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What fantasy has become

edited 2011-05-04 05:45:03 in General
Glaives are better.
I'm a child of the 90's. When I grew up, "cool" had about seventy synonyms, all of which sound horrifically dated now. Bill Clinton's cat had his own video game. Duke Nukem was the biggest name in first person shooters. Buffy was starting. It was a golden age.

Most of my memories in gaming, though, come from the early 2000's. Games like Morrowind, Heroes of Might and Magic, Disciples and Baldur's Gate II: Shadows of Amn pretty much defined my childhood. I played the last of those games on a clunky old Pentium 2 computer in a spider-filled basement in a medieval village in Switzerland, hoping that the feral cat sitting next to me wouldn't attack me when Minsc's pet hamster squeaked. My love for these WRPG's continues to this day, partially out of nostalgia, and partially because of the atmosphere those sorts of games could create.

These old games haven't aged well. They're graphically challenged messes with sluggish, counterintuitive controls, hideously mismanaged inventory systems and combat systems, and they often had voice actors that were... lacking. Nevertheless, I adored these games for two reasons: they knew how to tell a story, and they created a sense of wonder and adventure that I haven't seen since.

Those of us who come from TV Tropes know one thing: tropes are not bad. Tropes are common because they're the nails and screws in the toolbox of creation, and just because a trope might be overused doesn't mean it shouldn't be used. With the right direction, something that might be stereotypical and trite can be a glorious celebration of the plot devices that helped shape our culture.

Recently, though, that idea has fallen out of favor. Despite dwarves being stereotyped as short, burly miners who are gruff and sarcastic, every game I've played that has been accused of possessing "stereotypical" dwarves has attempted to switch things around by making something original about them. Similarly, elves in fantasy games are invariably different from Tolkien's model, yet they're accused of being stereotypical as well.

This brings me to my big point: I've never played a truly stereotypical fantasy game. Furthermore, the closest to those stereotypes the games I've played have gotten, the more I've enjoyed them. I loved the way Baldur's Gate poked fun at elves being tree-hugging hippies, and the practically laughable way dwarves were handled in HoMM. When I talked to a dwarf character, I knew exactly what I was getting. When I bought a unit called "Elf," I knew immediately that I was getting a squishy archer unit with resistance to magic. These cliched, cardboard characters spoke directly to me, without trying to shock me with something new. Even though I appreciated the occasional self-aware plot twists such games would throw at me, the stereotypical "evil mage" is still exciting and compelling today. These classic tropes kept the game brightly lit in the gamer's mind, even if the light cast was a mocking and self-referential one.

Not so in today's fantasy games. I played through Dragon Age: Origins multiple times, and I found it depressing how the bright, clear morality of earlier BioWare titles was abandoned in favor of a muddy greyscale morality spectrum that simply wasn't compelling, and how the tropes of Tolkien and Howard were either disregarded or subverted. You might argue that the noblebright atmosphere of games like Baldur's Gate wasn't realistic - and, hell, you'd be right. It's immature to expect that people will behave heroically when given the power and freedom adventure provides. But we don't play fantasy games to be realistic, mature adults who are hardened against an uncaring world. We play fantasy games to rediscover our inner, childlike sense of wonder and excitement and adventure. We play them to momentarily free ourselves of adult life, and enjoy stories that are inspired by the tales we loved as children. We play fantasy games because we love those classic, overused tropes, and want to dust them off so we can enjoy them one more time.

I don't want to play another "original" fantasy game that desperately tries to be dark and edgy to escape Tolkien's titanic shadow. I want to rediscover the sense of wonder I first got when I stepped off of a boat in Seyda Neen and saw the shadow of Red Mountain. I want to feel the same feeling I got when listening to Haer'Dalis and Jaheira exchanging quips, or the glee I felt when I listened to one of Jan Jansen's interminable stories. I want to feel like a Knight of the Round Table again, like I did when I first saw Castle in HoMM3. I want to rediscover that first sense of joy I felt when I killed my first goblin, or cleared out a house filled with rats in Balmora.

