You may have heard me talk about him before. He's sometimes hard to deal with, mainly because he won't shut up about lolis, but he's still nice to be with sometimes.
Anyway, remember that RPG I was making, Full Auto? Me and started working on it today, and we started by making a character for him.
His character is a Mage Pilot--that is, she's a mage who also uses a magic-capable mecha. This is an official class. She is also a Catgirl. This is legal as well.
However, he made her 10 years old. I was very skeptical of this, mainly because it was kinda ridiculous, no academy would give a ten-year-old a Mech Pilot license, and no NPC would take a girl that young seriously. The only class that has to be under 12 is the Hellghast Child, and he would certainly not want to play one. Howevrr, because I'm a submissive pushover, I hesitsntly okay-ed it.
Then he made her Japanese, or at least she lived in Sector 8 (Japan). There was no reason for this. Except I knew why: he's a Japanophile. And the annoying kind: the one that uses Japanese words while talking for no reason only knows anything about Japan through anime and manga, and probably desperately wishes he was Japanese himself. Yeah.
Then he made her be a child porn actress.
You read the above correctly.
He did. What is argubly more creepy is that when I told him that she would probably have been forced into doing it and would have been raped horrifically, he had no problem with that. At all.
Finally, while this is minor, he never had her go to Piloting School, meaning that she doesn't have a Mech Pilot license. As such, she can't legally own or drive Mecha. While it would normally be perfectly to have her steal a Mecha, authorities would constantly be asking to see her license. If she doesn't have one, then her Mecha would be impounded and she and any cohorts would be jailed. This would be hell for my character, who is trying to stay on the good side of the law. And since my character is an official bounty hunter for the Police, I should be arresting her, not travelling with her.
At this point, as GM, I put my foot down and made him change the backstory. Still, I feel like an asshole, even though his character is less a human being and more a collection of his fetishes. She's basically a mary sue self-insert.
I really want to play this and test it, but this guy seriously needs to stop pushing his fetishes on everything....
Comments
That's almost as nonsensical as a controller being a car's steering wheel for a giant robo-wait a second.
Well, only for Gasoline-Powered Mecha. The controls for Nuclear, Electric, and Jet Mecha are different. But Gasoline is the most common type anyway.
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If he doesn't have one make him write one up so we can read it. It would be lulzy.
Anyway, since I feel like giving a little tidbit of Full Auto's world, here's some info on Mecha.
Note that this is only for Gasoline Powered Humanoid Combat Mecha (GHM)....which are also the most common type to exist. Anyway:
The design of a GHM is very simple. Two arms. Two legs. A body. A head. An Engine and ECU (Electronic Control Unit). There are the main parts. There may be wings or a tail or something else, but everything has the good old design I listed above. Obviously, there are weapons systems and the internal parts as well.
The cockpit is always on the head. It is an extremely advanced and complicated system--while it's bare parts aren't actually that difficult to learn, mastering the controls takes at least 8 years of experience. They consist of:
Control Seat: Obvious. Usually the Pilot is braced in heavily to withstand whiplash and shocks.
Movement Levers: These are two "joysticks" placed on each side of the driver. They are the Movement Lever and the Weapons Lever. The Movement Lever can be moved forwards, backwards, left, and right, and in combination, allowing any horizontal movement. In combination with the gas pedal, this allows the Mecha to move in those directions. The ECU automatically moves the legs and feet in correct ways--like a human brain, it calculates the ground it's on, the ground it's going to move to, and the position of the legs, and automatically adjusts the movement of the legs to keep balance--for example, if a Mecha is about to fall over, just as a human would catch themselves by placing their foot foward, the ECU would place the Mecha's foot forward to prevent it from falling over. A button on the lever activates any type of jumping jets, jet packs, etc.
The Weapons lever can be moved the same was as the Movement one, but it does something different--most Mecha can move their upper body independently of their lower one. Moving the Weapons Level left and right rotates the upper body, while moving it up and down allows aiming at low and high altitude targets. Due to this, a Pilot could, for example, move foward while shooting to the side, or even shoot backwards while moving fowards. Buttons placed on it activate and fire weapon systems. If a weapon is capable of locking on to a target, then holding the button initiates the lock-on procedure.
Pedals: Two of them: Gas and clutch. Gas allows the Mecha to move--merely pushing the Movement lever doesn't move the Mecha. The gas must be depressed or the Mecha will not move. The clutch is used to shift the trasmission to a lower or higher gear.
There is no need for a brake pedal--merely returning the Movement level to neutral will stop the Mecha.
Transmission: Somewhat similar to a car's transmission. The transmission has different gears: Park, Neutral, and 1 through 5. Park makes the Mecha stop and crouch into a "fetal" position, for easy storage/parking. Neutral is only used throughout the startup sequence.
