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Everybody's Writing!!

edited 2020-05-23 05:42:53 in Media
There is love everywhere, I already know
do2yk258fldk.png


Woo!!

As you guys know, I write quite a bit. So far, I've finished a couple of stories, but not many.

My first foray into writing was quite forever ago, a story called Raya!, which was (if you can believe it) a magical girl story inspired by Indian mythology. It was basically a CW teen drama combined with a brutal magical girl series. I say "brutal" because it didn't really question the magical girl orthodoxy or anything, it just took things to logical extremes. Though, despite the constant destruction of the main characters rich neighborhood due to what is believed to be actual terrorism, nobody ever moves away.

However, I just stopped writing it after a while, and moved on. I did reuse one of my favorite concepts in it later, and I'll definitely talk about that eventually.

Fast-forward a lot, and my last attempt at really writing something was a story called Honor Board, which was about (surprise surprise) rich high school students navigating their lives. That also kind of petered off, mainly because I could never figure out why the main conflict, that the main character Pfeiffer has to navigate a friendship with her best friends -Arabella and Zainab- who were fighting with each other, existed.

Sometime after that, I actually buckled down to write something seriously and, by George, I actually managed to do it! That story is called Return from the EDGE, and like the original title (Return to the world from the EDGE, which felt excessive) it was very inspired by light novels. The main characters all wielded giant machines powered my dimensional energy, and went out to fight mysterious creatures from a dimension layered on top of our own.

I worked very seriously on the setting. I actually wrote down notes, which I almost ever do very seriously, just to keep track of all the places and acronyms. The factions were much simpler to deal with, since at the end of the day it was still a story where individuals dealt with individuals, rather than being moved by their allegiances. Hilariously enough, I've basically forgotten most of said universe details, though I can at least draw out a sketch of the character arcs without checking.

I have a few interesting stories about this story, actually!

First of all, I once wrote the whole of Chapter 11 and then saved over it. I think the second attempt turned out better anyways.

The original draft of the story was 13 very long chapters long, written like an anime series, and that version of the story featured a whole different set of antagonists (though the main villain remained the same). I looked at that draft and realized it was really off, so I cut those original 13 into about 20 or so and added 18 more.

I also went about six chapters into the original draft before I came up with an actual plot, and that plot was basically the perils of privatization, which then just became a subplot among other things.

Also, it's set in Norway and all the technology was named in Google Translate Macedonian, because... well, it was cool.

I originally meant to write a sequel to this story immediately after finishing writing it, featuring the protagonist Sigmund going to Morocco and training two new Moroccan kids in the fight against RRs, but it never really went anywhere...

Then I wrote Heist Phantoms. Ah, Heist Phantoms...

Heist Phantoms is basically a comedy, wrapped in some drama, covered in more comedy. I mean, it has very serious elements. The protagonist is trying to wish her father out of prison, for one. Otherwise, it's pretty much just a funny story about a really weird place.

The original concept for this story, that I thought up quite a while ago, did actually involve a set of secretive interlinked phantom thieves. The protagonist was supposed to be Nora (who ended up being the main deuteragonist instead, and her sister was actually a whole separate character who hung out with Alexandra (who ended up becoming her sister) and only showed up in the sequel.

This version ended up having the 'Heist Phantoms' moniker bestowed because of the protagonists actions, whilst their actual abilities came from magic Gaelic rocks. I don't think I ever experienced any serious hitches writing this story, and it took shorter than normal to write, probably because I was constantly switching perspectives.

I do kind of find myself falling into patterns, or forcing myself into them at least. For example, all of Return from the EDGE and Detective Brody are written from the main character's perspective (except Detective Brody's first sequel, which features an epilogue from somebody else's eyes). I think it's fun to write like that, actually, so I'll try and stick with it.

However, I do find when I write in multiple perspectives (see my upcoming post on death games) I write much faster and more obsessively than normal. I guess because it's easier to see all the different perspectives.

Anyways, I guess that's all for now. Next time: death games, how Heist Phantoms cribbed off Raya!, writing a fripSide-esque song, and other things.