Rediscovering that sense of wonder is the reason why we turn to fantasy in the first place. It's the reason why George Lucas made Star Wars, or why he and Steven Spielberg teamed up to create Indiana Jones. It's why a Wisconsin nerd named Gary Gygax wrote Chainmail and created a medium of entertainment. When we try to subvert or avert the traditions passed down from these giants, we cheapen their legacy, and we lose sight of ourselves. When BioWare tried to go the dark and edgy route with Dragon Age II, it blew up in their faces. When George Lucas turned the Star Wars prequels into an irritatingly complex insight into the interrelations of politics and economics, it was similarly crappy.

So I mourn the loss of fantasy. Tales like A Song of Ice and Fire may thrill me, and the Witcher may make me think, but they're not what I signed up for. I read, played and watched fantasy to be a child again, and instead I was slapped in the face with a brown and grey cock.
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Comments

  • Glaives are better.
    TL;DR: Fantasy should be about fantastic, wonderful stuff, not grimderp realistic stuff.
  • I like turtles.
    We live in a time where all fiction has to be innovative and new, or it's worthless.

    Deconstructions abound, [sarcasmmode]because those are still completely original[/sarcasmmode], and it seems like works sacrifice quality for the sake of "uniqueness."


  • Glaives are better.
    But according to Hatter's Law of Entertainment Morality, optimistic and classic cinema only really appeal to an audience during times of real life economic and moral depression!

    Star Wars only came about in the Carter years, also known as the Dark Ages "crisis of confidence" years!

    Star Trek came during the Vietnam crisis, the first American loss of a war in living memory!

    People should be clamoring for optimistic, classic adventure! Especially when coming out of the biggest economic downturn since the Great Depression!
  • Nice story, brothers.
  • Because you never know what you might see.
    There appear to be two complaints here - the trend towards grimdarkness in fantasy and the falling out of fashion of Tolkienian high fantasy, right?  I don't think originality and grimdark always go hand in hand.
  • Glaives are better.
    They may not come hand in hand, but I've noticed that the browner and "grittier" the setting gets, the less Tolkien, Howard and Moorcock influence you'll see. It's all focused around things like "A Song of Ice and Fire" these days.
  • Clean your room little Billy
    Y'know the funny thing about fantasy? It's fantasy. It's your canvas to paint on, whether it be bright colours or dark.  
  • no longer cuddly, but still Edmond
    So fantasy has become... comfortably numb?


  • Because Conan was not a cynical series of stories. No, not at all. And Neither was Fafhrd and the Gray Mouser. Nope.
  • no longer cuddly, but still Edmond
    Yeah, if I'm honest, the fantasy genre was never really that great to begin with. It was a crap genre that just happened to produce good stuff every now and again.
  • >Morrowind

    >knew how to tell a story


    lol
  • edited 2011-05-04 10:27:04
    If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.
    But we don't play fantasy games to be realistic, mature 
    adults who are hardened against an uncaring world. We play fantasy games
    to rediscover our inner, childlike sense of wonder and excitement and 
    adventure. We play them to momentarily free ourselves of adult life, and
    enjoy stories that are inspired by the tales we loved as children. We 
    play fantasy games because we love those classic, overused tropes, and 
    want to dust them off so we can enjoy them one more time. 


    Maybe you do.
  • Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit in Sightblinder’s eye on the last Day.
    Wait, I'm confused.

    Is your complaint that fantasy isn't stereotypical enough?
  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.
    I believe it was.
  • Glaives are better.
    I really see no other point of setting a game in a fantasy world of magic and dragons if you aren't trying to rediscover the magic you felt as a child when you saw something you couldn't understand, but loved anyway. The dinosaurs in Jurassic Park. The Jedi mind trick. They were all magical things to a child.

    That's why every AAA budget game these days has at least one moment where you get the chance to look out at a grand vista or battle or construct; it's not just because it looks pretty, it's because it also makes you feel small and intrusive, like a child walking outside for the first time.All grand spectacle is is the practice of making you feel that same magical, childlike urge to go out and explore.

    That's the essence of fantasy. The feeling of being in a world where anything is possible, A childlike sense of wonder. I feel like we've lost that.
  • ☭Unstoppable Sex Goddess☭
    I disagree. Simply because the internet was not in full force until the early 2000's and there were few things of value in the 90's for me other than Beetlejuice the cartoon and Bugz Candy tarts.
  • Glaives are better.
    You mean you never watched the Batman animated series and wondered what you'd be like as a caped crime fighter? You never watched Mr. Rogers and wanted to live in that neighborhood? You never wanted to throttle the nearest person on the street and demand that they tell you where Sesame Street was or you'd fucking brain them with their own skull?

