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My lolicon friend.

edited 2011-05-20 13:24:24 in General
[tɕagɛn]
You may have heard me talk about him before. He's sometimes hard to deal with, mainly because he won't shut up about lolis, but he's still nice to be with sometimes. Anyway, remember that RPG I was making, Full Auto? Me and started working on it today, and we started by making a character for him. His character is a Mage Pilot--that is, she's a mage who also uses a magic-capable mecha. This is an official class. She is also a Catgirl. This is legal as well. However, he made her 10 years old. I was very skeptical of this, mainly because it was kinda ridiculous, no academy would give a ten-year-old a Mech Pilot license, and no NPC would take a girl that young seriously. The only class that has to be under 12 is the Hellghast Child, and he would certainly not want to play one. Howevrr, because I'm a submissive pushover, I hesitsntly okay-ed it. Then he made her Japanese, or at least she lived in Sector 8 (Japan). There was no reason for this. Except I knew why: he's a Japanophile. And the annoying kind: the one that uses Japanese words while talking for no reason only knows anything about Japan through anime and manga, and probably desperately wishes he was Japanese himself. Yeah. Then he made her be a child porn actress. You read the above correctly. He did. What is argubly more creepy is that when I told him that she would probably have been forced into doing it and would have been raped horrifically, he had no problem with that. At all. Finally, while this is minor, he never had her go to Piloting School, meaning that she doesn't have a Mech Pilot license. As such, she can't legally own or drive Mecha. While it would normally be perfectly to have her steal a Mecha, authorities would constantly be asking to see her license. If she doesn't have one, then her Mecha would be impounded and she and any cohorts would be jailed. This would be hell for my character, who is trying to stay on the good side of the law. And since my character is an official bounty hunter for the Police, I should be arresting her, not travelling with her. At this point, as GM, I put my foot down and made him change the backstory. Still, I feel like an asshole, even though his character is less a human being and more a collection of his fetishes. She's basically a mary sue self-insert. I really want to play this and test it, but this guy seriously needs to stop pushing his fetishes on everything....
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Comments

  • Yeah... well, his fetishes are his own business, but if he's going to be making characters like that in a game that necessarily requires he be playing with other people he should probably take into account the fact that... that's kinda creepy and other people sure as hell aren't going to like him playing characters like that.
  • "no academy would give a ten-year-old a Mech Pilot license"

    Why not? -stares at the number of teenagers jumping in mecha and piloting-
  • Mecha in Full Auto are extrodinarily difficult to use. It takes at least 10 years of training to be able to pilot one effectively--a Full Auto mech's cockpit is as complicated as a real-life plane's cockpit.
  • I thought this was going to be about a friend who was jailbait/a loli. I had one of those once. Of course, I was underage myself, and the age difference between us was only 3 years, but still...
  • Oh do shut up you whiny little...wait...I'm on your side with this.

    Joking aside, at the end of the day YOU'RE the GM it's YOUR game and if someone is doing things that both ruin the game, break the setting and make you uncomfortable, make them stop. Though I wouldn't take the kind of self important attitude I'm describing ALL the time, sometimes people just take the piss you know?
  • edited 2011-05-20 13:38:50
    Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit in Sightblinder’s eye on the last Day.
    Just tell him that that's a) really creepy and b) against the rules.
  • edited 2011-05-20 13:42:00
    Tableflipper
    "Mecha in Full Auto are extrodinarily difficult to use. It takes at least 10 years of training to be able to pilot one effectively--a Full Auto mech's cockpit is as complicated as a real-life plane's cockpit."

    That's almost as nonsensical as a controller being a car's steering wheel for a giant robo-wait a second.
  • Give us fire! Give us ruin! Give us our glory!
    ^Why is that so nonsensical? And so what if it is? Mecha in this setting take a lot of work to pilot. To have some random 10-year old start piloting one breaks Willing Suspension of Disbelief, even without all the other stuff creeping it up it's still a case of bad writing.
  • At the point where you get used to high schoolers piloting giant robots with motorcycles willing suspension of disbelief isn't a huge concern.
  • Creature - Florida Dragon Turtle Human
    @Chagen: If you're GM, then you set the rules.  Tell him to stop making a character that's just there to satisfy his fantasies, because it's 1) makes no sense in your setting, and 2) is incredibly creepy anyway.  Tell him to make a sane character.
  • Ed: I'm at school right now, but once I get to the library, I can write out the basic design of Full Auto Mecha, the cockpit, and how to start them up (the startup sequence can take ten minutes on its own).

    Well, only for Gasoline-Powered Mecha. The controls for Nuclear, Electric, and Jet Mecha are different. But Gasoline is the most common type anyway.
  • Yeah, it's your game. It's a privilege for him to be able to make his own character at all, so you needn't feel guilty about vetoing his creepy idea.
  • edited 2012-04-07 09:43:08
    Likes cheesecake unironically.

    -

  • edited 2011-05-20 15:57:29
    Has friends besides tanks now
    So he's already been made to change his character? That's good. Characters like that are fundamentally opposed not only to group interaction, but also to any standards you might have as a GM and creator of this game. As the others have said, you have nothing to feel bad about.