Comments

  • Creature - Florida Dragon Turtle Human
    ...holy crap you do visual design computer art?
  • edited 2020-02-06 17:32:42
    Ultimate Forum Poster
    First of all, I once wrote the whole of Chapter 11 and then saved over it. I think the second attempt turned out better anyways.
    One lesson programming has taught me that's useful outside programming is to use version control whenever possible.
  • "you duck spawn, refined creature, you try to be cynical, yokel, but all that comes out of it is that you're a dunce!!!!! you duck plug!"
    Did you do much research for the Norwegian setting?
  • edited 2020-02-06 21:56:01
    Why does that Japanese say "foachinkuingz"?
  • edited 2020-02-08 05:28:06
    There is love everywhere, I already know
    Why does that Japanese say "foachinkuingz"?

    Typo! (oh well now I have to redo that).

    It should read "foachinuinguzu". That is, "フォアチンウィングス".
    ...holy crap you do visual design computer art?

    Literally just MS Paint. It's what I use for most of my cover art on fictionpress too, though for Detective Brody I went fancy and used Jeta Logo Designer. I might end up redoing them in MS Paint anyways, though, just for consistency.
    use version control whenever possible.

    Yeah I should really look into that.
    Did you do much research for the Norwegian setting?

    Quite a bit, actually. Researching modern Norway was pretty fun. I mean, it was pretty easy too since it's easier to find information on modern Norway (where they speak English as a second language) than most other things.

    I looked up buildings, more general things about how people lived (though a lot of my characters ended up being more intense and boisterous anyways since that's how I write), listened to some popular Nordic pop guys (this was surprisingly hard even during the age of YouTube) and so on. I also tried to look into schools, but I quickly dumped the school element of the story so that didn't help with much.

    I read The Local NO for months, too, just so I could keep up with things.

    Fun Fact; Norwegians don't normally use eBay, they have a site called Finn. It sells, basically, everything (including houses). You can even post job ads on it.

    I think I cheated by just having all of my characters by default just speak Norwegian, as if the story were told in autotranslate, but I did do some research into Manx/Manks as a language to use for my 'Ancient Gaelic' bits in Heist Phantoms.

    Okay, so let's talk about Heist Phantoms and Raya!

    There's a chapter of Raya! that will probably always be my favorite (especially since I've mostly forgotten the rest). In that part, the main protagonist Laurie is lost in a fantasy projected by one of the four main villain generals, Chiara. She basically finds herself living a Disney Channel TV series, and it's very ridiculous overall.

    However, Laurie is eventually able to break out of this world, because she won't settle for looking away from the harsh realities of being a hero.

    In Heist Phantoms, I took this and turned it into the climax of the story. There, when Lea enters the core of Paradox Park where the Witch Maiden awaits her for the final battle. Instead, she enters a world where her life is going swimmingly. She's become a perfect version of herself, and every problem she was trying to solve no longer exists.

    This time, there's a bit more plot attached. The Witch Maiden has long left the world the heroes are trying to save, but she's left enough instructions for Mayor Foley (who has been the main villain so far) to take over her dastardly plots. He attempts to use this glamour to extract a song from Lea, which I'll talk about in a second.

    So instead of just breaking free as soon as the illusory world is gone, Lea has to re-take control of her own song.

    Speaking of, I actually had to write the song.

    This is a story set in modern Canada (for some reason), so in the story Lea has written an EDM sort of song. However, when I was trying to write out the lyrics, I wrote it as a fripSide song, with all the typical fripSide sounds (in my head). It doesn't just exist in the form available in the story, there's actually a full version.

    Since then, I've also written a few songs for other stories (well, mainly one story, which may or may not end up happening).

    Anyways, here it is; Create a PARADOX:

  • edited 2020-04-01 14:22:04
    There is love everywhere, I already know
    As you guys might know, I'm quite into death games. Mainly because I find them hilarious, but also because it's just a really interesting way to write a story.

