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-UE
I just got a Nintendo 3DS.
Comments
I use 3D when I feel like it, I find it a nice touch sometimes. Except for NSMB2 in which it makes things look worse, and 3D Land, in which I had to have it on at all times, otherwise, death by depth perception. (which even happens when I have 3D on.) Ugh, it was one of the reasons I didn't like the game.
I KNOW!
God, I HATED that aspect of the game. It's tied for my least favorite feature with "hey gather optional star coins to get more features except THEY'RE NOT OPTIONAL ANYMORE HAHAHA FUCK YOU"
It's an annoyance in some levels (such as miscalculating a jump and landing in front of a Goomba, instead of on it) but I absolutely hated that in the more vertical levels. "Oh hey, it looks like I'm above this really tiny block. I want to go down faster, so I think I can ground pound safely" -turns out to have ground pounded several feet away from said platform- Or any levels involving those moving blue platforms, I tend to overshoot my jumps when trying to land on those. And this happens even with 3D on. And I hated how in the final level, the camera is at a bird's eye angle, and you have to move around and jump on these really tiny blocks, so if you didn't have 3D on, you would spend a long time there.
I mean, the 3D makes for a more immersive experience in some games (I like playing Mario Kart 7 with it on, I find it neat), but for the most part, it's not necessary.
on the immersion thing
I honestly feel that the 3D isn't strong enough to really leave much of an impact on me
("strong enough" to be worth considering would be something like "holograms standing on your portable game console)
...then again, I don't think i've ever been able to feel "immersion" in the way people seem to describe it to me...
another thing that annoys me about my 3DS is that the screen can't bend very far back
this is probably the largest reason why I have to hold it awkwardly really
Fun fact: The 3D images you can take with the 3DS? They're just JPGs with a little extra metadata.
I know that one thing I really don't like about 3D so far--on 2D screens, that is, starting with the N64 generation--has been "death by depth perception" (or lack thereof): when, say, Mario would need to jump forward in SM64, you really had no good way of knowing how far to jump.
I was hoping that the advent of a true 3D system would solve this problem.
Instead, it appears that the 3D feature is mostly an unnecessary novelty.
> "death by depth perception" (or lack thereof): when, say, Mario would need to jump forward in SM64, you really had no good way of knowing how far to jump.
?
It really isn't difficult to figure out the relative sizes of objects in 2D images of 3D things. Otherwise videos and photos of things you hadn't seen before would be completely incomprehensible.
Okay, maybe I'm just not used to playing 3D games then.
Gah. I posted that from the mobile site and for some reason it put it all on one line and I only just noticed. WTF?
The mobile site still sucks, in other news, snow is cold
Yeah, but that specific problem has never happened to me before.
I tend not to like side-view 2D gameplay games with 3D graphics. Call me the inverse of a graphics whore if you must, but there's something about polygons that makes them so off-putting in contrast to sprites.
There are some exceptions, like Ether Vapor and RayStorm (where 3D graphics are a must due to the way the games play), but when the game could easily use two-dimesnional graphics it feels like I'm playing a generic game.
> inverse of a graphics whore
graphics prude?
So I got used to the X button being on the top of the four buttons on my 3DS.
Now I need to break out of that habit to use my PSP/PS2/PS3 again.
<_<
I wonder if the cycle will ever end.
Why does it even matter? From what I could tell game designers usually assigned the top button similar functions regardless of what it was called.
The only real problem with PS games is that the bottom button got assigned to "accept" rather than "reject" because of meanings of X and O in western gamers' minds as opposed to Japanese gamers' minds.
The issue for me is that they both say "X"
So any time the instructions or something says "Use X" i'll have the habit of using the button placement that i'm more used to.
It's kind of like the opposite of how I handle my keyboard which involves looking at it whenever I type, now that I think about it.