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The fact that people think Team Ninja are good game developers.

13

Comments

  • One foot in front of the other, every day.

    Just because it's part of being human doesn't make it right. Besides I have never seen a piece of media where the latter is true.



    I think you're stuck in a mindset that defines sexuality as inherently exploitative, though. My contention here is that sexuality isn't necessarily an aspect of marketing. After it, it doesn't need to mean showing skin or acting sexually aggressive or anything like that -- something as simple as expressing preference in partners could be considered a factor of sexuality. 

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    My view on sexuality in media:


    There's nothing inherently wrong with it, but there's a huge tendency for works to try to coast by on it alone.


    And if a work has nothing going for it besides sexuality, it's porn. Now, there's nothing wrong with porn as a concept, but if you're making it, don't pretend you're making something else.

  • MORONS! I'VE GOT MORONS ON MY PAYROLL!

    Sexy isn't how you dress or how much skin you wear. Sexy is an attitude, a demeanor, a mark of character.


    Everyone likes sexy.


    No one should like sexist.

  • edited 2012-11-01 18:54:56
    Give us fire! Give us ruin! Give us our glory!

    >So wait, you think sex is immoral?


    No. I think most media depictions of sexuality is either sexist, homophobic, or otherwise harmful.


    >something as simple as expressing preference in partners could be considered a factor of sexuality.


    No, that's how relationships are defined. Which I consider distinct from the sexuality I'm talking about.


    EDIT: quote boxes aren't working again.

  • edited 2012-11-01 18:56:57
    MORONS! I'VE GOT MORONS ON MY PAYROLL!

    Nobody's arguing that a lot of sexualization prevalent in media isn't problematic. We're saying it doesn't automatically have to be. We're saying that the paradigm around it should improve. Your argument, unless I'm misreading it, seems to be around not using sexuality at all.


    >No, that's how relationships are defined. Which I consider distinct from the sexuality I'm talking about.


    except a relationship is inherently attached to sexuality. Dude kissing a girl? Sexual. Dude kissing dude? sexual? In some cases, the main difference between a friendship and relationship is the lack of mutual sexual interest.

  • edited 2012-11-01 18:55:27
    OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    quote boxes aren't working again.



    Testing.


    They work for me.

  • edited 2012-11-01 18:59:08
    I told you a hundred times Seibah, I don't want you in my pool

    Malkavian: it seems weird to call God Hand a hack-n-slasher to me :V But God of War just represents everything that is wrong with modern gaming to me, so I can't compare Ninja Gaiden to it solely on the basis that Ninja Gaiden doesn't try to be "press x to kill." But its true that the more variety you give the player in terms of weapons (battlefield 3 suffers from this), the less likely it is to be balanced, but I prefer variety over absolute balance simply because the best weapons tend to be the most generic. Especially since this is a single-player game, weapon imbalance isn't as big as an issue to me since a player can choose not to use a broken weapon. But I felt the weapons had differences between them, I mean you had staves and short-swords that changed how you played.  But the one big difference in terms of gameplay is the inability to

    Did the PS3 version fix the camera? It improved the graphics, but that doesn't amount to much.


     


    also the ninpo were useless on purpose, Itagaki wasn't happy with them so he minimized their use and gave bonuses for not using them (of course why not just take them out or adjust them if that's the case).


     


    Also I don't think Team Ninja has ever made something of a good story, the dead or alive games had some fucking awful storylines (lol I don't like that my dad is an evil prick and took over an evil corporation and killed my mom and sent an assassin to kill me, so I'm going to become an evil prick and take over his evil corporation and make a gel version of Kasumi). Then again, I remember the stories for DOA being ungodly serious (although I loved Bayman since he's russian and you can fight in a scuba outfight).


     


    "In fact a lot of hyper-masculine stuff falls into this category with the lack of any feminine or sexual aspect which is also what leads to all the jokes about repressed homoeroticism in people who like that kind of stuff."

    I think the worst part of it is how silly everything is but how seriously it takes itself. At least its not Duke Nukem Forever that was just horribly sexist and just awful.

  • MORONS! I'VE GOT MORONS ON MY PAYROLL!

    > it seems weird to call God Hand a hack-n-slasher to me


    Well, technically speaking it's a beat-em-up but they're spiritually the same genre (beat the crap out of lot of dudes)


    > but I prefer variety over absolute balance simply because the best weapons tend to be the most generic. Especially since this is a single-player game, weapon imbalance isn't as big as an issue to me since a player can choose not to use a broken weapon.