    Whenever I start writing out a death game, I'm very enthusiastic about it. I love the characters and the intense plotting that a death game has to entail. However, after about 15-20 chapters, I can feel myself starting to burn out or well... in all honesty... become disturbed at myself.

    How am I writing this? How can I create entire characters just to watch them grovel at the feet of mortality itself.

    Maybe one day I'll manage to get through a whole death game, but probably not now.

    Death Games: UR Doll

    UR Doll was inspired by a draft I wrote long ago, which was pretty basic*. It wasn't originally designed as a death game, but the premise I'd written out made it ideal for one.

    *Read it here:



    That basic premise, that a girl was stuck in a computer world taking part in an experiment to save her sick brother, evolved very quickly. First I decided on a real life setting, Virginia, with the main character attending George Mason University and studying political science. To date, this is the only time I've written about a protagonist out of high school.

    UR Doll's premise was distinct from it's two main plotlines. These were:

    **There is a group of two neurosurgeons (one crazy, one learning the ways of crazy) and a nurse (specially trained in life-support, since everyone is in VR) on a Black Site near George Mason University who have been tasked with creating a psychological profile of the perfect soldier. Somebody who can fight towards any specified goal.

    This profile, once created based on the 10 participants, will be 'Intergrated' into the minds of top soldiers and special agents. This would include good aspects such as being mission-oriented and putting the team above one's own needs, as well as bad aspects such as not being too concerned with one's own horrific actions, or completing the mission at all costs.

    **One of the participants, I forget his name, is a Romani immigrant to the United States, who passed through a lot of treacherous areas on his journey to America. It would be slowly revealed that there's a war going on between Italy, Romania and Bulgaria vs Turkey and a couple of allies (don't ask me specifics kay, and also Turkey wouldn't be in NATO for reasons).

    Anyways, there's a pathway that illegal migrants used to pass these war zones, but most of them have died trying to cross it since it's like, a war zone. However, it is in this area that Italy is developing some sort of super-weapon, working with the more industrialized European countries, and it is believed -the unnamed boy, I guess we could go with Aslan for now?- has come across a facility related to this weapon and has seen schematics related to it.

    Therefore, after further consultation with the shadowy team behind the approval of this whole thing, the two doctors and nurse find the memories he had of the places presumed to be this area and turn this into the world the 'Dolls' have to play in.

    However! They will also try a new experiment, running on an artificial brain. A doppleganger of Aslan, who will also try to comb through Aslan's memories whilst participating in the game. Then the obvious happens and Aslan's duplicate realizes that if he can kill Aslan, he'll be able to take over Aslan's real body on the outside.

    There are 10 characters in the game overall, but some have way more plot than others. I think it's a disservice not to describe them, so I will in a later post.
  • There is love everywhere, I already know
    The characters in UR Doll are each selected from the program based on a duality, that is to say, either one or both have motive to kill each other. Of course, since these motives are mostly secrets, they also have to keep the murders secret.

    Emily


    Aslan


    Everest


    Brody


    Samantha


    Poppy


    Rachel


    Olivia


    Niels


    Nona


    So, why did I stop writing UR Doll? I stopped writing after Everest killed Aslan and got away with it. I think, in a weird way, I might have been scared of myself for Aslan. He was a good kid, a kind boy taking care of his family, trying to keep a broken Emily together, falling in love with her.

    And here's this smart, rich boy who just comes along and stabs him in the heart, leaving him near the forbidden zone for Emily to find.

    Plus, around the time I was writing it was when I had this dream. In fact, I find that when I'm writing death games is when I have my most extremely vivid terrifying dreams.

    Anyways, Benny was the mascot of the game, controlled by the doctors and nurse at different times. He was a tiny stuffed teddy bear (based on my own old teddy bear, who was called Brandon) who always spoke with a booming game-show host voice (represented by bold text) and used the word 'Any' in all of his sentences.
  • There is love everywhere, I already know
    Writing the outline for UR Doll gave me a whole other idea, which I might actually begin working on sooner rather than later.

    I should also do my outline of Thriller: Threat x Killer sometime.

