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Article: "The rise of costs, the fall of gaming"
Comments
The longest movies are still more than double the length of the shortest ones though.
Yeah, they do vary, but as you said, less dramatically. You'd probably be pissed if you paid full price and the movie turned out to be half an hour.
^Whereas the shortest games are maybe 5% the length of some of the longest ones.
Yeah but my point is that in gaming, the budget for a longer game with lenghtier replay values is much more higher than for a game that lasts around 4-6 hours, no? Whereas a movie might be an hour and a half long and still be much more expensive than a 3-4 hours long movie (See: The Avengers versus Kielowski's entire work. Not put together, of course.)
Either way, I'm aware that it's distribution and such that load up the prices (Before it's even brought up) but I still think that considering the relative reduction in costs, the games could use a lower price.
Games could do with not being $100 apiece.
If anything, stuff is cheaper than in previous generations. New games for the current gen are $40-60, and I distinctly recall SNES being $70'ish for stuff anyone actually cared about.
Many of the more expensive games in Australia cost near $100 now.
Pokemon Black 2 alone costs $70. Skyrim costed $98.99 when it was first released.
I think the developer of Skyrim said games are too expensive and then points out why he thinks Skyrim should cost the full $60 games.
I see where he's coming from but no one's going to get anywhere with an 'I'm special' attitude like that.
I think he's probably right, but saying it was kind of stupid.
Was one of the reasons "You can kill a dragon by shouting at it while naked in a blizzard"?
I definitely think there should be a scale for this sort of thing of some sort, but yeah. Saying 'everyone else is wrong but we have reasons for it' is not going to engender change.
That said, I'd be more likely to buy Lollipop Chainsaw or Spec Ops if they were only $20-30
At one point, there was a bundle on Amazon that let you get Steam codes for SOTL, Bioshock and Bioshock 2 for $20. It's no longer discounted though :c
It'll probably be cheap during the Steam holiday sale though.
It's coming in through Gamefly, but if it turns out to be like Silent Hill 2 and I just want to replay it every now and then I might get it.
You really want Spec Ops, I could mail it to you provided you have an Xbawks. Already played through it and once is enough man.
>It's coming in through Gamefly
I appreciate the offer though.
Its early morning and my reading comprehension ahs been shot. Sorry about that.
I just wait a year and a half and buy games for half price. Now that I've already passed the first year and a half of no games at all, now I can get twice as many!
Some things can't wait.
Like Batman.
Batman waits as long as he has to. That's why he always wins.
The fuck is that bullshit?
Australia!
I did get Black for $58, but that was because there was an in-store promotion lowering the price.
Had to pay full price for Skyrim.
Australia is a notoriously shitty place to live if you're a gamer. Due to opressive content restrictions, overpricing, and a general contempt the culture apparently has (I've been told this, never been there myself) for gaming on the whole.
Depends on your social circles. My two main social circles have at least some prominent gamers in them, which means the social attitude towards gaming is indifferent at worst. Given that we're the redneck hicks of the first world, though, I wouldn't be surprised if gaming was less expansive here than in other nations.
Australia: The nation of casuals.
WMG: Australium actually turns people into gamers.
@GMH: that'd actually be expected, it's better to stay at home and play nintendo or whatever, than risk getting killed by one or another creature outside.
^ Is that part of the Shut-Ins Litany in favor of Fear?
aren't businesses supposed to make their products cost less in the logn run
are we witnessing a breakdown of basic economics
Well, in fairness, it would take less money to make Super Mario Bros. today than it did when it came out.
So it's not a matter of the same product costing more as the product having to be much, much shinier to sell.
I don't like videogames trying to be movies.
I'm all for immersion, but somehow, watching a movie actually isn't very immersive, by itself. Just tacking some gameplay onto it doesn't help.
Yeah, I remember seeing a thing where the review copies of Heavy Rain included "film-quality narrative" in the list of things critics should praise the game for.
Which is hilarious on at least three or four levels.