    You must have had some childhood fantasies.
  • edited 2011-05-04 11:03:27
    Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit in Sightblinder’s eye on the last Day.
    ^^^I disagree.  Fantasy invoking that sense of wonder is just one (very valid) form of the genre, but I don't think it's the only one that should exist.  Look at something like A Song Of Ice and Fire; even if it's not what you're looking for, it would be very difficult, if not impossible, to tell a story like that in anything other than a fantasy setting.

    Fantasy lends itself very well to a lot of different types of story, different moralities, different anything.  I think it's probably one of the most flexible genres.

    Plus, if you don't like the less wonderous fantasy works, you could always not read/watch/play them...

    /rambling
  • ☭Unstoppable Sex Goddess☭
    I am not predispositioned to like Batman the Animated Series because I was busy watching non-animated movies.
  • edited 2011-05-04 11:10:09
    Glaives are better.
    Forzare, my problem isn't that things like A Song of Ice and Fire exist. I love that series. It's well written and makes you feel like you're witnessing history unfolding in front of you. My problem is that I haven't encountered any recent AAA fantasy games that give me that feeling of wonder and exploration and immersion. George R. R. Martin doesn't make me feel that; he makes me feel like I'm reading a novelization of a history book. I love it, but it's not like the Hobbit or, hell, a Connecticut Yankee in King Arthur's Court.

    EDIT: Vorpy, you missed out. Mark Hamill gives the best performance I've ever heard, and the writing and score are both fantastic. It's what I use to judge every subsequent animated series I've seen.
  • ☭Unstoppable Sex Goddess☭
    It's what I use to judge every subsequent animated series I've seen.


    the problem with that is Mark Hamill cannot be in every animated series that comes out, so generally there is no way to mimick the performance of Batman on every single other show unless he voices everybody.
  • Glaives are better.
    Ha. Ha.
  • ☭Unstoppable Sex Goddess☭
    Well think of it this way. Not every show will be as good as Batman the Animated Series to you. Batman the Animated Series is over. Time moved along and adapted the "comedy vortex" where most animation should be funny and light-hearted. it's going to make recreating the feel for you a bit more difficult.
  • Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit in Sightblinder’s eye on the last Day.
    Vorpy, go watch it right now.   Right now.

    @Hatter:  Yeah, I can understand that.  I do think there is a shortage of that kind of game right now. 

    I just don't agree with where you said "I really see no other point of setting a game in a fantasy world of
    magic and dragons if you aren't trying to rediscover the magic you felt
    as a child when you saw something you couldn't understand, but loved
    anyway"
    and "That's the essence of fantasy. The feeling of being in a world where anything is possible, A childlike sense of wonder."
  • ☭Unstoppable Sex Goddess☭
    But...but...I don't wanna....and I don't know where to find it....
  • Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit in Sightblinder’s eye on the last Day.
    This is the internet, Vorpy.

    There is everything if you look.
  • Glaives are better.
    Batman Beyond came close. They even had lots of the same voice actors. And Justice League was pretty fun, too, if silly.
  • "It was a crap genre that just happened to produce good stuff every now and again."

    You mean like all genres?
  • Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit in Sightblinder’s eye on the last Day.
    Everything produces crap.  If you judged all genres based on the crap, you wouldn't be able to enjoy anything.
  • no longer cuddly, but still Edmond
    You mean you never watched the Batman animated series and wondered what you'd be like as a caped crime fighter? You never watched Mr. Rogers and wanted to live in that neighborhood? You never wanted to throttle the nearest person on the street and demand that they tell you where Sesame Street was or you'd fucking brain them with their own skull?


    No, no, and fuck no are you kidding?

    I realize now that when you've said "fantasy" you meant "make-believe." "Fantasy" tends to evoke images of that one aisle at the book store whereas "make-believe" is more encompassing, you should've been more clear.

    Make-believe overall has not suffered very much. Except in America where its become more corporate, and in some cases more fan-controlled and thus retarded, or else more "accessible" and politically correct and thus, retarded. It's a good thing America isn't the only country on Earth (no matter how much it likes to pretend it is).

    ...And I still have the Eighties.
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