    In the meanwhile, the first ever chapter of Detective Brody has gone live. It's going to be a long while of editing and posting and etc with this story, but I'm quite glad it finally happened after all this time.

    I guess, much like my new idea, this is based in my current interest in "a mystery where nobody dies, but people consider the circumstances to be serious". I don't know why it's become the default for every mystery to feature a death, even though that can kind of dull the complexity of each character and their motivations.

    I mean, I guess it gets you right in the visceral part of your mind, but it's not a shortcut I like.
  • edited 2020-03-04 14:31:28
    There is love everywhere, I already know
    So, aside from Thriller: Threat x Killer, there is a story I spent a lot of time working on called Revelcy40 that I've been thinking about a lot today.

    What is Revelcy40? Well... it's a story where Italy takes over the world.... a ripoff of AKB0048.

    Okay, not exactly a ripoff! But I was inspired to write it by AKB0048, and two of the basic details are the same. There's a magical source of energy that can only be accessed through quasi-magic biological floaty beings (in this case they were the "Walre") that can be transformed not just into energy, but can power the user's abilities beyond normal capability.

    So the Walre produce completely clean energy, and the only costs are those with Heart Fille singing (and like... the eventual early onset dementia those users get) and that all plantlife that grows in the vicinity cannot be consumed by human beings because it becomes extremely carcinogenic. In order to use Walre effectively, the Earth (run by the UN, in this case called the Repubblica) is split into North (where financial activity and other things take place) and South (where all the food is grown, and no Walre are allowed).

    Another way this was inspired by AKB0048 was that it took place over multiple planets, though I later brought that down to continents because interplanetary warfare seemed a bit much for a story with this much sci-fi already.

    So, in another detail inspired by AKB48, the story actually has multiple Revelcy40 groups. Only, in this case, each gets their own story. At the start of Revelcy40: Brescia, an inside job destroys the original, 40 year old at that point Revelcy40. From that point, three disparate groups form:

    Revelcy40: Genoa

    This is the group my first main character belongs to, and the most traditional "remake" of the original group. She's just become an Adolescent (that is, she's taken her intensely insane 10th grader exam) and her father, who works for a big landowner on the southern continents where they live. On the day of her Adolescence, her mother's own ~mysterious~ early onset dementia kicks in, and so she can't go ahead to join them.

    She initially wanted to go along with their plans to get her into higher education (which involve, in a roundabout way, killing a bunch of indentured servants) especially with Revelcy40 having imploded, but then she decides to go ahead when an audition is held anyway later on, after the mysterious group clarity announces their own new Revelcy40.

    Revelcy40: Venice

    A "new vision" group, formed by remnants of the original Revelcy40 who have renamed theselves clarity (yes, this is more discount ClariS than TrySail), this group has the most insight into the goings on of the planet and therefore is more a straightforward political unit. I never really thought this out much.

    Revelcy40: Florence

    The "alternative" group. After Revelcy40 is destroyed, one of the producers/choreographers runs off to the Middle East (called Florence here because, as I said, Italy took over the world) in the hopes of living a normal life. However, a dedicated Revelcy fan spots her in a cafe, and they decide to start their own version of the group. Even though the originate in/operate in the Middle East, this is the group I associate with rock music the most.

    Overall, this group gets even more gritty and probably gorey than any of the others, because the situation where they operate (close to the nests where 70% of Walre are born) is really hostile.

    I was also considering probably having a boy in this group.

    Over the course of these three stories, I was going to maintain the same set of villains (three officials from the UN who are set with destroying Revelcy40 once and for all), or maybe have each group take one of them down until the end, where they change everything once and for all (with an ending that will surely end the story!!!).

    So, yeah, Revelcy40.

    I'd like to work on it but it would be like, 90 chapters of work and an intense amount of worldbuilding.
  • edited 2020-03-25 04:31:28
    There is love everywhere, I already know
    THRILLER: Threat x Killer

    Threat x Killer is set in an unnamed European country, something like a theoretical Germany, but much smaller. Maybe I should have just gone for Norway again, but the culture portrayed felt very different. Too different. Maybe, if I ever rewrite it, I'll just set it in America or the United Kingdom.