    If your friend could be bothered to not be a creep and actually display something resembling a conscience, he would have noticed that, hey, maybe making a character that is offensive in so many ways is not a brilliant idea. I still would like to know what it is about him that apparently justifies hanging out with him. He makes me feel bad for bitching about my friends, and I would probably openly state my dislike for him if asked, and if I met him and knew this stuff about him.
  • ☭Unstoppable Sex Goddess☭
    Print of his character sheet  chagen, so we can all go "ooooo".

    If he doesn't have one make him write one up so we can read it. It would be lulzy.
  • edited 2011-05-20 17:13:21
    [tɕagɛn]
    Vorpy: We're still writing it.

    Anyway, since I feel like giving a little tidbit of Full Auto's world, here's some info on Mecha.

    Note that this is only for Gasoline Powered Humanoid Combat Mecha (GHM)....which are also the most common type to exist. Anyway:

    The design of a GHM is very simple. Two arms. Two legs. A body. A head. An Engine and ECU (Electronic Control Unit). There are the main parts. There may be wings or a tail or something else, but everything has the good old design I listed above. Obviously, there are weapons systems and the internal parts as well.

    The cockpit is always on the head. It is an extremely advanced and complicated system--while it's bare parts aren't actually that difficult to learn, mastering the controls takes at least 8 years of experience. They consist of:

    Control Seat: Obvious. Usually the Pilot is braced in heavily to withstand whiplash and shocks.

    Movement Levers: These are two "joysticks" placed on each side of the driver. They are the Movement Lever and the Weapons Lever. The Movement Lever can be moved forwards, backwards, left, and right, and in combination, allowing any horizontal movement. In combination with the gas pedal, this allows the Mecha to move in those directions. The ECU automatically moves the legs and feet in correct ways--like a human brain, it calculates the ground it's on, the ground it's going to move to, and the position of the legs, and automatically adjusts the movement of the legs to keep balance--for example, if a Mecha is about to fall over, just as a human would catch themselves by placing their foot foward, the ECU would place the Mecha's foot forward to prevent it from falling over. A button on the lever activates any type of jumping jets, jet packs, etc.

    The Weapons lever can be moved the same was as the Movement one, but it does something different--most Mecha can move their upper body independently of their lower one. Moving the Weapons Level left and right rotates the upper body, while moving it up and down allows aiming at low and high altitude targets. Due to this, a Pilot could, for example, move foward while shooting to the side, or even shoot backwards while moving fowards. Buttons placed on it activate and fire weapon systems. If a weapon is capable of locking on to a target, then holding the button initiates the lock-on procedure.

    Pedals: Two of them: Gas and clutch. Gas allows the Mecha to move--merely pushing the Movement lever doesn't move the Mecha. The gas must be depressed or the Mecha will not move. The clutch is used to shift the trasmission to a lower or higher gear.

    There is no need for a brake pedal--merely returning the Movement level to neutral will stop the Mecha.

    Transmission: Somewhat similar to a car's transmission. The transmission has different gears: Park, Neutral, and 1 through 5. Park makes the Mecha stop and crouch into a "fetal" position, for easy storage/parking. Neutral is only used throughout the startup sequence.

    Gears 1-5 (some Mecha have 6 gears, a rare few have 7) adjust the power output of the Mecha. The higher the number, the more power it output, but more heat is generated and gas is burned at a higher rate.

    All GHMs shift gears through a stick shift on one side of the driver. The clutch must be depressed when shifting or the shift will miss (or, worse, the gears will grind up)

    Control Panel: A massive panel featuring nearly every button, gauge, lever, and switch could think of: engine output rate, fuel/air ratio adjuster, RPM meter, Speedometer, Fuel gauge, a weapons control panel (that lets the Pilot change how weapons fire--firing rate, burst/semi/full automatic, number of barrels used, quick-swapping the buttons for each weapon on the Weapons Lever, etc.), fuel primer, etc.

    Eject lever: This needs no explination, other than that the worst fear of a Pilot is having to use it.

    These are the parts of the cockpit. Learning to use them with skill takes years upon years of practice.




    Mecha in Full Auto are bulky machines. They are often quite unwieldly, and this is shown in the startup sequence. It can take up to 10 minutes on some Mecha, and the entire time it is vunerable. These are the exact steps--these must be followed in this order or the entire sequence will fail:

    1: Get in, and take out the key to Mecha. Insert it into the Keyhole, and rotate it (similar to a car).

    2: The ECU will come on. You will be presented with a keyboard and a screen--when they are bought/stolen/given/etc, Mecha are registered with their Driver's name and a password. Similar to an online account, this password and name must be entered with the keyboard. If the wrong one is entered, one of two things will happen. In most Mecha, the Mech will simply refuse to continue and shut down. It can be restarted and you can try again, however.

    Other Mecha will simply forgo shutting down and kill you if you enter the wrong password in. Even if you are the owner and your hand slipped. Be very careful when entering the password and name.

