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The levels in Sonic Generations.
[Sonic 1] Green Hill Zone
[Sonic 2] Chemical Plant Zone
[Sonic 3 & Knuckles] Sky Sanctuary Zone
[Sonic Adventure] Speed Highway
[Sonic Adventure 2] City Escape
[Sonic Heroes] Seaside Hill
[Sonic 2006] Crisis City
[Sonic Unleashed] Rooftop Run
[Sonic Colors] Planet Wisp
[Sonic 2]Casino Night Zone (Gamestop exclusive/DLC, possibly both)
Grassland city grassland city city grassland city city grassland city.
With some of the games (1, 2, Adventure 2 and 2006) there is really only possible level choice, which just makes it more important that the other levels have a bit more variety.
Comments
(Sonic 1)Labrynth Zone
(Sonic 2)Hill Top Zone
(Sonic 2006)Dusty Desert
(Sonic 2006)Radical Train
(Sonic 2006)Soleanna
(Sonic 2006)Flame Core
(Sonic 2006)Wave Ocean
(Sonic Unleashed)Empire City (Night)
(Sonic 4)Splash Hill Zone
V Yes.
Looks promising.
In hindsight I would have videoed it for you guys if I'd known you'd be talking about it.
O'course the "Classic style" 3D Green Hill Zone and the "Modern Style" Green Hill Zone are nothing alike, and the modern one is frankly a bit freaky.
Oh... and...
RAGE AT THE LACK OF STARDUST SPEEDWAY ... That is all.
And what the fuck is with having so few classic levels?
It started alright, but it should be more like this:
Green Hill Zone
Marble Zone
Mystic Cave Zone
Metropolis Zone
Wacky Workbench
Stardust Speedway
Hydrocity Zone
Icecap Zone
Flying Battery Zone
Lava Reef Zone
.... possibly the Panic Puppet Zone from Sonic 3D Blast
Then whatever modern Sonic game levels people feel like. Probably including White Jungle (better than Sonic's Green Forest) and Final Rush from SA2.
Out of ALL the Sonic / Shadow level shotoclones, Final Rush is the only one of Sonic's that has better music than Shadow's equivalent (i.e. Final Chase).
Besides... which would you rather navigate? Grind-rails or those fucking space-barrels?
City Escape was lame. Not sure why they'd include it.
Irrespective.... New Green Hill Zone is good stuff.