    In this story, those convicted of high crimes are installed with a 'tracking beacon' known as a Compline (short for Compliance Line) under their skin on the forearm just under the dominant hand. Usually, these Complines work just as described.

    However, a specific set of young juveniles has a special sort of Compline installed. This one not only works as a tracker and a form of ID for law enforcement, it truly does enforce compliance.

    In a DEATH GAME! Woo~

    Anyways so in this world, to stop the decline of libraries, a campaign was set out to make them 'cool' places to hang out. This involved installing phone charging stations, lots of free wi-fi, and some more social cues. As a result, teenagers hang out in libraries, and they require staffing. However, nobody really reads the books.

    Our protagonist, Halford Biscombe, has recently been convicted of a high profile crime. This story became major news, because he's a nouveau riche kid who has recently moved to the capital city to attend a prestigeous private secondary school. Before this scandal emerged, he was living an essentially charmed life.

    The crime? He and his two best friends attempted to cheat on their X-Levels, the toughest college-entry exam in all of Central Europe, but only he was caught. He had a Compline installed, and now he must spend every day working in the biggest hangout in the city; the Lark Sentry Library.

    Due to getting convicted, his romantic relationship with the boy at the top of the social food-chain -Antony West- ends. As he attempts to move on with new friends Thea and Nico, Antony suddenly shows up to the library and practically yanks him to the school across the street (a public school, not the private one they attended). He tells him that something strange has happened.

    However, Antony does not get a chance to explain himself, because the body of a teenage boy flies out the window at the school they're in front of. He's dead, he's been murdered.

    They both freak out, before being chloroformed and spirited away to a mysterious abandoned police station outside of town, where they are questioned by unknown figures behind a wall.

    Thus Thriller: Threat x Killer, begins.

    The premise of Threat x Killer was simpler than that of UR Doll, I guess. Basically, teenagers have Complines installed for various reasons, and they are inserted into the game. The original premise was that once the initial group of eight was thinned to four, eight more players would be inserted into the game, but I never got that far.

    Disobeying Complines usually lead to the activation of 'Intermittent Pain Mode', which would hack the nerve-endings attached to the Compline and cause ridiculous amounts of pain to the 'player'. Doing it too often, or doing something too rash, could result in the people in charge of the game just killing the player.

    I guess a main difference from UR Doll is that there was a lack of surveillance by the team behind the game, in this case Mrs. West (Antony and Wickam's mother), the police chief, the doctor/scientist and a teenage girl called Mariko Lensky. Of course, this is another story based in government conspiracy, about conducting experiments and watching the outcomes.

    I guess with this story I wanted to do an upstairs/downstairs thing, where half the participants are pulled from the upper classes and the other half are middle or lower class. Halford I guess was meant to represent both upward (financially) and downward (status-wise) movement.

    So, why is it called Threat x Killer? Well, in the game, certain players are designated 'Threats' based on what they know, and others 'Killers' based on what secrets they're trying to keep. The Killers get to know exactly what the Threats know about them, and sometimes just what they've done to make them Threats. This is relayed through an app each player is forced to download. Messing with the app or their phone is against the rules. Their phones are, however, not used to track them via camera or voice, as per the rules, since it's a "scientific" psychological experiment.

    When a player is killed, signaled by their Compline dying, agents from the mysterious police station are deployed not only to cover up the crime, but also to capture the Killer. The Killer and any other players in the vicinity of the murder are taken to Police Station "19" (I guess) and debriefed on what happened. The players are also allowed to lie or flub the truth.

    Halford "Hal", "Hal-bear", Biscombe



    Chloe



    Mimi Hollloway



    Thea



    Arabella Russo



    Haverley Ruiz



    Caesar Otto



    Apparently this post is too long so I'm splitting it.
  • edited 2020-03-25 06:12:24
    There is love everywhere, I already know
    Part II

    Antony West



    Wickham West



    Second Half Characters

    The second half is not very fleshed out, and sadly, it probably never will be.

