemydex looks interesting."
One thing good that can be said about enemies levelling up with you: it cuts down on the palette swaps and makes the monsters stand out more. Especially the final dungeon's bosses.
Back to the original topic, I'm rather perplexed at the nostalgia filter myself. Final Fantasy IV's plot is mostly snark bait, yet I don't see people hold that against the game to the same extent they do the newer ones (one thing I found really jarring about "The Rise and Fall of Final Fantasy". I know he said newer games mean they should be held to a higher standard, but I don't agree, to say the least).
"with lame Joker-ripoffs as villains."
Screw you.
Yeah, FFIV was silly. The thing is though, it was made before the series got all high and mighty on how artsy-fantastic it was, and was willing to be tongue-and-cheek and a little playful with its premise.
Its not that the newer ones should be held to a higher standard, its that they're forcing the audience to perceive them as something they're not. It can be compared to how comic books went from silly guys in pajamas jumping at each other to comic books being silly guys in pajamas trying to discuss politics in a way where they actually think somebody will take it home and think about it.
That FFIV was actually fun might have something to do with it, too.
-_-
FFII = The enemies were a bit better, the storyline was okay, the temporary party members were more interesting. The towns were FUCKING HORRIBLE.
FFIII = Never played it
FFIV = I don't see why everyone says cloud is emo if Cecil is far more emo than him. I liked the characters, and the storyline was okay. The boss battles were fun.
FFV = Never played it.
FFVI = Characters were awesome, storyline was innovative, combat was a bit...boring. The bosses were on the range of dumb, funny, or fearsome. The last battle was well worth the money.
FFVII = Combat system and storyline was amazing. The sidequests were very lacking, and they tend to take forever to complete without prior knowledge to the entire existence of the item pool. The 3rd disc was very short. too short. One character was unbelievably stupid and could have been dropped for somebody who...was more involved in the story.
FFVIII = Never played it.
FFIX = Never played it
FFX = Never played it
FFX2 = Never played it
FFXI = Never played it
FFXII = Storyline was a bit boring when it came to the empire, the loot and monster system was one of the best ones ever. The characters were all enjoyable in some manner (except penelo) and all didn't have emphasis as "THE MAIN CHARACTER", although you controlled Vaan most of the time in towns. The boss battles were awesome, but the Wyrm-style monster was way overused, to the point where 2 of the boss monsters, back to back, were pretty much the same thing except different looking. The majority of the hunts were also just the same thing.
FFXIII = never played it
For the same reason holding a campfire story to a lower standard than a million-dollar movie isn't nostalgia filter: the expectations are inherently different, and in one case the storyteller isn't putting on any airs about his story, whereas in the latter he's at least saying its worthy of being on screen.
Also, nostalgia filter would mean fan perception, rather than Square's presentation, was the problem. That may be half-true but (as I think I said twice now) Square has been pretty pretentious for awhile now.
Final Fantasy IV gets so much love because it is actually good.
Like I said, it was very generic. It's music wasn't any more amazing than anything else, it just fit the theme of the game and got it's job done. that's it.
It does? They don't look at all animesque.
> FF13 = PRESS A HOLD FORWARDS: The game.
THAT SOUNDS LIKE HOW NOOBS LIKE ME PLAY PYRO!
> Only for the first bit! You do that later on and you're going to die fast.
Yeah, i'm learning that pretty quickly with Pyro too.
> I'm about to go all yar-har-fiddle-dee-dee on my PS2.
I am in love with this euphemism.
> Anyhow, go for FF7 to 9, starting with FF8: it's modernish feel and lack
of an escalating plot until very late in the game is a nice change of
pace from most JRPGs.
I've also heard it criticized as having a great love story and sucky gameplay.
> Eh, nothing's worse than the fucking Red Mage, bro. All red and shit.
Isn't Red Mage like the exact opposite of communist, though? He's like extremely self-serving in his enterprisingness. Wait, he must be a Republican!
It's a nice game. it's enjoyable in the sense of my getting some sort of half-junky but fully-fun plot with memorable (albeit simplistic) characters doing crazy things. And I don't have to worry about espers or materia or sphere grids to get my skills--my characters will conveniently learn stuff on level up or at events.
The music is not the best either, compared to FFV's or FFVI's, or further on. It works quite well, though. The boss theme is...well, quite darn boss, and one of the best boss themes ever.
My main gripe with FFIV though is its plot. It just feels like a plot thrown together from various fantasy elements and ideas. Later games had more coherent backstory/setting/plot structures.
Except I guarantee you'll remember every song, and know what game they're from, five years from now.
I know I did. I was once sleeping over, I saw my friend playing his Nintendo DS. It at first looked like some generic 3D RPG... until I heard the overworld theme. Right then and there--without having played the game in five or so years or even knowing the DS version existed, mind--I knew what it was. THAT my friend is what makes a good soundtrack.