    They're not mutually exclusive. If you can't have a genuine reason to give variety, bogging down the game with a hojillion different weapons is a waste of the player's time.


    >also the ninpo were useless on purpose, Itagaki wasn't happy with them so he minimized their use and gave bonuses for not using them (of course why not just take them out or adjust them if that's the case).


    That's exactly what I'm talking about. Chafe. If they're deliberately meant to be useless, what's the point of having it in the game? And what's the point of penalizing someone for using something that isn't even that effective?

  • Ridi, Pagliaccio, sul tuo amore infranto!

    I just like to play the DOA games. I'm not ashamed. I'm mildly excited for 5.

  • yea i make potions if ya know what i mean

    I didn't know they even still made the mainline DOA games.

  • Ridi, Pagliaccio, sul tuo amore infranto!

    DOA4 was a while ago, for Xbox 360. After that was Dimensions for 3DS, which basically plays just like it, but handheld. DOA5 is in production now.


    I just like the characters (my favorite being Hitomi), the fighting gameplay appeals to me since it's quick-paced has lots of flips and things, and it isn't too difficult to me, and I'm not ashamed to admit the jiggly girls appeal to me as well.

  • MORONS! I'VE GOT MORONS ON MY PAYROLL!

    I played a lot of 3 in my teen years, mostly because it was the only multiplayer game the child of a friend of my mother's had that wasn't a shooter.

  • Ridi, Pagliaccio, sul tuo amore infranto!

    Huh, apparently DOA5 has been out since the 25th.


    -adds to list-

  • Kichigai birthday!!

    Why are all (two) developers with the word Ninja in their name so shitty?

  • I told you a hundred times Seibah, I don't want you in my pool

    Part of penalizing the player for using it is more rewarding the player to handicap themselves, a lot of score-based games have that kind of a thing going on. I don't really like games that force me to handicap myself to make up for some flaw, unless again its because of some horribly balancing problem (lol smithing in skyrim).



    NGII looks like its going to make them a lot more useful.


     


    As for absolute variety, part of the reason is just to keep the player focused on getting new trinkets, regardless of how much he's going to use it. Its basically the appeal of games like Diablo or Borderlands 2, since aside from "killing things to potentially get better items to kill things even more." there isn't much depth to them. But I don't think that was the intent behind NG, since you have different weapon classes and the like. So regardless of how "balanced" they are, the intent wasn't to have chafe, but to have actual variety. If you want a game made entirely of chafe, there is Black Ops, which is a good warning against over-balancing weapons since in that case every weapon was more or less identical with some exceptions.


     


    But I love air-juggling in DMC so so much.

  • edited 2012-11-01 19:20:12
    MORONS! I'VE GOT MORONS ON MY PAYROLL!

    ^^Perhaps it's indicative of their obsession with appearance and glitz over function and thoroughness?


    >Part of penalizing the player for using it is more rewarding the player to handicap themselves, a lot of score-based games have that kind of a thing going on. I don't really like games that force me to handicap myself to make up for some flaw, unless again its because of some horribly balancing problem (lol smithing in skyrim).


    But my point is you're penalizing something isn't even that effective. By comparison, there's the dragon spell in NG3 which destroys everything in its path and heals you fully when you use it. If the magic in NG1 and 2 was that good, I'd understand points for not using but as is it's just shit that no one uses and wastes disc space.


    >As for absolute variety, part of the reason is just to keep the player focused on getting new trinkets, regardless of how much he's going to use it. Its basically the appeal of games like Diablo or Borderlands 2, since aside from "killing things to potentially get better items to kill things even more." there isn't much depth to them. But I don't think that was the intent behind NG, since you have different weapon classes and the like. So regardless of how "balanced" they are, the intent wasn't to have chafe, but to have actual variety. If you want a game made entirely of chafe, there is Black Ops, which is a good warning against over-balancing weapons since in that case every weapon was more or less identical with some exceptions.


    Certainly it can be taken too far in the other direction, but if you're going to have all sorts of reasons for having lots of combos and weapons then they need to be all equally useful, rather than just reaching for the claws or bladed nunchaku every time. If you can't keep everything useful, then remove the things that aren't. This was one of the few things I liked about NG3, since you focused on one weapon rather being distracted by seventy billion.