    Nico Levesque





    Further backstory details; a previous game took place before the story starts, and that involved Mrs. West's husband, her sister Sarah, Sarah's lesbian computer-coder lover Lark Sentry, Mariko's father and the prerequisite people of lower classes. That one ended in a plane crash orchestrated by one of the players, a young man who had to quit pilot school/become a plane technician in order to feed his growing young family.

    Whilst playing the game, he fell in love with a young waitress (who was, decidedly, not his pregnant wife) and decided that the quagmire he'd put himself in would be best solved by just offing himself (so he didn't have to deal with his wife/family) whilst also getting rid of the more powerful players (Mr. West and Mr. Lensky).

    Of course, he miscalculated entirely, considering Mrs. West is so rich, powerful and influential that her husband was expected to take her name from the moment they began dating. Mrs. West (who is part of the government plot to run the game to start with) manages to convince her sister to off the waitress quickly and is about to manipulate her into getting rid of Lark when Lark manages to crash the Threat x Killer system, which also crashes the national electricity grid for a day.

    Unfortunately, with the rules no longer in place, two things become true:
    a) Lark can now reveal the game to the world without any repercussions
    b) Mrs. West can kill Lark without breaking any of the rules she has to abide by as overseer, which she does.

    However, in the media, the grid crash and the plane crash are connected as "terrorist incidents". In order to placate her sister, Mrs. West lobbies the government into pretending Lark was the "hero" who saved the world from both by alerting them to the events before anything worse could happen, and she was killed off by one of the "terrorists" (I never quite expounded on who they blamed...)

    But Sarah can't handle being the only survivor (and being turned into a huge liar with all the press she has to do praising her dead-by-her-sister's-hands lover as part of a cover up), so she leaves the country and is never seen again.

    In all honestly, I thought out this backstory so much that this story has more of a prequel than it does a second half.
  • Ultimate Forum Poster
    That one ended in a plane crash (t
    The text got cut off.
    Mariko
    *Immature giggling*
  • There is love everywhere, I already know
    Apparently a mariquera is a man-bag and not specifically a fanny pack but it makes much more sense if it's the latter.
    A very homosexual piece of wood.

    a) well, that's one way to do euphemisms (i'm sorry)
    b) what about the very homosexual cigarettes?
    The text got cut off.

    Oh, sorry, I wrote this over multiple days in .txt. Plus, that post is probably not going to handle more words, so I'll add it to the second one.
  • edited 2020-03-26 12:53:09
    There is love everywhere, I already know
    Spent some time writing. It was at the expense of other pursuits, but all of them are decidedly less productive.

    I'm writing the idea that I've mentioned in here before. As you all know, I'm super cagey about things I'm currently working on, but I can say that it employs a mix of some old concepts explored very thoroughly in this thread.

    If I were to describe it, it'd probably be;
    Final Destination meets A Midsummer Nights Dream meets Gossip Girl meets Cinderella Game

    So do with that what you will.
  • There is love everywhere, I already know
    I've been thinking about writing lately. Especially in regards to what the hero should be able to do.

    Primed by probably every anime and super hero/action TV series/movie of the last couple of years, I'm biased towards the protagonist and the team around him somehow managing to end whatever conflict there is definitively.

    However, frequently real life doesn't work like that. Counterpoint; that's a terrible philosophy to work in fiction by.

    But, the hero will probably have internal struggles on his journey. He might make mistakes, or find that what he believed is actually all lies (see also: Tales of). Whatever he or she makes of this situation might guide how they deal with the overall problem at the core of the story (which is really just a fancy way of saying main villain/last boss).

    But these struggles are internal, small. No matter what, the inner turmoil of a person can't compare to the collective turmoil of everybody not them. I don't want to say it isn't the hero's responsibility to save everyone on the planet as a result, but I guess I want to point to a duality between the hero and the conflict.

    I mean, of course, if the conflict mainly affects the main characters of a story, they should be able to solve it resolutely. If it's bigger, maybe that shouldn't be the case. Maybe the hero can do his part in helping solve whatever big problem there is, and others can do the rest eventually. Maybe they can accept the problem as being a part of their lives forever, but can mitigate it as much as possible, with the view of a severely long-term potential eradication.

