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Article: "The rise of costs, the fall of gaming"

edited 2012-10-14 19:18:37 in Media
Creature - Florida Dragon Turtle Human

http://www.notenoughshaders.com/2012/07/02/the-rise-of-costs-the-fall-of-gaming/


Can't really disagree with the fact that the videogame industry has been volatile.  Also not personally excited about this trend of Hollywood blockbuster videogames.


I'm inclined to agree with the point of simplicity, but what do you think?  (I've read the beginning and skimmed the rest of this article.)

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Comments

  • edited 2012-10-14 20:30:47
    They're somethin' else.

    At first glance, I would have dismissed the article as nothing but doomsdaying. But there's no ignoring the fact that today's games are really, really cluttered with unnecessaries that have little to no payoff, despite most of these games being best sellers.

  • yea i make potions if ya know what i mean

    I would dispute that, but I have no idea what "unnecessaries" are.


    Unless you mean like, achievements or something.  

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    I gotta admit, the article makes a good point.


    When you're selling more than a million copies at $60 a copy and still not breaking even, something's up.

  • edited 2012-10-14 20:46:51
    OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    ^^Stuff like SpecOps: The Line having a multiplayer mode even though there isn't any reason for it to be there.
  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    But isn't that game about, like


    how killing is bad and wrong


    and stuff

  • You can change. You can.

    And now you see the problem.

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    Yep. The lead designer described the multiplayer as a cancer that grew on the disc at the publisher's mandate.
  • yea i make potions if ya know what i mean

    I never heard of Spec Ops: The Line until a few days ago. What is this game, exactly? Because it sounds suspiciously like one of those hamhanded "this genre will make you eeeeeeeeeeeevil, so we made a game in that genre to trick you into listening about how eeeeeeeeeeeevil you are!" things. Haze is another example.

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    Nah, it's more of a contemplation on the ethics and psychology of war and the genre's general failure at storytelling.
  • You can change. You can.

    Either way, as for my thoughts on the article, I think that one of the big issues with how gaming is being approached right now is that there are relatively few trends going on in terms of how game design and marketing is approached. The lack of variety, both in a developer's catalogue and at large, causes it to weaken the market over time.

  • Huh, I had no idea things had gotten that ludicrous.



    Still, though the bubble might burst on the industry the way we know it, I think indie and kickstarted games will continue to thrive because of their comparatively low overhead. Kickstarter in particular has the advantage of tailoring its costs precisely to consumer demand, circumventing the need to sell millions of units to make a profit.
  • edited 2012-10-14 21:49:51
    Silence is golden.

    I'm more inclined to believe the "AAA games are retarded expensive because of heinous redundancies and dumbfucked management" thesis. While the increased expense of making "HD" assets is ofc going to result in higher budgets, that doesn't explain things like:


    -Ubisoft cancelling a Ghost Recon game that was worked on for two and half years (and was apparently quite close to completion) and scrapping the fairly advanced first build of Future Soldier to overhaul the game, a move which apparently resulted in it needing at least 2.5 million sales to break even.


    -Epic Mickey 2 having 700 peoples working on it.


    -Midway forcing UE3 on every games they had in the pipeline, with no regard on if it benefited the genre of the game or not.


    etc.

  • BeeBee
    edited 2012-10-14 22:05:46

    Yeah, it's a mix of both.  An over reliance on super-high fidelity visuals over gameplay is going to be a huge problem, but the industry as a whole self-immolating at a management level is rather more worrying.


    The thing about detailed visuals is that the development tools out there right now actually create medium-fidelity visuals about as quickly as lower-level stuff.  Most of the added development time on the art end to get to HD level is high-res textures and having to make elaborate displacement/specular maps for everything and its mother.

  • MORONS! I'VE GOT MORONS ON MY PAYROLL!

    The way I see it, what hurts the AAA in prices is how ridiculously centered they are in attempt to appeal. No longer are there niche cult games like Haunting Ground or God Hand. Everything needs to be this big thing.


    Of course the indie market is picking up the slack there, stuff like Recettear and Cthulhu Saves the World.


    But yeah, that's the problem. No games are trying to be The Social Network or Black Swan or Dredd. They're all trying to be Avengers.


    And when you're all attempting to be the biggest dick in the room, most of you are going to get fucked.

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    No games are trying to be The Social Network



    isn't that a good thing

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    huh, it's not meant to be a bad movie


    go figure

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Yeah, it's actually really, really good.


    Much like any movie concept can be botched, any movie concept can be done well.

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    No, I mean that all the reviews I'd seen of it today were critical as all hell of it.


    I must have seen like, every critical review of it while missing all the positive reviews.

  • MORONS! I'VE GOT MORONS ON MY PAYROLL!

    More importantly, my point is that the film equivalent of gaming would be literally nothing but action thrillers with the occasional fantasy epic thrown in while the indie market does all the heavy lifting.

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    One of the biggest games out right now is Pokemon though. And that doesn't fit under that description at all.

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Nintendo is kind of an exception there.

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    That was one of the points of the article, I guess.

  • MORONS! I'VE GOT MORONS ON MY PAYROLL!

    Not to mention, it's a budget title that's guaranteed to sell, since franchises have a bit of security to them.


    Which Resident Fucking Evil should have kept in mind.

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    Well, it's not only guaranteed to sell, it's also a consistently good series, which is more important here.

  • Resident Evil could be a consistently good series though if the developers/publisher realized that being part of a famous franchise means a game is likely to sell.

  • MORONS! I'VE GOT MORONS ON MY PAYROLL!

    Right, my point was with that safety they could have realized that 'hey since we have a core market that will make this game profitable no matter what let's just the make the best game we can!'


    "Madness! When has that worked?"


    "Resident Evil 4?"


    "Oh right."

  • edited 2012-10-15 01:11:05
    Poot dispenser here

    The thing about Spec Ops: The Line is that 2K demanded the multiplayer because, without the multiplayer mode, however tacked-on it was, the game would just be a 4-6-hour-long shooter that costs $60 and has next to no replay value, and 2K's marketing department kinda did a crap job at advertising the game.

  • You can change. You can.

    I will never understand why such games have to cost 60 dollars in the first place.


    Then again, I guess all movie theaters charge the same for each movie regardless of budget so...whatever.

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Then again, I guess all movie theaters charge the same for each movie regardless of budget so...whatever



    Movies are all roughly the same length though.

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    They vary, from like 90 minutes to 3 hours.


    Nowhere near as drastic as game lengths, I guess.

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