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Miyamoto's interested in making an FPS

edited 2012-06-15 14:32:45 in Media

I... What?


 


Granted, he'll probably do a really good job with it, and it'll probably do something very creative with it, but still... What?

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Comments

  • edited 2012-06-15 14:34:33
    OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    What's so weird about him wanting to make a videogame with a first-person perspective?


    People finding this confusing is yet another example of why videogame genres are defined wrong.

  • We Played Some Open Chords and Rejoiced, For the Earth Had Circled the Sun Yet Another Year

    Artists occasionally like to branch out into different genres after they've revolutionized and mastered one already. You can't expect to keep making Mario platformers for his whole life.

  • edited 2012-06-15 14:37:39

    Artists occasionally like to branch out into different genres after they've revolutionized and mastered one already. You can't expect to keep making Mario platformers for his whole life.


    Well yeah. But the very idea of Miyamoto directing a first-person game just makes my brain hurt. It's just not something you'd ever expect, you know?

  • One foot in front of the other, every day.

    This is certainly very bizarre, but I'd be very interested in seeing where this goes, if anywhere. 

  • You can change. You can.

    and then, we got a zelda fps

  • Kichigai birthday!!
    He wanted OoT to be first person and was the one to convince Retro to make Prime that way so it's not really surprising
  • edited 2012-06-15 14:41:50
    OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    ^^Well, we did already get a Zelda TPS.

  • You can change. You can.

    is that one of those heathen games i've never played like skyward sword or something

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Nah, just a thing bundled with a Wii peripheral.

  • Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit in Sightblinder’s eye on the last Day.
  • You can change. You can.

    so a heathen game i didn't play, gotcha

  • Give us fire! Give us ruin! Give us our glory!

    I...don't see what's so bizarre about Miyamoto making an FPS.

  • One foot in front of the other, every day.

    All of his games have been third person thus far and have largely worked off adventure story/game concepts. There's also the subconscious recognition of things like scale, sound and the like which is different between those perspectives. So between that and Miyamoto's taste for the strang, he definitely has something of a "voice" in terms of game design, and it's difficult to think about how that might be translated into a first person shooter. 


    That said, Retro made a first person Metroid game that was truer to the voice of Metroid than the first-party, in-house Other M, so who knows what'll happen? But the first person perspective has a few specific applications, which is why the third person perspective is so much more common across a variety of genres. First person perspective is to go-to for shooters right now, but fighting games, strategy games, hack and slash games, RPGs and most other genres tend to work in the third person by default. It's easy to see why Miyamoto has worked in the third person thus far -- it's versatile, and it helps impose the sense of abstraction that so many of his games thrive on. First person games are often first person because they want to be more "real" and, if not, have some other specific objective to fulfill. 


    Which begs the question:


    Assuming Miyamoto isn't interested in making a "realistic" game, what purpose does he have in mind for the first person perspective? It's bizarre because this man's career has been based largely on whimsical, family-friendly third person experiences, and those games are largely quite versatile products. For Miyamoto to choose a perspective and a genre that is usually used for the reversal of his established style is strange. No doubt he'll do something unusual with it to fit his style, but it's quite a concept to wrap one's head around. 

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    what purpose does he have in mind for the first person perspective



    He said stuff about how it puts you, the player, in a world to explore.

  • One foot in front of the other, every day.

    That's not really specific enough to answer the question, though. He's done that with a third person perspective, and there have certainly been first person exploratory games made in the past. A first person perspective brings its own set of limitations that, to my knowledge, he's never worked with, so I would expect he has a very good reason to make a FPS. 

  • Kichigai birthday!!

    Well yeah. But the very idea of Miyamoto directing a first-person game just makes my brain hurt. It's just not something you'd ever expect, you know?



    Copypasta time!



    Miyamoto contributed to one M-rated game in his career. Eternal Darkness, developed by Silicon Knights was actually produced by Nintendo. Miyamoto would visit the studio once a month and make suggestions about the latest build. Once he left the team would scramble to implement every half-comment he made about the game.

    The playable character Anthony lead one of the more unique chapters. At the start of his chapter, he is cursed, and slowly turns into a zombie as he rushes to take down those responsible and save king Charlamaigne. Miyamoto insisted that Anthony limp and have new attack animations as his body continued to rot. As a result, Anthony had three full sets of movement animations representing his stages of decomposition.

    It was also Miyamoto's idea that the characters turn their head to look at any monsters or corpses that they go by.



    Point is, you never know what to expect of people

  • I think it will be interesting to see Miyamoto stretch his wings a bit. 

  • Likes cheesecake unironically.

    the first-party, in-house Other M



    Isn't that one third-party, being made by Team Ninja?


    @topic: Certainly nothing that I expected to happen, but I'd be curious how it would turn out.

  • Give us fire! Give us ruin! Give us our glory!

    ^It was written in-house by Sakamoto though, and has said that this is the "real" Samus.

  • He who laments and can't let go of the past is forever doomed to solitude.

    It's closer to the manga incarnation, I give you that, but it's quite jarring to see it play out like she's a codependant obvious narrator.

  • ^Except the manga sucked on ice in the first place.

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    I haven't played it, but from what I've heard of it, the problems with Other M weren't so much in concept as in execution.

  • BeeBee
    edited 2012-06-16 15:08:41

    Yeah, there was a reason people were jazzed about the premise and only started yelling after it came out.  Which is like, the exact opposite of what happened with Prime.


    And yes, the Metroid manga was fucking terrible.  If they bring this asshat into the games I'm outta here like a spazer shot.


  • He who laments and can't let go of the past is forever doomed to solitude.

    How did it suck?

  • edited 2012-06-16 15:12:11
    OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    I wouldn't know about the immediate reaction o prime, since Prime 2 was my first exposure to the series.
  • The immediate reaction to Prime was 1) Oh, this isn't so bad, 2) Hey, this is really fun, 3) OH GOD WHY IS IT 5 AM.

  • To be fair, Prime was made by a then-unknown developer, and it wasn't a platformer either, so it was easy to be aprehensive about it, and it worked out in the end.



    Other M doesn't really have that excuse.
  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    A huge part of Other M's problem was likely having too many people/companies working on it.

  • They're somethin' else.

    I say let Miyamoto branch out. It should go without saying that his track record's pure gold.

  • If that don't work, use more gun.

    Well good for him.  It'll be interesting to see what he comes up with, if he makes one.

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