    So, yeah.

    I mean, if the villain is the leader of a tyrannical empire, maybe killing him is a chance to review what is happening and move on from that point, rather than having this serve as the one opportunity for everything to be solved.

    I feel like I'm learning lessons everybody else already learned and passing them off as original, but I think that's everybody born a generation after a bunch of people could read and write.
  • There is love everywhere, I already know
    I've had an idea for a single story that ballooned into this really big idea, and I've wanted to work on it for a few weeks now.

    So, the first story is called Root-Cause, and this is a story about a teenage boy who is contacted by a covert American agency known as the Secret Intelligence Agency. This agency, obviously, is so secret that nobody knows it exists.

    Under this agency, he's cultivated by his handler as a remote agent for the American government and he's sent out on missions. Usually, these are essentially robberies from private companies that are developing proprietary technology. He steals data and small pieces of tech.

    Before I talk about the twist, this story was initially supposed to be a spy story involving agents from the SIA, the FBI and some private companies including a company called Clarion. Clarion is basically Amazon in this universe, a company that becomes ubiquitous in retail but also runs web analytics and hosts important servers and carries out extensive datamining.

    But as I wrote the first chapter (which is where I've been stuck for weeks) I realized either I can't write an espionage story or I don't want to. I mean, it would be up to me to provide all the excitement. In a sense, if it's all just real life spy activities, there's nothing amazing to hide behind or prop my story up on.

    Of course, this basic story involved the hero, Layth, becoming a parkour expert and skilled with blunt weapons. It also involved various people using real guns (he's shot at late in the first chapter), which I then realized are extremely rare (or nonexistent) in children's or teen's fiction.

    So, I've started trying to develop it into a transforming hero show story. In this version, Layth and the various SIA agents and etc transform into heroes and duke it out using various technological powers. In this version of the story, technology is not analogous to magic at all. At all.

    Anyways, now for the twist.

    Either way I decide to go with, it turns out that the SIA is not real. Layth and the various SIA agents have been tricked by an AI known as Supra into believing they are working for the American government using various audio tricks and deepfakes to create their "handlers".

    Layth finds this out from a computer history "expert" called Willis. Willis is a student who went to college for computer engineering, which he quickly realized he was terrible at. Still trying to fake it for the duration of his first year, he realizes he's actually a genius detective when it comes to remembering facts related to computer development and history, and this leads him to learn of Supra and then sometime later, of it's scheme and connection to the SIA agents.

    So Willis hits Layth with an EMP to disable all of the SIA-but-actually-Supra devices he has on him at all times, and explains this all to him, and that's where the adventure begins.

    Supra's overall goal is to access the system that was developed from it's own code; codename Supra_Natal/The Child. This code was co-opted by Clarion to develop their data-mining and analysis project via the operating system that runs all of Clarion's sites; Pulse.

    Supra_Natal/The Child then becomes known as Pulse [Main]. A system that is completely airgapped, and only interacts through Clarion [Main] via Pulse [Child], which is manually moved to connect to Clarion, then anti-virused into oblivion before it's reconnected to Pulse [Main].

    In a weird way, I thought of Pulse as the child of both Supra (father) and Clarion (mother), but this would remain an analogy in the spy version of the story. It'd probably be presented more materially if I do turn this into a transforming hero story.

    Kay, so that's Root-Cause.

    A long while ago, when I was an actual 10 year old child, I came up with a ripoff of Mary Kate & Ashley In Action called Girl 2. This was a typical spy story and I don't remember any details aside from the name.

    Later on, I came up with the idea of a new story called Girl_2, which was also a story about hackers. Then, about a year ago, I came up with a parallel idea of a similar story about hackers, and so I decided to call it Bro_2.

    I remembered that idea recently, so I decided to come up with a whole trilogy of stories involving hackers that aren't otherwise related.

    Given recent things I've said about being able to stop myself, I think I'll discuss Bro_2 next post.
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