    3: Assuming you put the correct password and name in, the Mecha's engine will barely come to life, and then stall once more. Press the fuel primer button--this will prime fuel in the fuel lines so that then engine may start quickly later on. On the fuel/air ratio adjuster, put the ratio at 90/10 air/fuel. On the Engine control panel, put all engines at 10% power.

    4: Once fuel is primed, press the clutch, shift the transmission in neutral, and press the gas pedal exactly three times. This will pump fuel into the engine. If you did it right, the engine should roar to life.

    5: Check the operating temperature of the engine. Use the fuel/air ratio adjuster to move the temperature to the optimum range (the 90/10 ratio used to pump the gas in will be far too hot for normal usage).

    6: Check your gyroscopes with the gyroscope control panel--make any adjustments if neccessary--and then turn on the leg actuators. This wil cause your Mecha to stand up. The ECU will automatically calibrate itself and prevent the Mecha from falling over.

    7: Calibrate the Aiming System. Use the Weapon Calibration Panel (note that this is a different panel from the Weapon Control Panel) to make sure your aiming system is calibrated and not off to the side.

    8: On the Weapon Control Panel, load all ammunition and release the safety on all weapons.

    9: Put the transmission in First Gear.

    10: On the Engine Control Panel, put all engines at 100%. The startup sequence has been finished.




    I know no one probably cares, but I was typing this up, and hey, I felt like showing you guys....


  • I am Dr. Ned who is totally not Dr. Zed in disguise.
    Sounds like a lot of hassle to do anything.
  • You act as if a real-life Mecha wouldn't be extremely complicated.

    You ever seen a plane's cockpit? It's just like that.
  • I don't think you should really compare a vehicle mainly designed for flying and a vehicle that is shaped like a humanoid in terms of controls, as far as trying to be realistic goes.
  • I am Dr. Ned who is totally not Dr. Zed in disguise.
    Well I assume playing a game would maybe gloss over the details, it's not like you are creating Window Mecha simulator 98.
  • Realistically, there's no reason to build a humanoid mech, so you probably shouldn't be worried about realism at all...
  • edited 2011-05-20 17:25:15
    [tɕagɛn]
    Ian: Yeah. The GM is supposed to gloss over this stuff. It's for Fluff and Flavour only.

    DYRE: I like building things like this in my mind.

    ED: There are Mecha than can fly, and ones that flat-out transform into planes.
  • I am Dr. Ned who is totally not Dr. Zed in disguise.
    Fair enough. 
  • Ones that can fly still shouldn't be compared unless it mainly moves by flying (and even then controlling all the parts that don't have to do with flying would require more complexity.)
  • The flying Mecha usually have the entire control panel switch out with one that more closely resembles a plane's control panel. Transformation is done by a lever near the Pilot's head.
  • Also, to be honest, my character isn't much better, given than she is basically the Full Auto version of a Strike Witch. Her class is the Jet Hunter--powerful assualting gunners who use jets that can attach to their legs to fly around and attack. Their most common weapon preference is the trusty assualt rifle--my character starts with a Wolfgang A-2 Carbide, an assualt rifle designed for beginners, being not very powerful but virtually unbreakable. I have an Arrigazo P-89 Pistol as a backup and I'm starting with with 5 smoke grenades and 10 Incidenary grenades.

    But my character is 17, an official bounty hunter for the police, and an actual character instead of a collection of fetishes. I'm still working on her.
  • Give us fire! Give us ruin! Give us our glory!
    What? No close combat weapon on a Jumping Assault Unit? HERESY!
  • She uses the jets attack: She jumps up with them towards the enemy, plants them in his face, and the fires them. 

    But I think she would be fit for a Techno-Sword or something similar.
  • Looking back on it....

     I think this may have been my fault slightly. He was playing a Beastwoman. As I've written:


    Beastmen: The Wild Side. These strange semi-humans were born from a genetic experiment that was intended to splice human and animal DNA. Normally kept locked up in a top-secret facility in Indonesia, Genesis allowed them to escape, where they remained in Indonesia's natural habitats. There, they developed their own soceity and language. Eventually, they spread into our own, but still carry their own unique culture. They are extremely adept with magic, perhaps from their more mystic and tribal heritage. They form about 10% of the population of New Earth.

    The majority of Beastmen are Stage-1 (Stage-2 and 3 will be described in the Beastman book itself). They look very similar to humans, except for the addition of ears, or perhaps a tail or wings. They are quite popular, especially they cat breed, who form about 60% of the total Beastmen population. They are fetishized far and wide and a huge sector of pornography exists to cater to Beastmen fetishists. On the more unsavoury side, however, there is a disturbingly large market for selling Beastgirls for usage as sex slaves. It's estimated that this brings in about 700 million USD every year.


    However, this was not to be taken lightly. What annoyed me more is that he implied that she enjoyed being a sex slave/porn actress, and that even though she probably would have been raped and beaten horrifically, she showed no signs of being psychologically affected. 

    In other words, he wasn't using it to add a dynamic to his character and show off how hellish New Earth is (Full Auto is a Post Apacolyptic game, with a VERY depressing and horrible world). If he had shown how seriously this girl would be affected by constant raping and beating, I would be slightly more lenient.
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