  • I told you a hundred times Seibah, I don't want you in my pool

    Wait what is the other developer with ninja in their name?

  • Kichigai birthday!!

    Ninja "FUCK YOU" Theory

  • I told you a hundred times Seibah, I don't want you in my pool

    Oh the guys who are going to ruin DMC.




  • He who laments and can't let go of the past is forever doomed to solitude.

    Can't someone have a little faith in Ninja Theory?

  • Tangentially related, but I once read an article in the paper about a woman who claimed to be making feminist pornography. What she considered feminist pr0n was more foreplay, the guy giving the gal compliments instead of 'yeah, you like it? do you want it harder?' and romantic settings, with a fire in the hearth and cozy music. Needless to say, I had quite a laugh.


    You want relationships instead of sexuality? That's still defining dudettes by their man, and largely fails the Bechdel Test. Welp, how 'bout some good old lesbians, or some homolust to mix it up? Still a big chance of it being portrayed as by-the-numbers fetishization. Backstory shows she trains in order to best someone at fighting? Not empowered, nobody cares about fluff and she can still be knocked for her bouncy knockers, even though there's plenty of beefcake to go around(yes, yes, dudes enjoy more privilege so this is less of a priority, but still). But then how would you portray it? Frumpy characters? Still someone's fetish. Combat-appropriate outfits? Still a fetish. But who cares about that, what if they have agency? Nope, will devolve into a nerdy nitpicking contest over the details of backstory, will be ignored by most of the audience. How about an empowered portrayal like Bayonetta? Nope, ambitious, but still fails because of the voyeuristic aspects/dude controlling a female character. But how about the player assuming the role of/relating to the female character? Yeah, academic feminism does nothing useful for the movement nowadays. Besides, the game would still glorify violence, which has the struggle for dominance tacked onto it, and thus reïnforces patriarchical notions.


    And we can extrapolate this even further into the ground, until we come to the conclusion that we need alternative portrayals, start at the level of the culture instead of the medium(better con harassment policy does a thousand times more than more clothing on the female character) and stop thinking that a person cannot enjoy something exploitative and still divide it from reality.

  • edited 2012-11-01 23:33:04
    They're somethin' else.

    Yeah, I uh... never liked Dead or Alive OR current (or even NES Trilogy) Ninja Gaiden. The former because the hold/counter mechanic was annoying and more effort was obviously put into the T&A. The latter because man, the series just does not teach you SHIT as you go along like most other Nintendo Hard games.

  • You can change. You can.

    See, this is a fellatious argument.



    I just want to note that this was said and nobody else noted it.


    just saiyan

  • if u do convins fashist akwaint hiz faec w pavment neway jus 2 b sur

    Serves me right for TL;DR-ing.

  • Oh the guys who are going to ruin DMC.

     
    Why do people keep saying this? I mean, yeah, it looks cheesy, but that's exactly what lots of people were worried about them removing-- the cheesiness. Also, the combat looks alright. It's certainly no DMC 2.
     
    See, this is a fellatious argument.

     
    Yeah, that argument blew.

  • I told you a hundred times Seibah, I don't want you in my pool

    I guess it was poorly worded since the intent didn't come across. The statement about hentai was more of an tangent from my point that game can be good/bad regardless of its theme.


     


    Its also just that at this point, hentai seems so inherently awful in what it does that I don't see that trend reversing.


     


    Formaldehyde: Its a dante game with dante removed so the creater can put a self-insert.

  • I told you a hundred times Seibah, I don't want you in my pool

    Actually fuck it, most of what I wrote here was because I was just angrier than hell and this happened to be a catalyst, so I was less trying to reason things out as much as just being over-come by rage while in the midst of a breakdown.

  • edited 2012-11-02 15:16:18

    Just to clarify, I was just making a joke because fellatious looks like fellatio.
     

     Its a dante game with dante removed so the creater can put a self-insert.

     
    I guess I might be able to see where you're coming from with that, but I've yet to hear a good argument for it. Care to give me a run-by?

  • edited 2012-11-02 15:20:30

    ^ It should be "fallacious". I think Malk intentionally spelled it that way to make a "looks like fellatio" joke.

  • He who laments and can't let go of the past is forever doomed to solitude.

     Its a dante game with dante removed so the creater can put a self-insert.



    Okay, I don't buy that, and in the case that it would be, not all self-inserts are bad, and Dante doesn't have a consistent personality, or at least a character progression across the titles that makes sense either.





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