Gears 1-5 (some Mecha have 6 gears, a rare few have 7) adjust the power output of the Mecha. The higher the number, the more power it output, but more heat is generated and gas is burned at a higher rate.
All GHMs shift gears through a stick shift on one side of the driver. The clutch must be depressed when shifting or the shift will miss (or, worse, the gears will grind up)
Control Panel: A massive panel featuring nearly every button, gauge, lever, and switch could think of: engine output rate, fuel/air ratio adjuster, RPM meter, Speedometer, Fuel gauge, a weapons control panel (that lets the Pilot change how weapons fire--firing rate, burst/semi/full automatic, number of barrels used, quick-swapping the buttons for each weapon on the Weapons Lever, etc.), fuel primer, etc.
Eject lever: This needs no explination, other than that the worst fear of a Pilot is having to use it.
These are the parts of the cockpit. Learning to use them with skill takes years upon years of practice.
Mecha in Full Auto are bulky machines. They are often quite unwieldly, and this is shown in the startup sequence. It can take up to 10 minutes on some Mecha, and the entire time it is vunerable. These are the exact steps--these must be followed in this order or the entire sequence will fail:
1: Get in, and take out the key to Mecha. Insert it into the Keyhole, and rotate it (similar to a car).
2: The ECU will come on. You will be presented with a keyboard and a screen--when they are bought/stolen/given/etc, Mecha are registered with their Driver's name and a password. Similar to an online account, this password and name must be entered with the keyboard. If the wrong one is entered, one of two things will happen. In most Mecha, the Mech will simply refuse to continue and shut down. It can be restarted and you can try again, however.
Other Mecha will simply forgo shutting down and kill you if you enter the wrong password in. Even if you are the owner and your hand slipped. Be very careful when entering the password and name.
3: Assuming you put the correct password and name in, the Mecha's engine will barely come to life, and then stall once more. Press the fuel primer button--this will prime fuel in the fuel lines so that then engine may start quickly later on. On the fuel/air ratio adjuster, put the ratio at 90/10 air/fuel. On the Engine control panel, put all engines at 10% power.
4: Once fuel is primed, press the clutch, shift the transmission in neutral, and press the gas pedal exactly three times. This will pump fuel into the engine. If you did it right, the engine should roar to life.
5: Check the operating temperature of the engine. Use the fuel/air ratio adjuster to move the temperature to the optimum range (the 90/10 ratio used to pump the gas in will be far too hot for normal usage).
6: Check your gyroscopes with the gyroscope control panel--make any adjustments if neccessary--and then turn on the leg actuators. This wil cause your Mecha to stand up. The ECU will automatically calibrate itself and prevent the Mecha from falling over.
7: Calibrate the Aiming System. Use the Weapon Calibration Panel (note that this is a different panel from the Weapon Control Panel) to make sure your aiming system is calibrated and not off to the side.
8: On the Weapon Control Panel, load all ammunition and release the safety on all weapons.
9: Put the transmission in First Gear.
10: On the Engine Control Panel, put all engines at 100%. The startup sequence has been finished.
I know no one probably cares, but I was typing this up, and hey, I felt like showing you guys....
You ever seen a plane's cockpit? It's just like that.
DYRE: I like building things like this in my mind.
ED: There are Mecha than can fly, and ones that flat-out transform into planes.
But my character is 17, an official bounty hunter for the police, and an actual character instead of a collection of fetishes. I'm still working on her.
HERESY!Beastmen: The Wild Side. These strange semi-humans were born from a genetic experiment that was intended to splice human and animal DNA. Normally kept locked up in a top-secret facility in Indonesia, Genesis allowed them to escape, where they remained in Indonesia's natural habitats. There, they developed their own soceity and language. Eventually, they spread into our own, but still carry their own unique culture. They are extremely adept with magic, perhaps from their more mystic and tribal heritage. They form about 10% of the population of New Earth.
The majority of Beastmen are Stage-1 (Stage-2 and 3 will be described in the Beastman book itself). They look very similar to humans, except for the addition of ears, or perhaps a tail or wings. They are quite popular, especially they cat breed, who form about 60% of the total Beastmen population. They are fetishized far and wide and a huge sector of pornography exists to cater to Beastmen fetishists. On the more unsavoury side, however, there is a disturbingly large market for selling Beastgirls for usage as sex slaves. It's estimated that this brings in about 700 million USD every year.
However, this was not to be taken lightly. What annoyed me more is that he implied that she enjoyed being a sex slave/porn actress, and that even though she probably would have been raped and beaten horrifically, she showed no signs of being psychologically affected.
In other words, he wasn't using it to add a dynamic to his character and show off how hellish New Earth is (Full Auto is a Post Apacolyptic game, with a VERY depressing and horrible world). If he had shown how seriously this girl would be affected by constant raping and beating, I would be slightly more lenient.